Recently I was working around in my UserInfo.jar to mess around with the blue & red team circles. After I compiled my new build and started the server, my characters name & title suddenly turned black? Also are ALL of my characters WALKING instead of RUNNING. /run doesn't do anything.
(and the team circles aren't working either, so I completely f*ed up somehow lol)
Below is my UserInfo.jar. Anything wrong in there that can cause this?
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.impl.ExperienceData;
import com.l2jserver.gameserver.data.xml.impl.NpcData;
import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
import com.l2jserver.gameserver.model.Elementals;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect;
import com.l2jserver.gameserver.model.zone.ZoneId;
public final class UserInfo extends L2GameServerPacket
{
private final L2PcInstance _activeChar;
private int _relation;
private int _airShipHelm;
private final int _runSpd, _walkSpd;
private final int _swimRunSpd, _swimWalkSpd;
private final int _flyRunSpd, _flyWalkSpd;
private final double _moveMultiplier;
public UserInfo(L2PcInstance cha)
{
_activeChar = cha;
int _territoryId = TerritoryWarManager.getInstance().getRegisteredTerritoryId(cha);
_relation = _activeChar.isClanLeader() ? 0x40 : 0;
if (_activeChar.getSiegeState() == 1)
{
if (_territoryId == 0)
{
_relation |= 0x180;
}
else
{
_relation |= 0x1000;
}
}
if (_activeChar.getSiegeState() == 2)
{
_relation |= 0x80;
}
// _isDisguised = TerritoryWarManager.getInstance().isDisguised(character.getObjectId());
if (_activeChar.isInAirShip() && _activeChar.getAirShip().isCaptain(_activeChar))
{
_airShipHelm = _activeChar.getAirShip().getHelmItemId();
}
else
{
_airShipHelm = 0;
}
_moveMultiplier = cha.getMovementSpeedMultiplier();
_runSpd = (int) Math.round(cha.getRunSpeed() / _moveMultiplier);
_walkSpd = (int) Math.round(cha.getWalkSpeed() / _moveMultiplier);
_swimRunSpd = (int) Math.round(cha.getSwimRunSpeed() / _moveMultiplier);
_swimWalkSpd = (int) Math.round(cha.getSwimWalkSpeed() / _moveMultiplier);
_flyRunSpd = cha.isFlying() ? _runSpd : 0;
_flyWalkSpd = cha.isFlying() ? _walkSpd : 0;
}
@Override
protected final void writeImpl()
{
writeC(0x32);
writeD(_activeChar.getX());
writeD(_activeChar.getY());
writeD(_activeChar.getZ());
writeD(_activeChar.getVehicle() != null ? _activeChar.getVehicle().getObjectId() : 0);
writeD(_activeChar.getObjectId());
writeS(_activeChar.getAppearance().getVisibleName());
writeD(_activeChar.getRace().ordinal());
writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
writeD(_activeChar.getBaseClass());
writeD(_activeChar.getLevel());
writeQ(_activeChar.getExp());
writeF((float) (_activeChar.getExp() - ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel())) / (ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel() + 1) - ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel()))); // High Five exp %
writeD(_activeChar.getSTR());
writeD(_activeChar.getDEX());
writeD(_activeChar.getCON());
writeD(_activeChar.getINT());
writeD(_activeChar.getWIT());
writeD(_activeChar.getMEN());
writeD(_activeChar.getMaxHp());
writeD((int) Math.round(_activeChar.getCurrentHp()));
writeD(_activeChar.getMaxMp());
writeD((int) Math.round(_activeChar.getCurrentMp()));
writeD(_activeChar.getSp());
writeD(_activeChar.getCurrentLoad());
writeD(_activeChar.getMaxLoad());
writeD(_activeChar.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped
for (int slot : getPaperdollOrder())
{
writeD(_activeChar.getInventory().getPaperdollObjectId(slot));
}
for (int slot : getPaperdollOrder())
{
writeD(_activeChar.getInventory().getPaperdollItemDisplayId(slot));
}
for (int slot : getPaperdollOrder())
{
writeD(_activeChar.getInventory().getPaperdollAugmentationId(slot));
}
writeD(_activeChar.getInventory().getTalismanSlots());
writeD(_activeChar.getInventory().canEquipCloak() ? 1 : 0);
writeD(_activeChar.getPAtk(null));
writeD(_activeChar.getPAtkSpd());
writeD(_activeChar.getPDef(null));
writeD(_activeChar.getEvasionRate(null));
writeD(_activeChar.getAccuracy());
writeD(_activeChar.getCriticalHit(null, null));
writeD(_activeChar.getMAtk(null, null));
writeD(_activeChar.getMAtkSpd());
writeD(_activeChar.getPAtkSpd());
writeD(_activeChar.getMDef(null, null));
writeD(_activeChar.getPvpFlag());
writeD(_activeChar.getKarma());
writeD(_runSpd);
writeD(_walkSpd);
writeD(_swimRunSpd);
writeD(_swimWalkSpd);
writeD(_flyRunSpd);
writeD(_flyWalkSpd);
writeD(_flyRunSpd);
writeD(_flyWalkSpd);
writeF(_moveMultiplier);
writeF(_activeChar.getAttackSpeedMultiplier());
writeF(_activeChar.getCollisionRadius());
writeF(_activeChar.getCollisionHeight());
writeD(_activeChar.getAppearance().getHairStyle());
writeD(_activeChar.getAppearance().getHairColor());
writeD(_activeChar.getAppearance().getFace());
writeD(_activeChar.isGM() ? 1 : 0); // builder level
String title = _activeChar.getTitle();
if (_activeChar.isInvisible())
{
title = "Invisible";
}
if (_activeChar.getPoly().isMorphed())
{
final L2NpcTemplate polyObj = NpcData.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
if (polyObj != null)
{
title += " - " + polyObj.getName();
}
}
writeS(title);
writeD(_activeChar.getClanId());
writeD(_activeChar.getClanCrestId());
writeD(_activeChar.getAllyId());
writeD(_activeChar.getAllyCrestId()); // ally crest id
// 0x40 leader rights
// siege flags: attacker - 0x180 sword over name, defender - 0x80 shield, 0xC0 crown (|leader), 0x1C0 flag (|leader)
writeD(_relation);
writeC(_activeChar.getMountType().ordinal()); // mount type
writeC(_activeChar.getPrivateStoreType().getId());
writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
writeD(_activeChar.getPkKills());
writeD(_activeChar.getPvpKills());
writeH(_activeChar.getCubics().size());
for (int cubicId : _activeChar.getCubics().keySet())
{
writeH(cubicId);
}
writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);
writeD(_activeChar.isInvisible() ? _activeChar.getAbnormalVisualEffects() | AbnormalVisualEffect.STEALTH.getMask() : _activeChar.getAbnormalVisualEffects());
writeC(_activeChar.isInsideZone(ZoneId.WATER) ? 1 : _activeChar.isFlyingMounted() ? 2 : 0);
writeD(_activeChar.getClanPrivileges().getBitmask());
writeH(_activeChar.getRecomLeft()); // c2 recommendations remaining
writeH(_activeChar.getRecomHave()); // c2 recommendations received
writeD(_activeChar.getMountNpcId() > 0 ? _activeChar.getMountNpcId() + 1000000 : 0);
writeH(_activeChar.getInventoryLimit());
writeD(_activeChar.getClassId().getId());
if (_activeChar.isEvil())
{
writeC(0x02); // team circle around feet 1= Blue, 2 = red
}
else if (_activeChar.isGood())
{
writeC(0x01); // team circle around feet 1= Blue, 2 = red
}
else
{
writeC(0x00); // team circle around feet 1= Blue, 2 = red
}
writeD(_activeChar.getMaxCp());
writeD((int) _activeChar.getCurrentCp());
writeC(_activeChar.isMounted() || (_airShipHelm != 0) ? 0 : _activeChar.getEnchantEffect());
writeC(_activeChar.getTeam().getId());
writeD(_activeChar.getClanCrestLargeId());
writeC(_activeChar.isNoble() ? 1 : 0); // 0x01: symbol on char menu ctrl+I
writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // 0x01: Hero Aura
writeC(_activeChar.isFishing() ? 1 : 0); // Fishing Mode
writeD(_activeChar.getFishx()); // fishing x
writeD(_activeChar.getFishy()); // fishing y
writeD(_activeChar.getFishz()); // fishing z
writeD(_activeChar.getAppearance().getNameColor());
// new c5
writeC(_activeChar.isRunning() ? 0x01 : 0x00); // changes the Speed display on Status Window
writeD(_activeChar.getPledgeClass()); // changes the text above CP on Status Window
writeD(_activeChar.getPledgeType());
writeD(_activeChar.getAppearance().getTitleColor());
writeD(_activeChar.isCursedWeaponEquipped() ? CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquippedId()) : 0);
// T1 Starts
writeD(_activeChar.getTransformationDisplayId());
byte attackAttribute = _activeChar.getAttackElement();
writeH(attackAttribute);
writeH(_activeChar.getAttackElementValue(attackAttribute));
writeH(_activeChar.getDefenseElementValue(Elementals.FIRE));
writeH(_activeChar.getDefenseElementValue(Elementals.WATER));
writeH(_activeChar.getDefenseElementValue(Elementals.WIND));
writeH(_activeChar.getDefenseElementValue(Elementals.EARTH));
writeH(_activeChar.getDefenseElementValue(Elementals.HOLY));
writeH(_activeChar.getDefenseElementValue(Elementals.DARK));
writeD(_activeChar.getAgathionId());
// T2 Starts
writeD(_activeChar.getFame()); // Fame
writeD(_activeChar.isMinimapAllowed() ? 1 : 0); // Minimap on Hellbound
writeD(_activeChar.getVitalityPoints()); // Vitality Points
writeD(_activeChar.getAbnormalVisualEffectSpecial());
// writeD(_territoryId); // CT2.3
// writeD((_isDisguised ? 0x01: 0x00)); // CT2.3
// writeD(_territoryId); // CT2.3
}
}
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I would like to know about the Acis base of the data pack I use. The server source and server file could not find that information. I respectfully ask for the help of masters.🥲
Artificial Intelligence for all Chronicles. Developed in L2 HighFive branch since 2023 but it can be adapted to any project including Fand-C, aCis, Frozen, Scripts even compiled
projects such as Lucera with some aditional cost.
Features:
1. Grouped of templates to create your own BOT (including skill, items, appearance, sex e.t.c.)
2. Bot can participate in Olympiad (+ any event with extra cost base on your event engine)
3. Bot walk nearby NPC to receive buff, receive equipment and teleport to any other area
4. Bot will accept party & clan invitation and follow party leader to wherever he go including teleport
6. Bot will trade player back dropped items from PK or fallen Raid Bosses after they visit a peace zone
7. Bot will open store and sell configurable item in configurable prices to players.
8. Bot will attack and cast spells in a realistic way. All classes are used including buffers, summoners, bishops e.t.c.
9. Buffer and bishops will cast buff to party members when player has no available or overriden buffs.
10. Bot will enchant their equipent and re-purchase upon failure. Their weapon will also switched between hero weapon and retail weapon when they need to.
11. Bot can move in complex map system and find monsters or players but they can also follow routes for specific paths using configurable XML if you want to.
Preview of some features:
Olympiad
Trade
Store
PvP
Example of a single configurable template in XML:
https://pastebin.com/RXZVGCfA
Price:
270 Euro (Compiled) - 450 Euro (Source)
Contact Me
Discord: https://discord.gg/gKAsAhJNuq
MaxCheaters: https://maxcheaters.com/profile/243647-out-of-time/
Gmail: l2outoftime@gmail.com
RCS Message: +30 698 740 8501
Good day!
Due to the increasing number of questions, "Do you provide services for the client?" - I decided to answer with a separate topic.
I provide services for editing/modifying the client and individual files, namely:
1. Transfer/Creation/Editing locations, geodata.
2. All kinds of work with NPCs, including transfer, animation, adding effects to them and logos.
3. Actually, Transfer/Creation/Edit any EFFECTS, including Abnormal Effects.
4. Any work with weapons, armor, accessories and everything related to it.
5. Create or edit textures, including dynamic textures.
6. Creating a Lobby Screen, Lobby Char Selection (character selection window) and Lobby Char Creation (character creation window).
What I don't do:
1. Coding in any form (except for CB).
I started publishing my work recently, here - YouTube
And here - RuTube
If required, I respect confidentiality.
Any other questions? Welcome to Telegram or PM.
Question
VonoxNL
Recently I was working around in my UserInfo.jar to mess around with the blue & red team circles. After I compiled my new build and started the server, my characters name & title suddenly turned black? Also are ALL of my characters WALKING instead of RUNNING. /run doesn't do anything.
(and the team circles aren't working either, so I completely f*ed up somehow lol)
Below is my UserInfo.jar. Anything wrong in there that can cause this?
Using L2j High-Five 1.1
Thanks in advance!
-VonoxNL
Edited by VonoxNL26 answers to this question
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