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Small Npe And Something Else


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else if (parameters.contains("Cov"))
{
  if(player.getInventory().getItemByItemId(11010).getCount()>= 3)
  {
player.getInventory().destroyItemByItemId("Consume",11010, 3, player, null);
player.sendMessage("SYS: 3 of your Vote Tickets have been consumed.");
player.broadcastPacket(new InventoryUpdate());
MagicSkillUser mgc = new MagicSkillUser(player, player, 1363, 1, 1, 1);
SkillTable.getInstance().getInfo(1363, 1).getEffects(player,player);
player.broadcastPacket(mgc);
player.sendMessage("Your strength is improved due to Chant of Victory effects!"); 
   }
else
{ 
player.sendMessage("You don't have enough vote tickets.");
return;
}
 
}
 
java.lang.NullPointerException
at com.l2jfrozen.gameserver.powerpak.Buffer.BuffHandler.handleCommand(BuffHandler.java:338)
at com.l2jfrozen.gameserver.handler.custom.CustomBypassHandler.handleBypass(CustomBypassHandler.java:101)
at com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:315)
at com.l2jfrozen.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:77)
at com.l2jfrozen.gameserver.network.L2GameClient.run(L2GameClient.java:1213)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

i made this .. the item does not get destroyed visually.. it gets destroyed but visually i see the same number .. it needs char restart to show correctly..and i get also this NPE when i dont have the items to use the buff

 

 

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Posted

as he said he dont get the visually of the destroyed item and i guess thats why one more update added... 

about ur code ... cmon one code can be coded with 1k ways ... 

thanks melron i had it opposite and i was mindfucked thanks so much :) 

  • 0
Posted

about ur code ... cmon one code can be coded with 1k ways ... 

Sure thing, the point is to code in good way, properly and not shit-coding. Leave shit-coding to russians :D

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