ganjaradio Posted September 29, 2016 Posted September 29, 2016 Hello this the code from my project to buff someone: SkillTable.getInstance().getInfo(6777, SkillTable.getInstance().getMaxLevel(6777)).getEffects(this, _boat, AutoLootHerbs, AutoLootHerbs); public final void getEffects(Creature effector, Creature effected, boolean calcChance, boolean applyOnCaster) { getEffects(effector, effected, calcChance, applyOnCaster, false); } But it has autoloot etc and cant change nth at true or false, how cna i fix this :3
0 Tessa Posted October 8, 2016 Posted October 8, 2016 He want server to cast the skill Then he should create something like L2ServerInstance... :lol:
0 SweeTs Posted October 8, 2016 Posted October 8, 2016 (edited) well didnt know if this was possible :P It's enough to read the method, in most cases it's always more or less decumented. You go to the method and it's like blabla(Creature caster, Creature target..) it's self explanatory. But yea, you have to use brain to understand it :you serious?: Edited October 8, 2016 by SweeTs
0 ganjaradio Posted October 8, 2016 Author Posted October 8, 2016 i told that before :3, eclipse sets aloen this at caster
0 SweeTs Posted October 8, 2016 Posted October 8, 2016 (edited) Eclipse is giving hints, possible "options" that are used in the file, not coding for ya. The problem is, you dont understand the error, which is simple :3 It's almost like "hey you dumbass, press key A" and you press B :y u no?: No hard feelings, you are the best <3 Edited October 8, 2016 by SweeTs
0 Reborn12 Posted October 8, 2016 Posted October 8, 2016 Just make an instance mob and set it to give the buff every x time spawn in towns finished
0 SweeTs Posted October 8, 2016 Posted October 8, 2016 Just make an instance mob and set it to give the buff every x time spawn in towns finished You don't even know what's the idea behind the code, how/where/when he want to cast the skill. Shh, let him think, he is a developer afterall :D
0 ganjaradio Posted October 8, 2016 Author Posted October 8, 2016 i just want a spell to be caster to the player if he his hp % is below 20%
0 SweeTs Posted October 8, 2016 Posted October 8, 2016 By who? That's the question. You can spawn a npc which will do it in X radius else let the player be the caster, profit.
0 ganjaradio Posted October 8, 2016 Author Posted October 8, 2016 isnt it possible just to add the buff/debuff to player?
0 SweeTs Posted October 8, 2016 Posted October 8, 2016 Now you say "add". Think about what you want, then ask for help ^^ Look, you can even hardcode it @ reduceHp method and heal it insta, but if you want the skill effect/animation, then you need a caster. No problem, use player as caster and that's it. Obviously use like 100 milis the casting.
0 Tessa Posted October 8, 2016 Posted October 8, 2016 Or spawn a cubic to cast it, which disappears after the cast. ^^
0 ganjaradio Posted October 8, 2016 Author Posted October 8, 2016 Ok thx, but how can i set the activeChar as the caster in l2pcinstance?
0 Tessa Posted October 8, 2016 Posted October 8, 2016 (edited) Omg... use "this"... Btw: How can you be project leader and ask such a newbie questions at the same time? Edited October 8, 2016 by Tessa
Question
ganjaradio
Hello this the code from my project to buff someone:
But it has autoloot etc and cant change nth at true or false, how cna i fix this :3
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