- 0
Need Help To Fix In Exception In Thread "aistpool-5".
-
Posts
-
Hello dude, i can help u out, i reached to u via DM, my studio is https://gh0tstudio.com i have worked with almost 40 brands on developing Private Lineage and Mu online servers, dashboard for vote pages and more. I sent u some examples too
-
L2 TARTARUS - HTML DESIGN L2 KOMBAT - ANIMATED BORDER L2 SERENITY - ANIMATED LOGO L2 ARCANE - COMMUNITY BOARD L2 AMERIKA - ADVERTISING BANNER L2 ZERON - ADVERTISING BANNER
-
SOCNET — 生日快乐! 感谢您一直陪伴我们! 为期一周的礼物、奖励和折扣盛宴! 今天我们庆祝SOCNET项目的生日——而礼物属于您! 我们为所有服务准备了超强优惠: ⭐ SOCNET STORE — 商店 (网站/Telegram) 1. 优惠码BIRTHDAY — 20%折扣 可用于购买任何商品! 2. 大额购买礼品 在任意商品上消费$200,即可任选一件价值不超过$10的商品——免费赠送! 3. 在我们商店主题帖中发表评论可获赠余额 "Happy Birthday, SOCNET. My username/email is":BHW、BFD、voided、nulled 和 patched 论坛。 ➡ 1个论坛 = $1余额! 通过下方提供的联系方式将帖子截图发送给客服,附上您的登录名/邮箱,即可领取奖励。 ⭐ SOCNET SMM 面板 1. 充值 = 奖励 充值$100并获得+$5余额。 充值后请在面板内创建工单。 2. 在我们的 SMM 面板主题帖中发表评论可获赠余额 "Happy Birthday, SOCNET. My username/email is":BHW、BFD、voided、nulled 和 patched 论坛。 ➡ 1个论坛 = $1余额! 通过下方提供的联系方式将帖子截图发送给客服,附上您的登录名/邮箱,即可领取奖励。 ⭐SOCNET STARS — Telegram Stars/Premium 购买机器人 1. 大额购买 = 巨额奖励 单笔购买>1000 Stars,即可获赠+100 Stars! 购买后请联系支持。 2. 在我们 Stars 购买机器人的主题帖中发表评论可获赠余额 "Happy Birthday, SOCNET. My username/email is":BHW、BFD、voided、nulled 和 patched 论坛。 发表评论: ➡ 1个论坛 = +50 Stars余额! 通过下方提供的联系方式将帖子截图发送给客服,附上您的登录名/邮箱,即可领取奖励。 ⭐SOCNET SMS 虚拟号码服务 1. 充值赠送奖励 充值$50即可获赠+$10。 充值后只需联系支持即可。 2. 在我们的 SMS 服务主题帖中发表评论可获赠余额 "Happy Birthday, SOCNET. My username/email is":BHW、BFD、voided、nulled 和 patched 论坛。 ➡ 1个论坛 = $1余额! 通过下方提供的联系方式将帖子截图发送给客服,附上您的登录名/邮箱,即可领取奖励。 让我们一起庆祝吧! 活动有效期为2025年12月02日至12月07日(含)。 不要错过——这是全年最优惠的条件! 新闻: ➡ Telegram 频道: https://t.me/accsforyou_shop ➡ WhatsApp 频道: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器: https://discord.gg/y9AStFFsrh 联系方式 & 支持: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
-
SOCNET — 生日快乐! 感谢您一直陪伴我们! 为期一周的礼物、奖励和折扣盛宴! 今天我们庆祝SOCNET项目的生日——而礼物属于您! 我们为所有服务准备了超强优惠: ⭐ SOCNET STORE — 商店 (网站/Telegram) 1. 优惠码BIRTHDAY — 20%折扣 可用于购买任何商品! 2. 大额购买礼品 在任意商品上消费$200,即可任选一件价值不超过$10的商品——免费赠送! 3. 在我们商店主题帖中发表评论可获赠余额 "Happy Birthday, SOCNET. My username/email is":BHW、BFD、voided、nulled 和 patched 论坛。 ➡ 1个论坛 = $1余额! 通过下方提供的联系方式将帖子截图发送给客服,附上您的登录名/邮箱,即可领取奖励。 ⭐ SOCNET SMM 面板 1. 充值 = 奖励 充值$100并获得+$5余额。 充值后请在面板内创建工单。 2. 在我们的 SMM 面板主题帖中发表评论可获赠余额 "Happy Birthday, SOCNET. My username/email is":BHW、BFD、voided、nulled 和 patched 论坛。 ➡ 1个论坛 = $1余额! 通过下方提供的联系方式将帖子截图发送给客服,附上您的登录名/邮箱,即可领取奖励。 ⭐SOCNET STARS — Telegram Stars/Premium 购买机器人 1. 大额购买 = 巨额奖励 单笔购买>1000 Stars,即可获赠+100 Stars! 购买后请联系支持。 2. 在我们 Stars 购买机器人的主题帖中发表评论可获赠余额 "Happy Birthday, SOCNET. My username/email is":BHW、BFD、voided、nulled 和 patched 论坛。 发表评论: ➡ 1个论坛 = +50 Stars余额! 通过下方提供的联系方式将帖子截图发送给客服,附上您的登录名/邮箱,即可领取奖励。 ⭐SOCNET SMS 虚拟号码服务 1. 充值赠送奖励 充值$50即可获赠+$10。 充值后只需联系支持即可。 2. 在我们的 SMS 服务主题帖中发表评论可获赠余额 "Happy Birthday, SOCNET. My username/email is":BHW、BFD、voided、nulled 和 patched 论坛。 ➡ 1个论坛 = $1余额! 通过下方提供的联系方式将帖子截图发送给客服,附上您的登录名/邮箱,即可领取奖励。 让我们一起庆祝吧! 活动有效期为2025年12月02日至12月07日(含)。 不要错过——这是全年最优惠的条件! 新闻: ➡ Telegram 频道: https://t.me/accsforyou_shop ➡ WhatsApp 频道: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器: https://discord.gg/y9AStFFsrh 联系方式 & 支持: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
-
SOCNET — 生日快乐! 感谢您一直陪伴我们! 为期一周的礼物、奖励和折扣盛宴! 今天我们庆祝SOCNET项目的生日——而礼物属于您! 我们为所有服务准备了超强优惠: ⭐ SOCNET STORE — 商店 (网站/Telegram) 1. 优惠码BIRTHDAY — 20%折扣 可用于购买任何商品! 2. 大额购买礼品 在任意商品上消费$200,即可任选一件价值不超过$10的商品——免费赠送! 3. 在我们商店主题帖中发表评论可获赠余额 "Happy Birthday, SOCNET. My username/email is":BHW、BFD、voided、nulled 和 patched 论坛。 ➡ 1个论坛 = $1余额! 通过下方提供的联系方式将帖子截图发送给客服,附上您的登录名/邮箱,即可领取奖励。 ⭐ SOCNET SMM 面板 1. 充值 = 奖励 充值$100并获得+$5余额。 充值后请在面板内创建工单。 2. 在我们的 SMM 面板主题帖中发表评论可获赠余额 "Happy Birthday, SOCNET. My username/email is":BHW、BFD、voided、nulled 和 patched 论坛。 ➡ 1个论坛 = $1余额! 通过下方提供的联系方式将帖子截图发送给客服,附上您的登录名/邮箱,即可领取奖励。 ⭐SOCNET STARS — Telegram Stars/Premium 购买机器人 1. 大额购买 = 巨额奖励 单笔购买>1000 Stars,即可获赠+100 Stars! 购买后请联系支持。 2. 在我们 Stars 购买机器人的主题帖中发表评论可获赠余额 "Happy Birthday, SOCNET. My username/email is":BHW、BFD、voided、nulled 和 patched 论坛。 发表评论: ➡ 1个论坛 = +50 Stars余额! 通过下方提供的联系方式将帖子截图发送给客服,附上您的登录名/邮箱,即可领取奖励。 ⭐SOCNET SMS 虚拟号码服务 1. 充值赠送奖励 充值$50即可获赠+$10。 充值后只需联系支持即可。 2. 在我们的 SMS 服务主题帖中发表评论可获赠余额 "Happy Birthday, SOCNET. My username/email is":BHW、BFD、voided、nulled 和 patched 论坛。 ➡ 1个论坛 = $1余额! 通过下方提供的联系方式将帖子截图发送给客服,附上您的登录名/邮箱,即可领取奖励。 让我们一起庆祝吧! 活动有效期为2025年12月02日至12月07日(含)。 不要错过——这是全年最优惠的条件! 新闻: ➡ Telegram 频道: https://t.me/accsforyou_shop ➡ WhatsApp 频道: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器: https://discord.gg/y9AStFFsrh 联系方式 & 支持: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
-
-
Topics

Question
wongerlt
L2J aCis.
Error:
Exception in thread "AISTPool-5" java.lang.StackOverflowError at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.startWaterTask(L2PcInstance.java:9109) at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.checkWaterState(L2PcInstance.java:9122) at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.revalidateZone(L2PcInstance.java:1540) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:626) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:373) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:296) at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3586) at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2819) at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:538) at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:494) at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:877) at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235) at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:641) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:373) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:296) at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3586) at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2819) at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:538) at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:494) at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:877) at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235) at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:641) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:373) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:296) and 100 same error like last blockL2Character.java:3586 i marked it with plus "+"
.... if (offset > 0 || distance < 1) { // approximation for moving closer when z coordinates are different // TODO: handle Z axis movement better offset -= Math.abs(dz); if (offset < 5) offset = 5; // If no distance to go through, the movement is canceled if (distance < 1 || distance - offset <= 0) { if (Config.DEBUG) _log.fine("already in range, no movement needed."); // Notify the AI that the L2Character is arrived at destination + getAI().notifyEvent(CtrlEvent.EVT_ARRIVED); return; } ....L2Character.java:2819
public void moveTo(int x, int y, int z, int offset) { + moveToLocation(x, y, z, offset); }AbstractAI.java:538
protected void moveTo(int x, int y, int z, int offset) { // Check if actor can move if (_actor.isMovementDisabled()) { _actor.sendPacket(ActionFailed.STATIC_PACKET); return; } // Set AI movement data _clientMoving = true; if (_accessor == null) return; // Calculate movement data for a move to location action and add the actor to + _accessor.moveTo(x, y, z, offset); if (!_actor.isMoving()) { _actor.sendPacket(ActionFailed.STATIC_PACKET); return; } // Send a Server->Client packet CharMoveToLocation to the actor and all L2PcInstance in _actor.broadcastPacket(new MoveToLocation(_actor)); }AbstractAI.java:494
protected void moveToPawn(L2Object pawn, int offset) { if (_clientMoving && _target == pawn && _actor.isOnGeodataPath() && GameTimeController.getGameTicks() < _moveToPawnTimeout) return; _target = pawn; if (_target == null) return; _moveToPawnTimeout = GameTimeController.getGameTicks() + 20; + moveTo(_target.getX(), _target.getY(), _target.getZ(), offset = offset < 10 ? 10 : offset); }L2CharacterAI.java:877
protected boolean maybeMoveToPawn(L2Object target, int offset) { if (target == null || offset < 0) // skill radius -1 return false; offset += _actor.getTemplate().getCollisionRadius(); if (target instanceof L2Character) offset += ((L2Character) target).getTemplate().getCollisionRadius(); if (!_actor.isInsideRadius(target, offset, false, false)) { if (getFollowTarget() != null) { int foffset = offset + (((L2Character) target).isMoving() ? 100 : 0); // allow larger hit range when the target is moving (check is run only once per second) if (!_actor.isInsideRadius(target, foffset, false, false)) { if (!_actor.isAttackingNow() || _actor instanceof L2Summon) + moveToPawn(target, offset); return true; } stopFollow(); return false; } if (_actor.isMovementDisabled() && !(_actor instanceof L2Attackable)) { if (getIntention() == CtrlIntention.ATTACK) setIntention(CtrlIntention.IDLE); return true; } // If not running, set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance if (!(this instanceof L2PlayerAI) && !(this instanceof L2SummonAI)) _actor.setRunning(); if ((target instanceof L2Character) && !(target instanceof L2DoorInstance)) startFollow((L2Character) target, offset); else { // Move the actor to Pawn server side AND client side by sending Server->Client packet MoveToPawn (broadcast) moveToPawn(target, offset); } return true; } stopFollow(); return false; }L2PlayerAI.java:235
private void thinkCast() { L2Character target = (L2Character) getTarget(); if (Config.DEBUG) _log.warning("L2PlayerAI: thinkCast -> Start"); if (_skill.getTargetType() == SkillTargetType.TARGET_GROUND && _actor instanceof L2PcInstance) { if (maybeMoveToPosition(((L2PcInstance) _actor).getCurrentSkillWorldPosition(), _skill.getCastRange())) { _actor.setIsCastingNow(false); return; } } else { if (checkTargetLost(target)) { // Notify the target if (_skill.isOffensive() && getTarget() != null) setTarget(null); _actor.setIsCastingNow(false); return; } + if (target != null && maybeMoveToPawn(target, _skill.getCastRange())) { _actor.setIsCastingNow(false); return; } }L2PlayerAI.java:312
protected void onEvtThink() { // Check if the actor can't use skills and if a thinking action isn't already in progress if (_thinking && getIntention() != CtrlIntention.CAST) // casting must always continue return; // Start thinking action _thinking = true; try { // Manage AI thoughts switch (getIntention()) { case ATTACK: thinkAttack(); break; case CAST: + thinkCast(); break; case PICK_UP: thinkPickUp(); break; case INTERACT: thinkInteract(); break; } } finally { // Stop thinking action _thinking = false; } }L2CharacterAI.java:641
protected void onEvtArrived() { _accessor.getActor().revalidateZone(true); if (_accessor.getActor().moveToNextRoutePoint()) return; if (_accessor.getActor() instanceof L2Attackable) ((L2Attackable) _accessor.getActor()).setIsReturningToSpawnPoint(false); clientStoppedMoving(); // If the Intention was MOVE_TO, set the Intention to ACTIVE if (getIntention() == CtrlIntention.MOVE_TO) setIntention(CtrlIntention.ACTIVE); // Launch actions corresponding to the Event Think + onEvtThink(); }AbstractAI.java:373
AbstractAI.java:296
public final void notifyEvent(CtrlEvent evt) { + notifyEvent(evt, null, null); }i get this error not only with startWaterTask i get and with others, and same error 14000 lines... one time per day.
Maybe anyone know how to solve this problem?
23 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now