The reason for doing this is because it works pretty buggy overall. Specifically, sometimes the next attack doesn't take enough time to finish but it registers the damage which shouldn't be the case.
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DISCORD :
utchiha_market
telegram :
https://t.me/utchiha_market
SELLIX STORE :
https://utchihamkt.mysellix.io/
Join our server for more products :
https://discord.gg/uthciha-services
https://campsite.bio/utchihaamkt
Question
Meydex
Hello,
A simple question. What would be the most efficient way to add a delay on nextActionIsAttack reference in L2Character?
Example code below:
The reason for doing this is because it works pretty buggy overall. Specifically, sometimes the next attack doesn't take enough time to finish but it registers the damage which shouldn't be the case.
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