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Need Help To Fix In Exception In Thread "aistpool-5".
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This is a bump: https://databay.com/
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By Banshee Garnet · Posted
Hi maxcheaters, i am trying to bring back an old server ( L2Revenge) but with my own ideas, i only liked how it was and made the gameplay based on that just putting my own ideas. So practicly is a PTS C6 with an extender that i work lately Exp / SP is x45 adena is x200 and drops x5 so safe is +3 , max is unlimited and rate is 65% for both mage and fighter weapons I created a system that you can get on the levels the gear you need based on farm but for S grade theres a little farm to get some armor Tokens to unseal them. As you remember L2Revenge had olympiad / Tournament gear. So people abused them and had S grades that way just couldnt enchant them. So i made to be wearable only if u are nobless. That way i cancel this "exploit". The server gives opportunity to solo and clans , epic gear ( epic weapons) or armors can be bought with raid tokens and you can craft them or get them with various ways Regarding Buffs: 24 buff slots no changes asked. Cov/Pony/Cat , siren - renewal - champion out of buffer , if u make the char as main roll u can use them or use the offline buffer system to sell them and get adenas. their time is 20 mins so that way we see again the " 1kk for rene/siren" or rec = song Regarding armors: they are dropped ( parts ) from 3 only raids , rest lvl 76+ raids drop recipes , so crafting takes place (so if u are solo u can craft them ) there are 3 armors each armor have its purpose: Revenge Armors - Example for light ( its a glass cannon , high damage , less atk speed and less pdef ) - they mostly modify your base stats, so useable on sieges or off tank chars Titanium Armors - A little bit of balanced of all Epic Armor - Daggers/Enchanters/Healers mostly but u can always combine your build Regarding weapons: can be dropped from Monastery of Silence monsters or get them from NPC with Raid Tokens its like a 5% better than S grades and the S/A Activates at +4 Regarding retail gear: you need to unseal only S grades for a great amount of armor tokens all weapons on any grade need Soul crystals that are sold for adenas stage 13 crystals are expensive or dropped from raids Regarding fun: There is a squash event a Fortress vs Fortress pvp event an RB Event at weekends and from Monday - Wednesday Tournament ( Olympiad is closed monday/tuesday/wednesday) at tournament you can practice 1vs1 like olympiad but pots/ss allowed , gear allowed is only olympiad or tournament , each win of match gives u 5 glits at 100 glits u can be hero till restart Olympiad works the same way regarding gear allowance but works only thursday to friday and you win monthly hero Auction with Raid Tokens is activated Event medals from events can be exchanged for various items i try to make the oldschool with a little bit of new school systems Not planing to open it anytime soon as i still develop and make corrections to extender , looking forward to meet people that actually played this and are hyped to help on testing / development P.S is c5 into interlude ( theres no akamanah / nor PI aswell , no lifestones) forgot to mention -
Announcement – L2 Relic Server Opening Soon! We’re excited to share some great news! Our team has been working hard behind the scenes, and we’re nearly ready to launch our brand-new Lineage server this winter. The journey is just about to begin – so prepare yourselves! Gather your friends, sharpen your skills, and get ready to experience an epic adventure. Stay tuned for more details, updates, and the official beta-opening date. This winter, history will be written once again… are you ready? Developed by https://dailyhost.eu/
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Topics

Question
wongerlt
L2J aCis.
Error:
Exception in thread "AISTPool-5" java.lang.StackOverflowError at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.startWaterTask(L2PcInstance.java:9109) at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.checkWaterState(L2PcInstance.java:9122) at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.revalidateZone(L2PcInstance.java:1540) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:626) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:373) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:296) at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3586) at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2819) at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:538) at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:494) at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:877) at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235) at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:641) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:373) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:296) at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3586) at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2819) at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:538) at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:494) at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:877) at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235) at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312) at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:641) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:373) at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:296) and 100 same error like last blockL2Character.java:3586 i marked it with plus "+"
.... if (offset > 0 || distance < 1) { // approximation for moving closer when z coordinates are different // TODO: handle Z axis movement better offset -= Math.abs(dz); if (offset < 5) offset = 5; // If no distance to go through, the movement is canceled if (distance < 1 || distance - offset <= 0) { if (Config.DEBUG) _log.fine("already in range, no movement needed."); // Notify the AI that the L2Character is arrived at destination + getAI().notifyEvent(CtrlEvent.EVT_ARRIVED); return; } ....L2Character.java:2819
public void moveTo(int x, int y, int z, int offset) { + moveToLocation(x, y, z, offset); }AbstractAI.java:538
protected void moveTo(int x, int y, int z, int offset) { // Check if actor can move if (_actor.isMovementDisabled()) { _actor.sendPacket(ActionFailed.STATIC_PACKET); return; } // Set AI movement data _clientMoving = true; if (_accessor == null) return; // Calculate movement data for a move to location action and add the actor to + _accessor.moveTo(x, y, z, offset); if (!_actor.isMoving()) { _actor.sendPacket(ActionFailed.STATIC_PACKET); return; } // Send a Server->Client packet CharMoveToLocation to the actor and all L2PcInstance in _actor.broadcastPacket(new MoveToLocation(_actor)); }AbstractAI.java:494
protected void moveToPawn(L2Object pawn, int offset) { if (_clientMoving && _target == pawn && _actor.isOnGeodataPath() && GameTimeController.getGameTicks() < _moveToPawnTimeout) return; _target = pawn; if (_target == null) return; _moveToPawnTimeout = GameTimeController.getGameTicks() + 20; + moveTo(_target.getX(), _target.getY(), _target.getZ(), offset = offset < 10 ? 10 : offset); }L2CharacterAI.java:877
protected boolean maybeMoveToPawn(L2Object target, int offset) { if (target == null || offset < 0) // skill radius -1 return false; offset += _actor.getTemplate().getCollisionRadius(); if (target instanceof L2Character) offset += ((L2Character) target).getTemplate().getCollisionRadius(); if (!_actor.isInsideRadius(target, offset, false, false)) { if (getFollowTarget() != null) { int foffset = offset + (((L2Character) target).isMoving() ? 100 : 0); // allow larger hit range when the target is moving (check is run only once per second) if (!_actor.isInsideRadius(target, foffset, false, false)) { if (!_actor.isAttackingNow() || _actor instanceof L2Summon) + moveToPawn(target, offset); return true; } stopFollow(); return false; } if (_actor.isMovementDisabled() && !(_actor instanceof L2Attackable)) { if (getIntention() == CtrlIntention.ATTACK) setIntention(CtrlIntention.IDLE); return true; } // If not running, set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstance if (!(this instanceof L2PlayerAI) && !(this instanceof L2SummonAI)) _actor.setRunning(); if ((target instanceof L2Character) && !(target instanceof L2DoorInstance)) startFollow((L2Character) target, offset); else { // Move the actor to Pawn server side AND client side by sending Server->Client packet MoveToPawn (broadcast) moveToPawn(target, offset); } return true; } stopFollow(); return false; }L2PlayerAI.java:235
private void thinkCast() { L2Character target = (L2Character) getTarget(); if (Config.DEBUG) _log.warning("L2PlayerAI: thinkCast -> Start"); if (_skill.getTargetType() == SkillTargetType.TARGET_GROUND && _actor instanceof L2PcInstance) { if (maybeMoveToPosition(((L2PcInstance) _actor).getCurrentSkillWorldPosition(), _skill.getCastRange())) { _actor.setIsCastingNow(false); return; } } else { if (checkTargetLost(target)) { // Notify the target if (_skill.isOffensive() && getTarget() != null) setTarget(null); _actor.setIsCastingNow(false); return; } + if (target != null && maybeMoveToPawn(target, _skill.getCastRange())) { _actor.setIsCastingNow(false); return; } }L2PlayerAI.java:312
protected void onEvtThink() { // Check if the actor can't use skills and if a thinking action isn't already in progress if (_thinking && getIntention() != CtrlIntention.CAST) // casting must always continue return; // Start thinking action _thinking = true; try { // Manage AI thoughts switch (getIntention()) { case ATTACK: thinkAttack(); break; case CAST: + thinkCast(); break; case PICK_UP: thinkPickUp(); break; case INTERACT: thinkInteract(); break; } } finally { // Stop thinking action _thinking = false; } }L2CharacterAI.java:641
protected void onEvtArrived() { _accessor.getActor().revalidateZone(true); if (_accessor.getActor().moveToNextRoutePoint()) return; if (_accessor.getActor() instanceof L2Attackable) ((L2Attackable) _accessor.getActor()).setIsReturningToSpawnPoint(false); clientStoppedMoving(); // If the Intention was MOVE_TO, set the Intention to ACTIVE if (getIntention() == CtrlIntention.MOVE_TO) setIntention(CtrlIntention.ACTIVE); // Launch actions corresponding to the Event Think + onEvtThink(); }AbstractAI.java:373
AbstractAI.java:296
public final void notifyEvent(CtrlEvent evt) { + notifyEvent(evt, null, null); }i get this error not only with startWaterTask i get and with others, and same error 14000 lines... one time per day.
Maybe anyone know how to solve this problem?
23 answers to this question
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