Recently I was working around in my UserInfo.jar to mess around with the blue & red team circles. After I compiled my new build and started the server, my characters name & title suddenly turned black? Also are ALL of my characters WALKING instead of RUNNING. /run doesn't do anything.
(and the team circles aren't working either, so I completely f*ed up somehow lol)
Below is my UserInfo.jar. Anything wrong in there that can cause this?
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.impl.ExperienceData;
import com.l2jserver.gameserver.data.xml.impl.NpcData;
import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
import com.l2jserver.gameserver.model.Elementals;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect;
import com.l2jserver.gameserver.model.zone.ZoneId;
public final class UserInfo extends L2GameServerPacket
{
private final L2PcInstance _activeChar;
private int _relation;
private int _airShipHelm;
private final int _runSpd, _walkSpd;
private final int _swimRunSpd, _swimWalkSpd;
private final int _flyRunSpd, _flyWalkSpd;
private final double _moveMultiplier;
public UserInfo(L2PcInstance cha)
{
_activeChar = cha;
int _territoryId = TerritoryWarManager.getInstance().getRegisteredTerritoryId(cha);
_relation = _activeChar.isClanLeader() ? 0x40 : 0;
if (_activeChar.getSiegeState() == 1)
{
if (_territoryId == 0)
{
_relation |= 0x180;
}
else
{
_relation |= 0x1000;
}
}
if (_activeChar.getSiegeState() == 2)
{
_relation |= 0x80;
}
// _isDisguised = TerritoryWarManager.getInstance().isDisguised(character.getObjectId());
if (_activeChar.isInAirShip() && _activeChar.getAirShip().isCaptain(_activeChar))
{
_airShipHelm = _activeChar.getAirShip().getHelmItemId();
}
else
{
_airShipHelm = 0;
}
_moveMultiplier = cha.getMovementSpeedMultiplier();
_runSpd = (int) Math.round(cha.getRunSpeed() / _moveMultiplier);
_walkSpd = (int) Math.round(cha.getWalkSpeed() / _moveMultiplier);
_swimRunSpd = (int) Math.round(cha.getSwimRunSpeed() / _moveMultiplier);
_swimWalkSpd = (int) Math.round(cha.getSwimWalkSpeed() / _moveMultiplier);
_flyRunSpd = cha.isFlying() ? _runSpd : 0;
_flyWalkSpd = cha.isFlying() ? _walkSpd : 0;
}
@Override
protected final void writeImpl()
{
writeC(0x32);
writeD(_activeChar.getX());
writeD(_activeChar.getY());
writeD(_activeChar.getZ());
writeD(_activeChar.getVehicle() != null ? _activeChar.getVehicle().getObjectId() : 0);
writeD(_activeChar.getObjectId());
writeS(_activeChar.getAppearance().getVisibleName());
writeD(_activeChar.getRace().ordinal());
writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
writeD(_activeChar.getBaseClass());
writeD(_activeChar.getLevel());
writeQ(_activeChar.getExp());
writeF((float) (_activeChar.getExp() - ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel())) / (ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel() + 1) - ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel()))); // High Five exp %
writeD(_activeChar.getSTR());
writeD(_activeChar.getDEX());
writeD(_activeChar.getCON());
writeD(_activeChar.getINT());
writeD(_activeChar.getWIT());
writeD(_activeChar.getMEN());
writeD(_activeChar.getMaxHp());
writeD((int) Math.round(_activeChar.getCurrentHp()));
writeD(_activeChar.getMaxMp());
writeD((int) Math.round(_activeChar.getCurrentMp()));
writeD(_activeChar.getSp());
writeD(_activeChar.getCurrentLoad());
writeD(_activeChar.getMaxLoad());
writeD(_activeChar.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped
for (int slot : getPaperdollOrder())
{
writeD(_activeChar.getInventory().getPaperdollObjectId(slot));
}
for (int slot : getPaperdollOrder())
{
writeD(_activeChar.getInventory().getPaperdollItemDisplayId(slot));
}
for (int slot : getPaperdollOrder())
{
writeD(_activeChar.getInventory().getPaperdollAugmentationId(slot));
}
writeD(_activeChar.getInventory().getTalismanSlots());
writeD(_activeChar.getInventory().canEquipCloak() ? 1 : 0);
writeD(_activeChar.getPAtk(null));
writeD(_activeChar.getPAtkSpd());
writeD(_activeChar.getPDef(null));
writeD(_activeChar.getEvasionRate(null));
writeD(_activeChar.getAccuracy());
writeD(_activeChar.getCriticalHit(null, null));
writeD(_activeChar.getMAtk(null, null));
writeD(_activeChar.getMAtkSpd());
writeD(_activeChar.getPAtkSpd());
writeD(_activeChar.getMDef(null, null));
writeD(_activeChar.getPvpFlag());
writeD(_activeChar.getKarma());
writeD(_runSpd);
writeD(_walkSpd);
writeD(_swimRunSpd);
writeD(_swimWalkSpd);
writeD(_flyRunSpd);
writeD(_flyWalkSpd);
writeD(_flyRunSpd);
writeD(_flyWalkSpd);
writeF(_moveMultiplier);
writeF(_activeChar.getAttackSpeedMultiplier());
writeF(_activeChar.getCollisionRadius());
writeF(_activeChar.getCollisionHeight());
writeD(_activeChar.getAppearance().getHairStyle());
writeD(_activeChar.getAppearance().getHairColor());
writeD(_activeChar.getAppearance().getFace());
writeD(_activeChar.isGM() ? 1 : 0); // builder level
String title = _activeChar.getTitle();
if (_activeChar.isInvisible())
{
title = "Invisible";
}
if (_activeChar.getPoly().isMorphed())
{
final L2NpcTemplate polyObj = NpcData.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
if (polyObj != null)
{
title += " - " + polyObj.getName();
}
}
writeS(title);
writeD(_activeChar.getClanId());
writeD(_activeChar.getClanCrestId());
writeD(_activeChar.getAllyId());
writeD(_activeChar.getAllyCrestId()); // ally crest id
// 0x40 leader rights
// siege flags: attacker - 0x180 sword over name, defender - 0x80 shield, 0xC0 crown (|leader), 0x1C0 flag (|leader)
writeD(_relation);
writeC(_activeChar.getMountType().ordinal()); // mount type
writeC(_activeChar.getPrivateStoreType().getId());
writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
writeD(_activeChar.getPkKills());
writeD(_activeChar.getPvpKills());
writeH(_activeChar.getCubics().size());
for (int cubicId : _activeChar.getCubics().keySet())
{
writeH(cubicId);
}
writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);
writeD(_activeChar.isInvisible() ? _activeChar.getAbnormalVisualEffects() | AbnormalVisualEffect.STEALTH.getMask() : _activeChar.getAbnormalVisualEffects());
writeC(_activeChar.isInsideZone(ZoneId.WATER) ? 1 : _activeChar.isFlyingMounted() ? 2 : 0);
writeD(_activeChar.getClanPrivileges().getBitmask());
writeH(_activeChar.getRecomLeft()); // c2 recommendations remaining
writeH(_activeChar.getRecomHave()); // c2 recommendations received
writeD(_activeChar.getMountNpcId() > 0 ? _activeChar.getMountNpcId() + 1000000 : 0);
writeH(_activeChar.getInventoryLimit());
writeD(_activeChar.getClassId().getId());
if (_activeChar.isEvil())
{
writeC(0x02); // team circle around feet 1= Blue, 2 = red
}
else if (_activeChar.isGood())
{
writeC(0x01); // team circle around feet 1= Blue, 2 = red
}
else
{
writeC(0x00); // team circle around feet 1= Blue, 2 = red
}
writeD(_activeChar.getMaxCp());
writeD((int) _activeChar.getCurrentCp());
writeC(_activeChar.isMounted() || (_airShipHelm != 0) ? 0 : _activeChar.getEnchantEffect());
writeC(_activeChar.getTeam().getId());
writeD(_activeChar.getClanCrestLargeId());
writeC(_activeChar.isNoble() ? 1 : 0); // 0x01: symbol on char menu ctrl+I
writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // 0x01: Hero Aura
writeC(_activeChar.isFishing() ? 1 : 0); // Fishing Mode
writeD(_activeChar.getFishx()); // fishing x
writeD(_activeChar.getFishy()); // fishing y
writeD(_activeChar.getFishz()); // fishing z
writeD(_activeChar.getAppearance().getNameColor());
// new c5
writeC(_activeChar.isRunning() ? 0x01 : 0x00); // changes the Speed display on Status Window
writeD(_activeChar.getPledgeClass()); // changes the text above CP on Status Window
writeD(_activeChar.getPledgeType());
writeD(_activeChar.getAppearance().getTitleColor());
writeD(_activeChar.isCursedWeaponEquipped() ? CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquippedId()) : 0);
// T1 Starts
writeD(_activeChar.getTransformationDisplayId());
byte attackAttribute = _activeChar.getAttackElement();
writeH(attackAttribute);
writeH(_activeChar.getAttackElementValue(attackAttribute));
writeH(_activeChar.getDefenseElementValue(Elementals.FIRE));
writeH(_activeChar.getDefenseElementValue(Elementals.WATER));
writeH(_activeChar.getDefenseElementValue(Elementals.WIND));
writeH(_activeChar.getDefenseElementValue(Elementals.EARTH));
writeH(_activeChar.getDefenseElementValue(Elementals.HOLY));
writeH(_activeChar.getDefenseElementValue(Elementals.DARK));
writeD(_activeChar.getAgathionId());
// T2 Starts
writeD(_activeChar.getFame()); // Fame
writeD(_activeChar.isMinimapAllowed() ? 1 : 0); // Minimap on Hellbound
writeD(_activeChar.getVitalityPoints()); // Vitality Points
writeD(_activeChar.getAbnormalVisualEffectSpecial());
// writeD(_territoryId); // CT2.3
// writeD((_isDisguised ? 0x01: 0x00)); // CT2.3
// writeD(_territoryId); // CT2.3
}
}
Alright, since we’re already disturbing the dead, let me toss my shovel in too. Thanks for the update, this place hasn’t seen activity since Maxtor discovered extracurricular festivals, so any sign of life is basically breaking news at this point.
Arena, x200, 1+1 and now “final stages”? sounds like someone’s actually pushing this thing forward instead of just daydreaming on Discord. Good. Maybe some oxygen will flow back into this fossil of a forum.
As for staff recruitment… yeah, filtering out the “english no good but i can be gm pls sir” crowd is probably the smartest move I’ve seen here in years. Might actually keep the circus level to a minimum.
Post the site when it’s ready. Some of us are still lurking like cursed background processes you can’t kill even with kill -9.
And don’t worry about the whole “messenger” thing, nobody here cares enough to start drama. You could post patch notes written in crayon and half the userbase still wouldn’t log in (only the true @Kara can do that).
Anyway, keep the updates coming. If this project actually launches, it might be the first resurrection this graveyard has ever witnessed.
Question
VonoxNL
Recently I was working around in my UserInfo.jar to mess around with the blue & red team circles. After I compiled my new build and started the server, my characters name & title suddenly turned black? Also are ALL of my characters WALKING instead of RUNNING. /run doesn't do anything.
(and the team circles aren't working either, so I completely f*ed up somehow lol)
Below is my UserInfo.jar. Anything wrong in there that can cause this?
Using L2j High-Five 1.1
Thanks in advance!
-VonoxNL
Edited by VonoxNL26 answers to this question
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