Jump to content

Recommended Posts

Posted

That was a bit low of you lol... it doesn't matter because I don't care, but still, I wouldn't have expected this behavior by a l2ju dev

 

Give me better project and Ill remove it... oh wait there isnt anything better now. 

 

*baduum tsss*

Posted

Give me better project and Ill remove it... oh wait there isnt anything better now. 

 

*baduum tsss*

Hater... :D

Posted

 

 [boneCP-pool-watch-thread] ERROR com.jolbox.bonecp.ConnectionHandle - Failed
to acquire connection. Sleeping for 3000ms. Attempts left: 5
com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: User 'x' has exceeded
the 'max_user_connections' resource (current value: 30)

 

the people who had the problem solved it? tell me please, the entire Internet is searched already
 
Posted (edited)

i got a problem 
 

IdFactory: Free ObjectID's remaining: 1878985141
GameServer Started, free memory 615 Mb of 1291 Mb
Asynch restoring of 0 offline traders took 8361 ms
Connecting to login on 103.212.55.51:9014
LoginServer not avaible, trying to reconnect...
java.lang.NullPointerException
at l2server.gameserver.LoginServerThread.run(LoginServerThread.java:391)
Maximum Numbers of Connected Players: 1000
Server Loaded in 121 seconds
AutoAnnouncements: Loaded: 8 auto announcements!
Connecting to login on 103.212.55.51:9014
LoginServer not avaible, trying to reconnect...
java.lang.NullPointerException

 

 

my config 

 

 

# Connection

LoginserverHostname=103.212.55.51
#LoginserverHostname=login.l2tenkai.com
LoginserverPort=2106
LoginHostname=103.212.55.51
ListenLoginPort=9014
LoginDbURL=jdbc:mysql://localhost:3306/l2jdb
LoginDbLogin=l2tzve
LoginDbPassword=*******
AutoCreateAccounts=true
GameserverHostname=103.212.55.51
#GameserverHostname=login.l2tenkai.com
GameserverHosts=103.212.55.51
GameserverSubnets=0.0.0.0/0
GameserverPort=7777
LoginPort=9014
GameDbURL=jdbc:mysql://localhost:3306/l2jdb
GameDbLogin=l2tzve
GameDbPassword==*******
IsUnderground=true
ServerListType=0x80

 

 

 

anyone help me ? thanks

 

-------------------------------------------------------------------

 

Solved , thanks

Edited by mangle
Posted

Damn Pere, my dream came true xD

 

There is a few bugs to solve but i still LOOOOOOOOOOOVE IT!

 

 

Now the questions:

 

  1. Pere is the best? 
    A: Yes.
     
  2. Is Pere the best?
    A: Yes.
     
  3. The best is Pere?
    A: Yes
     
  4. How about the "Critical Bug"? For a long time that im away from tenkai so thats why im asking it
    A:Waiting for Asnwer.
     
  5. Will Pere continue with some commits?
    A:Hope so <3
     
  6. Can you share the geo or tell me wich one you used? xD <3
    A: Waiting answer.
  • 1 month later...
  • 2 weeks later...
  • 3 weeks later...
  • 2 weeks later...
  • 2 weeks later...
Posted

this is funny because i did everything just fine and client is stuck on logging in forever and if i stop loginserver it says you have disconected from the server

  • 1 month later...
Posted

this is funny because i did everything just fine and client is stuck on logging in forever and if i stop loginserver it says you have disconected from the server

Check your config server and config loginserver.. if not problem about it , check your system configurations

  • 1 year later...
Posted

any way to fix this error ? 

Quote

596 [BoneCP-pool-watch-thread] ERROR com.jolbox.bonecp.ConnectionHandle - Failed to acquire connection. Sleeping for 3000ms. Attempts left: 5
java.sql.SQLException: null,  message from server: "Host 'ppp-xx-xx-xx-xxx.home.otenet.gr' is not allowed to connect to this MySQL server"
    at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1073)
    at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:987)
    at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:982)
    at com.mysql.jdbc.MysqlIO.doHandshake(MysqlIO.java:1116)
    at com.mysql.jdbc.ConnectionImpl.coreConnect(ConnectionImpl.java:2338)
    at com.mysql.jdbc.ConnectionImpl.connectOneTryOnly(ConnectionImpl.java:2371)
    at com.mysql.jdbc.ConnectionImpl.createNewIO(ConnectionImpl.java:2163)
    at com.mysql.jdbc.ConnectionImpl.<init>(ConnectionImpl.java:794)
    at com.mysql.jdbc.JDBC4Connection.<init>(JDBC4Connection.java:47)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
    at java.lang.reflect.Constructor.newInstance(Constructor.java:422)
    at com.mysql.jdbc.Util.handleNewInstance(Util.java:407)
    at com.mysql.jdbc.ConnectionImpl.getInstance(ConnectionImpl.java:378)
    at com.mysql.jdbc.NonRegisteringDriver.connect(NonRegisteringDriver.java:305)
    at java.sql.DriverManager.getConnection(DriverManager.java:664)
    at java.sql.DriverManager.getConnection(DriverManager.java:247)
    at com.jolbox.bonecp.BoneCP.obtainRawInternalConnection(BoneCP.java:230)
    at com.jolbox.bonecp.ConnectionHandle.obtainInternalConnection(ConnectionHandle.java:197)
    at com.jolbox.bonecp.ConnectionHandle.<init>(ConnectionHandle.java:154)
    at com.jolbox.bonecp.PoolWatchThread.fillConnections(PoolWatchThread.java:121)
    at com.jolbox.bonecp.PoolWatchThread.run(PoolWatchThread.java:102)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
    at java.lang.Thread.run(Thread.java:745)

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • 🔒 Zero Password Required: 1-Click upgrade link gives you instant 5TB + Gemini Pro without sharing sensitive account credentials!     FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently!  BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! ‍ Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
    • Update Oct 12, 2026   New - You can now view geodata on top of the game world and edit it.   Improvements - Screenshots (F12) now capture the window as you see it, with the interface, at full screen resolution. Shift+F12 takes a screenshot without the interface. In Options -> Interface you can choose which one F12 takes. Screenshots are saved to Pictures/Cruma/Screenshots, and each file is named with the date and time. After saving, a notice appears with a button that opens the folder.     Geodata   Geodata editing is experimental. Keep a copy of your geodata and pathnode files (if you plan to use the pathnode generator built into Cruma). The pathnode algorithm is restored from L2_TEST_LSERVER-r1.   What you can do - Open geodata. Use the Geodata tab on the right (G key) and choose a folder with *_conv.dat files (only the L2OFF format is supported). You can also set the path in the settings menu, with a separate folder for each client. - See geodata around the cursor: green is walkable, red is walls and closed sides. The radius is 2048 by default and can go up to 4096. X-ray (X) shows floors behind walls and under the ground. - Inspect cells. Click a cell to see its height, layers and open sides. Click again to go to the layer below (if there are several). You can show only one layer (Z) or only the area you can walk to from the cell (I). - Test routes. Drag the mouse from one cell to another to make a route from A to B. Modes: Path: finds the way like an L2OFF server does, with pathnode. Straight: walks in a straight line and shows where you get stuck. Sight: shows if A can see B (for skills and arrows). Reach: shows everywhere you can walk to from A. - Find problems. The Check tab checks an area for traps you can’t get out of, one-way passages and walls you can climb. Check results are hints, not exact errors. Some of these “problems” are normal in generated geodata. - Edit. Open and close cell sides (you can drag along a whole wall at once), paint Block, Open and Height with a brush or a rectangle and add or remove floors in a cell. Undo and redo are supported and changed cells are highlighted. - Save changes. Save straight into the geodata folder (with a backup), into a new folder, or as a small patch file with only your changes that you can load later. You can also rebuild pathnode at the same time. The panel shows where everything will be saved and you can choose the folder. A progress bar is shown while files are being written.   New version: 0.2.0 Previous version: 0.1.2
    • WDYM Glad you're enjoying some 16 y/o files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..