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Posted

L2Mythras.EU SEASON 2 STARTS!

01 September 20.00 (GMT+2) Mythras SEASON 2 will go LIVE!

 

Server Rates

Exp x55 || SP x55 || Adena x25 || Drop x15 || Spoil x25
Quest Drop x4 || Quest Reward x4 || Manor x3 || RaidBoss Drop x5
Party bonus Rate: 2.00; 2.20; 2.40; 2.60; 2.80; 3.00; 3.00; 3.00; 3.00
Safe Enchant : 4 || Maximum Enchant : 12
Normal Scroll : 50% || Blessed 60%
Element Stone : 65% || Crystal 60%

 

Raid Boss & Instances Info

Boss: Ant Queen Respawn Delay: 24 h. +- 2 h.
Boss: Antharas Respawn Delay: 7 d. +- 2 h.
Boss: Valakas Respawn Delay: 10 d. +- 2 h.
Boss: Baium Respawn Delay: 5 d. +- 2 h.
Boss: Beleth Respawn Delay: 8 d. +-2 h.
Boss: Epidos Respawn Delay: 2 h.
Instances: Normal Freya Required players: 9
Instances: Hard Freya Required players: 11
Instances: Frintezza Required players: 9
Instances: Zaken Daytime lvl-83 Required players: 6
Instances: Zaken Daytime lvl-60 Required players: 6
Instances: Zaken Nightly lvl-60 Required players: 9
Instances: TIAT Required players: 11
Instances: Beleth Required players: 18

 

 

Other Server Features

.control : Character control panel
.stats : Shows exact information about character statistics
.vote : Use it every 12 hours to claim Reward from Voting
.online : Shows how many players are online in game
.offline : Sets Offline Private Store
.repair : Repairing character located in same account
.password : Changing Password of your Account
.buffstore : Setup Offline Buffer Store
.buffshield : Protects you from unwanted buffs
.siege : Full siege information
.combine : Combines all same type talismans, into 1 with the total duration!
.ach/.achievements : Open Achievements Panel
.dressme : Change your visual texture appearance of Armor/Weapon/Cloak!
.report : Target a player you think is botting, and punish him!

 

And much more!

Server guarantees 1 year duration! (like last time)

 

What are you waiting for?

Posted

It was a nice opening! A clean one, no problems, no argues, everybody is farming.

 

This will be a success server! Online over 500.

 

GG Mythras TEAM!

Posted

joke of a serbidor with crap online, your 2nd attempt at quick donation cash crab is gonna fail, again.

 

Complete waste of time.

++

Posted

joke of a serbidor with crap online, your 2nd attempt at quick donation cash crab is gonna fail, again.

 

Complete waste of time.

 

Heeey! You are lying like hell. Why do you lie? Server is awesome guys! We're playing since last night without stop and all is fabulous! Don't listen to them ,join Mythras!!!

Server have more than 600 online and is continuously growing!

https://www.twitch.tv/playk1ll3r

Posted

Heeey! You are lying like hell. Why do you lie? Server is awesome guys! We're playing since last night without stop and all is fabulous! Don't listen to them ,join Mythras!!!

Server have more than 600 online and is continuously growing!

https://www.twitch.tv/playk1ll3r

600 online with 2x fake, dual boxes

 

wp 

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    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! 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Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
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