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hello mates

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.entity;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.Calendar;
import java.util.Comparator;
import java.util.HashMap;
import java.util.Map;
import java.util.StringTokenizer;
import java.util.logging.Logger;

import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2FactTeleporterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2TpFlagInstance;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jserver.util.StringUtil;

/**
 * @author Laikeriz
 */
public class FactionMaps
{
	private final static Logger _log = Logger.getLogger(FactionMaps.class.getName());
	
	public static Map<Integer, String> _all_maps = new HashMap<>();
	
	public static int _mapId = 0;
	public static String _mapName = "";
	public static int _maps_count = 0;
	public static boolean _voting = false;
	public static int[] _mapVotes = new int[10];
	public static String[] _mapNames = new String[10];
	private static long _nextMapIn = 0;
	
	
	public static boolean isVoting()
	{
		return _voting;
	}
	
	public static int getMapId()
	{
		return _mapId;
	}
	
	public static String getMapName()
	{
		return _mapName;
	}
	
	public static String getDelayUntilVoting()
	{
		long trim = _nextMapIn - Calendar.getInstance().getTimeInMillis();
		int h = 0;
		int m = 0;
		int s = 0;
		int k = 1 / 2;
		
		if ((trim / 3600000) >= 1)
		{
			h = Math.round((trim / 3600000) - k);
			trim -= h * 3600000;
		}
		if ((trim / 60) >= 1)
		{
			m = Math.round((trim / 60000) - k);
			trim -= m * 60000;
		}
		if ((trim / 1000) >= 1)
		{
			s = Math.round((trim / 1000) - k);
		}
		return h + "h. " + m + "m. " + s + "s.";
	}
	
	@SuppressWarnings("resource")
	public static void loadCurrentMap()
	{
		Connection con = null;
		try
		{
			con = ConnectionFactory.getInstance().getConnection();
			PreparedStatement stmt = con.prepareStatement("SELECT mapId,map_name FROM faction_maps WHERE current=1");
			ResultSet rset = stmt.executeQuery();
			while (rset.next())
			{
				_mapId = rset.getInt("mapId");
				_mapName = rset.getString("map_name");
			}
			rset.close();
			stmt.close();
			// Put all maps in FastMap
			PreparedStatement stmt_all = con.prepareStatement("SELECT mapId,map_name FROM faction_maps");
			ResultSet rset_all = stmt_all.executeQuery();
			while (rset_all.next())
			{
				_all_maps.put(rset_all.getInt("mapId"), rset_all.getString("map_name"));
			}
			rset_all.close();
			stmt_all.close();
		}
		catch (Exception e)
		{
			_log.warning("Load current map: " + e);
		}
		finally
		{
			try
			{
				con.close();
			}
			catch (Exception e)
			{
			}
		}
		ThreadPoolManager.getInstance().scheduleGeneral(() -> endVoting(true), 1000);
	}
	
	public static void beginVoting()
	{
		for (L2TpFlagInstance flag : L2FactTeleporterInstance._tpBlueFlags)
		{
			flag.deleteMe();
		}
		for (L2TpFlagInstance flag : L2FactTeleporterInstance._tpRedFlags)
		{
			flag.deleteMe();
		}
		L2FactTeleporterInstance._tpBlueFlags.clear();
		L2FactTeleporterInstance._tpRedFlags.clear();
		for (L2PcInstance player : L2World.getInstance().getAllPlayers().values())
		{
			player.setVotedForMap(false);
		}
		Broadcast.toAllOnlinePlayers("Voting for next faction map has begun. It will end in 60 seconds.");
		_voting = true;
		
		NpcHtmlMessage html = new NpcHtmlMessage(1);
		final StringBuilder tb = StringUtil.startAppend(3500, "<html><title>Faction Maps</title><body><center>");
		tb.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_1\" width=300 height=32 align=left><br>");
		Connection con = null;
		try
		{
			con = ConnectionFactory.getInstance().getConnection();
			PreparedStatement statement = con.prepareStatement("SELECT * FROM faction_maps WHERE current=0");
			ResultSet rset = statement.executeQuery();
			for (int r = 0; r < _mapVotes.length; r++)
			{
				_mapVotes[r] = 0;
			}
			while (rset.next())
			{
				
				tb.append("<button value=\"" + rset.getString("map_name") + "\" action=\"bypass -h voteformap_" + rset.getInt("mapId") + "\" width=170 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">");
				_mapNames[rset.getInt("mapId")] = rset.getString("map_name");
			}
			rset.close();
			statement.close();
		}
		catch (Exception e)
		{
			e.printStackTrace();
		}
		finally
		{
			try
			{
				con.close();
			}
			catch (Exception e)
			{
				_log.info("Couldn't set player faction:" + " " + e);
			}
		}
		tb.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left></center></body></html>");
		
		html.setHtml(tb.toString());
		for (L2PcInstance player : L2World.getInstance().getAllPlayers().values())
		{
			player.sendPacket(html);
		}
		try
		{
			Thread.sleep(60000);
		}
		catch (Exception e)
		{
		}
		endVoting(false);
	}
	
	@SuppressWarnings("resource")
	public static void endVoting(boolean onLoad)
	{
		_nextMapIn = Calendar.getInstance().getTimeInMillis() + 250000;
		if (!onLoad)
		{
			_voting = false;
			int mostVotes = 0;
			int mostMapId = 0;
			for (int i = 0; i < _mapVotes.length; i++)
			{
				if (_mapVotes[i] > mostVotes)
				{
					mostVotes = _mapVotes[i];
					mostMapId = i;
				}
			}
			
			if (mostVotes == 0)
			{
				mostMapId = 2;
			}
			_mapName = _mapNames[mostMapId];
			_mapId = mostMapId;
			Broadcast.toAllOnlinePlayers("Voting for faction maps has ended.");
			Broadcast.toAllOnlinePlayers("The next map will be: " + _mapName);
			L2TpFlagInstance.spawnFlags();
			
			@SuppressWarnings("resource")
			Connection con = null;
			try
			{
				con = ConnectionFactory.getInstance().getConnection();
				PreparedStatement statement = null;
				statement = con.prepareStatement("UPDATE faction_maps SET current=0");
				statement.execute();
				statement = con.prepareStatement("UPDATE faction_maps SET current=1 WHERE mapId=?");
				statement.setInt(1, _mapId);
				statement.execute();
				statement.close();
			}
			catch (Exception e)
			{
				_log.warning("End voting: " + e);
			}
			finally
			{
				try
				{
					con.close();
				}
				catch (Exception e)
				{
				}
			}
		}
		int durat = 4 * 60 * 1000;
		try
		{
			Thread.sleep(durat);
		}
		catch (Exception e)
		{
		}
		beginVoting();
	}
	
	public static int getNextMap(int mapid)
	{
		if (_mapId < _maps_count)
		{
			return _mapId + 1;
		}
		return 1;
	}
	
	public static class ValueComparator implements Comparator<Object>
	{
		Map<L2PcInstance, Integer> base;
		
		public ValueComparator(Map<L2PcInstance, Integer> base1)
		{
			this.base = base1;
		}
		
		@Override
		public int compare(Object a, Object b)
		{
			if (base.get(a) < base.get(b))
			{
				return 1;
			}
			else if (base.get(a) == base.get(b))
			{
				return 0;
			}
			else
			{
				return -1;
			}
		}
	}
	
	public static void voteForMap(int mapId)
	{
		_mapVotes[mapId] = _mapVotes[mapId] + 1;
	}
	
}

.So im trying to adapt DarthVaders script for factionmap,l2factteleporter and l2tpflaginstance on h5 l2j.So far everything work perfect except voting.The window as you can see is working but when i press any button window just close and nothing happen.When voting ends and next map load it seems to be the same so i believe is something wrong with bypass,but i cant figured out .Any help/idea?

post-162349-0-45864700-1474471343_thumb.png

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Posted

oh!!forgot to upload...

/*
 * Copyright (C) 2004-2015 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.clientpackets;

import java.util.StringTokenizer;
import java.util.logging.Level;

import com.l2jserver.Config;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.data.xml.impl.AdminData;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.enums.PlayerAction;
import com.l2jserver.gameserver.handler.AdminCommandHandler;
import com.l2jserver.gameserver.handler.BypassHandler;
import com.l2jserver.gameserver.handler.CommunityBoardHandler;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Hero;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcManorBypass;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerBypass;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.ConfirmDlg;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jserver.gameserver.util.GMAudit;
import com.l2jserver.gameserver.util.Util;

/**
 * RequestBypassToServer client packet implementation.
 * @author HorridoJoho
 */
public final class RequestBypassToServer extends L2GameClientPacket
{
	private static final String _C__23_REQUESTBYPASSTOSERVER = "[C] 23 RequestBypassToServer";
	// FIXME: This is for compatibility, will be changed when bypass functionality got an overhaul by NosBit
	private static final String[] _possibleNonHtmlCommands =
	{
		"_bbs",
		"bbs",
		"_mail",
		"_friend",
		"_match",
		"_diary",
		"_olympiad?command",
		"manor_menu_select"
	};
	
	// S
	private String _command;
	
	@Override
	protected void readImpl()
	{
		_command = readS();
	}
	
	@Override
	protected void runImpl()
	{
		final L2PcInstance activeChar = getClient().getActiveChar();
		if (activeChar == null)
		{
			return;
		}
		
		if (_command.isEmpty())
		{
			_log.warning("Player " + activeChar.getName() + " sent empty bypass!");
			activeChar.logout();
			return;
		}
		
		boolean requiresBypassValidation = true;
		for (String possibleNonHtmlCommand : _possibleNonHtmlCommands)
		{
			if (_command.startsWith(possibleNonHtmlCommand))
			{
				requiresBypassValidation = false;
				break;
			}
		}
		
		int bypassOriginId = 0;
		if (requiresBypassValidation)
		{
			bypassOriginId = activeChar.validateHtmlAction(_command);
			if (bypassOriginId == -1)
			{
				_log.warning("Player " + activeChar.getName() + " sent non cached bypass: '" + _command + "'");
				return;
			}
			
			if ((bypassOriginId > 0) && !Util.isInsideRangeOfObjectId(activeChar, bypassOriginId, L2Npc.INTERACTION_DISTANCE))
			{
				// No logging here, this could be a common case where the player has the html still open and run too far away and then clicks a html action
				return;
			}
		}
		
		if (!getClient().getFloodProtectors().getServerBypass().tryPerformAction(_command))
		{
			return;
		}
		
		try
		{
			if (_command.startsWith("admin_"))
			{
				String command = _command.split(" ")[0];
				
				IAdminCommandHandler ach = AdminCommandHandler.getInstance().getHandler(command);
				
				if (ach == null)
				{
					if (activeChar.isGM())
					{
						activeChar.sendMessage("The command " + command.substring(6) + " does not exist!");
					}
					_log.warning(activeChar + " requested not registered admin command '" + command + "'");
					return;
				}
				
				if (!AdminData.getInstance().hasAccess(command, activeChar.getAccessLevel()))
				{
					activeChar.sendMessage("You don't have the access rights to use this command!");
					_log.warning("Character " + activeChar.getName() + " tried to use admin command " + command + ", without proper access level!");
					return;
				}
				
				if (AdminData.getInstance().requireConfirm(command))
				{
					activeChar.setAdminConfirmCmd(_command);
					ConfirmDlg dlg = new ConfirmDlg(SystemMessageId.S1);
					dlg.addString("Are you sure you want execute command " + _command.substring(6) + " ?");
					activeChar.addAction(PlayerAction.ADMIN_COMMAND);
					activeChar.sendPacket(dlg);
				}
				else
				{
					if (Config.GMAUDIT)
					{
						GMAudit.auditGMAction(activeChar.getName() + " [" + activeChar.getObjectId() + "]", _command, (activeChar.getTarget() != null ? activeChar.getTarget().getName() : "no-target"));
					}
					
					ach.useAdminCommand(_command, activeChar);
				}
			}
			else if (_command.startsWith("voteformap_"))
			{
				
				int mapId = Integer.parseInt(_command.split("_")[1]);
				FactionMaps.voteForMap(mapId);
				activeChar.sendMessage("Your vote was added.");
				activeChar.setVotedForMap(true);
			}
			else if (CommunityBoardHandler.getInstance().isCommunityBoardCommand(_command))
			{
				CommunityBoardHandler.getInstance().handleParseCommand(_command, activeChar);
			}
			else if (_command.equals("come_here") && activeChar.isGM())
			{
				comeHere(activeChar);
			}
			
			else if (_command.startsWith("npc_"))
			{
				int endOfId = _command.indexOf('_', 5);
				String id;
				if (endOfId > 0)
				{
					id = _command.substring(4, endOfId);
				}
				else
				{
					id = _command.substring(4);
				}
				if (Util.isDigit(id))
				{
					L2Object object = L2World.getInstance().findObject(Integer.parseInt(id));
					
					if ((object != null) && object.isNpc() && (endOfId > 0) && activeChar.isInsideRadius(object, L2Npc.INTERACTION_DISTANCE, false, false))
					{
						((L2Npc) object).onBypassFeedback(activeChar, _command.substring(endOfId + 1));
					}
				}
				
				activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			}
			else if (_command.startsWith("item_"))
			{
				int endOfId = _command.indexOf('_', 5);
				String id;
				if (endOfId > 0)
				{
					id = _command.substring(5, endOfId);
				}
				else
				{
					id = _command.substring(5);
				}
				try
				{
					final L2ItemInstance item = activeChar.getInventory().getItemByObjectId(Integer.parseInt(id));
					if ((item != null) && (endOfId > 0))
					{
						item.onBypassFeedback(activeChar, _command.substring(endOfId + 1));
					}
					
					activeChar.sendPacket(ActionFailed.STATIC_PACKET);
				}
				catch (NumberFormatException nfe)
				{
					_log.log(Level.WARNING, "NFE for command [" + _command + "]", nfe);
				}
			}
			else if (_command.startsWith("_match"))
			{
				String params = _command.substring(_command.indexOf("?") + 1);
				StringTokenizer st = new StringTokenizer(params, "&");
				int heroclass = Integer.parseInt(st.nextToken().split("=")[1]);
				int heropage = Integer.parseInt(st.nextToken().split("=")[1]);
				int heroid = Hero.getInstance().getHeroByClass(heroclass);
				if (heroid > 0)
				{
					Hero.getInstance().showHeroFights(activeChar, heroclass, heroid, heropage);
				}
			}
			
			else if (_command.startsWith("_diary"))
			{
				String params = _command.substring(_command.indexOf("?") + 1);
				StringTokenizer st = new StringTokenizer(params, "&");
				int heroclass = Integer.parseInt(st.nextToken().split("=")[1]);
				int heropage = Integer.parseInt(st.nextToken().split("=")[1]);
				int heroid = Hero.getInstance().getHeroByClass(heroclass);
				if (heroid > 0)
				{
					Hero.getInstance().showHeroDiary(activeChar, heroclass, heroid, heropage);
				}
			}
			else if (_command.startsWith("_olympiad?command"))
			{
				int arenaId = Integer.parseInt(_command.split("=")[2]);
				final IBypassHandler handler = BypassHandler.getInstance().getHandler("arenachange");
				if (handler != null)
				{
					handler.useBypass("arenachange " + (arenaId - 1), activeChar, null);
				}
			}
			else if (_command.startsWith("manor_menu_select"))
			{
				final L2Npc lastNpc = activeChar.getLastFolkNPC();
				if (Config.ALLOW_MANOR && (lastNpc != null) && lastNpc.canInteract(activeChar))
				{
					final String[] split = _command.substring(_command.indexOf("?") + 1).split("&");
					final int ask = Integer.parseInt(split[0].split("=")[1]);
					final int state = Integer.parseInt(split[1].split("=")[1]);
					final boolean time = split[2].split("=")[1].equals("1");
					EventDispatcher.getInstance().notifyEventAsync(new OnNpcManorBypass(activeChar, lastNpc, ask, state, time), lastNpc);
				}
			}
			else
			{
				final IBypassHandler handler = BypassHandler.getInstance().getHandler(_command);
				if (handler != null)
				{
					if (bypassOriginId > 0)
					{
						L2Object bypassOrigin = activeChar.getKnownList().getKnownObjects().get(bypassOriginId);
						if ((bypassOrigin != null) && bypassOrigin.isInstanceTypes(InstanceType.L2Character))
						{
							handler.useBypass(_command, activeChar, (L2Character) bypassOrigin);
						}
						else
						{
							handler.useBypass(_command, activeChar, null);
						}
					}
					else
					{
						handler.useBypass(_command, activeChar, null);
					}
				}
				else
				{
					_log.warning(getClient() + " sent not handled RequestBypassToServer: [" + _command + "]");
				}
			}
		}
		catch (Exception e)
		{
			_log.log(Level.WARNING, "Exception processing bypass from player " + activeChar.getName() + ": " + _command, e);
			
			if (activeChar.isGM())
			{
				StringBuilder sb = new StringBuilder(200);
				sb.append("<html><body>");
				sb.append("Bypass error: " + e + "<br1>");
				sb.append("Bypass command: " + _command + "<br1>");
				sb.append("StackTrace:<br1>");
				for (StackTraceElement ste : e.getStackTrace())
				{
					sb.append(ste.toString() + "<br1>");
				}
				sb.append("</body></html>");
				// item html
				final NpcHtmlMessage msg = new NpcHtmlMessage(0, 1, sb.toString());
				msg.disableValidation();
				activeChar.sendPacket(msg);
			}
		}
		
		EventDispatcher.getInstance().notifyEventAsync(new OnPlayerBypass(activeChar, _command), activeChar);
	}
	
	/**
	 * @param activeChar
	 */
	private static void comeHere(L2PcInstance activeChar)
	{
		L2Object obj = activeChar.getTarget();
		if (obj == null)
		{
			return;
		}
		if (obj instanceof L2Npc)
		{
			L2Npc temp = (L2Npc) obj;
			temp.setTarget(activeChar);
			temp.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, activeChar.getLocation());
		}
	}
	
	@Override
	public String getType()
	{
		return _C__23_REQUESTBYPASSTOSERVER;
	}
}

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    • I would like to emphasize that I am selling the tool used to generate geodata for the client you are developing, not the geodata itself; therefore, I consider the price reasonable. As for your view that the price is high and shows a lack of respect for the customer—that is your own opinion. Thank you. I have also purchased his products, and—just as you said—he is skilled and provides very enthusiastic support. If you feel he is deserving, then you should continue buying from him.
    • Ημουν μικρος οταν τον επαιξα, οριακα δεν ηξερα τι ειναι το Lineage, θυμαμαι πηγαιναμε στα νετ με τους φιλους και προσπαθουσαμε να κανουμε log-in αλλα πολλες φορες δεν μπορουσαμε γιατι ο server ηταν heavy σε load και πολλες φορες προλαβαιναμε να παιξουμε μονο κανα τεταρτακι η εικοσαλεπτο απ την μια ωρα που βαζαμε για να ανοιξουμε pc, ωστοσο εχω πολλες αναμνησεις να βλεπω τους μεγαλυτερους τοτε να παιζουν και εγω να καθομαι διπλα και να χαζευω gameplay, Λιγα πραγματα που ξερω (δεν ξερω αν ισχυουν) ειναι οτι τον σερβερ τον ειχε ανοιξει η αλυσιδα TheWeb, επισης οτι ηταν δυο οι σερβερ, ενας rpg low rate και ενας pvp με higher rates, περα απο αυτο δεν μπορεσα να βρω καμια αλλη χρησιμη πληροφορια, ουτε στα forum του theweb.gr ουτε στo l2.thegame.gr (waybackmachine) οποτε ερχομαι εδω που ειμαι σιγουρος οτι θα υπαρχουν σιγουρα καποιοι που επαιξαν εκει και δεν ηταν οσο πιτσιρικας οσο ημουν εγω που δεν καταλαβαινε τι γινοταν.   Γενικοτερα οποιος ξερει οτιδηποτε για τον thegame ας το πει, ακομη κι ας ειναι μια μικρη ιστορια που ακουσε πριν πολλα χρονια, ακομη κι αν ειναι μια μικρη πληροφορια για κατι που θυμαται μεσα στο παιχνιδι, οπως πως λεγανε τους admins, κανα σκηνικο ιντερνετ καφε και μπουνιδια, οοοοοτι μα οτιδηποτε κι αν ειναι αυτο αρκει να εχει να κανει με τον TheGame   (εννοειται εαν εχετε φωτογραφιες η βιντεο να τα linkαρετε)   μερικες δικες μου αποριες ειναι: απο τι chronicle αρχισε και μεχρι που εφτασε? ποια χρονια ηταν το peak του και σε ποιο chronicle? επισης μεχρι πιο chronicle εξελιχθηκε? γιατι εκλεισε αφου τοτε ηταν στο peak το να πηγαινει ο κοσμος στα ιντερνετ καφε και να παιζει λ2, τι features ειχε σαν σερβερ? επι ποσο ηταν? custom πραγματα κτλπ? η ηταν ενας bone stock server?    να'στε καλα!
    • Yeah... the price for the project at this stage is the kind of disrespect to the customer I was talking about.     As for deMEV, he’s overpriced too, but he’s one of the very few people in the L2 market who is available almost 24/7.
    • Thank you all for your interest in my post. I confirm that I did indeed use L2MapConv to develop my tool, adding my own customizations. If you are already a customer of deMEV, please continue to support him; I believe his products are excellent—I have purchased from him myself, and he is truly talented. Below is the Giran 22_22 geodata file generated using my tool; feel free to take a look. Thanks again to everyone for your comments. https://drive.google.com/file/d/1owpXCGEAhAO6TjjBJTYuVFqeUDu9RNoI/view?usp=drive_link
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