Recently I was working around in my UserInfo.jar to mess around with the blue & red team circles. After I compiled my new build and started the server, my characters name & title suddenly turned black? Also are ALL of my characters WALKING instead of RUNNING. /run doesn't do anything.
(and the team circles aren't working either, so I completely f*ed up somehow lol)
Below is my UserInfo.jar. Anything wrong in there that can cause this?
/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.serverpackets;
import com.l2jserver.Config;
import com.l2jserver.gameserver.data.xml.impl.ExperienceData;
import com.l2jserver.gameserver.data.xml.impl.NpcData;
import com.l2jserver.gameserver.instancemanager.CursedWeaponsManager;
import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;
import com.l2jserver.gameserver.model.Elementals;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect;
import com.l2jserver.gameserver.model.zone.ZoneId;
public final class UserInfo extends L2GameServerPacket
{
private final L2PcInstance _activeChar;
private int _relation;
private int _airShipHelm;
private final int _runSpd, _walkSpd;
private final int _swimRunSpd, _swimWalkSpd;
private final int _flyRunSpd, _flyWalkSpd;
private final double _moveMultiplier;
public UserInfo(L2PcInstance cha)
{
_activeChar = cha;
int _territoryId = TerritoryWarManager.getInstance().getRegisteredTerritoryId(cha);
_relation = _activeChar.isClanLeader() ? 0x40 : 0;
if (_activeChar.getSiegeState() == 1)
{
if (_territoryId == 0)
{
_relation |= 0x180;
}
else
{
_relation |= 0x1000;
}
}
if (_activeChar.getSiegeState() == 2)
{
_relation |= 0x80;
}
// _isDisguised = TerritoryWarManager.getInstance().isDisguised(character.getObjectId());
if (_activeChar.isInAirShip() && _activeChar.getAirShip().isCaptain(_activeChar))
{
_airShipHelm = _activeChar.getAirShip().getHelmItemId();
}
else
{
_airShipHelm = 0;
}
_moveMultiplier = cha.getMovementSpeedMultiplier();
_runSpd = (int) Math.round(cha.getRunSpeed() / _moveMultiplier);
_walkSpd = (int) Math.round(cha.getWalkSpeed() / _moveMultiplier);
_swimRunSpd = (int) Math.round(cha.getSwimRunSpeed() / _moveMultiplier);
_swimWalkSpd = (int) Math.round(cha.getSwimWalkSpeed() / _moveMultiplier);
_flyRunSpd = cha.isFlying() ? _runSpd : 0;
_flyWalkSpd = cha.isFlying() ? _walkSpd : 0;
}
@Override
protected final void writeImpl()
{
writeC(0x32);
writeD(_activeChar.getX());
writeD(_activeChar.getY());
writeD(_activeChar.getZ());
writeD(_activeChar.getVehicle() != null ? _activeChar.getVehicle().getObjectId() : 0);
writeD(_activeChar.getObjectId());
writeS(_activeChar.getAppearance().getVisibleName());
writeD(_activeChar.getRace().ordinal());
writeD(_activeChar.getAppearance().getSex() ? 1 : 0);
writeD(_activeChar.getBaseClass());
writeD(_activeChar.getLevel());
writeQ(_activeChar.getExp());
writeF((float) (_activeChar.getExp() - ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel())) / (ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel() + 1) - ExperienceData.getInstance().getExpForLevel(_activeChar.getLevel()))); // High Five exp %
writeD(_activeChar.getSTR());
writeD(_activeChar.getDEX());
writeD(_activeChar.getCON());
writeD(_activeChar.getINT());
writeD(_activeChar.getWIT());
writeD(_activeChar.getMEN());
writeD(_activeChar.getMaxHp());
writeD((int) Math.round(_activeChar.getCurrentHp()));
writeD(_activeChar.getMaxMp());
writeD((int) Math.round(_activeChar.getCurrentMp()));
writeD(_activeChar.getSp());
writeD(_activeChar.getCurrentLoad());
writeD(_activeChar.getMaxLoad());
writeD(_activeChar.getActiveWeaponItem() != null ? 40 : 20); // 20 no weapon, 40 weapon equipped
for (int slot : getPaperdollOrder())
{
writeD(_activeChar.getInventory().getPaperdollObjectId(slot));
}
for (int slot : getPaperdollOrder())
{
writeD(_activeChar.getInventory().getPaperdollItemDisplayId(slot));
}
for (int slot : getPaperdollOrder())
{
writeD(_activeChar.getInventory().getPaperdollAugmentationId(slot));
}
writeD(_activeChar.getInventory().getTalismanSlots());
writeD(_activeChar.getInventory().canEquipCloak() ? 1 : 0);
writeD(_activeChar.getPAtk(null));
writeD(_activeChar.getPAtkSpd());
writeD(_activeChar.getPDef(null));
writeD(_activeChar.getEvasionRate(null));
writeD(_activeChar.getAccuracy());
writeD(_activeChar.getCriticalHit(null, null));
writeD(_activeChar.getMAtk(null, null));
writeD(_activeChar.getMAtkSpd());
writeD(_activeChar.getPAtkSpd());
writeD(_activeChar.getMDef(null, null));
writeD(_activeChar.getPvpFlag());
writeD(_activeChar.getKarma());
writeD(_runSpd);
writeD(_walkSpd);
writeD(_swimRunSpd);
writeD(_swimWalkSpd);
writeD(_flyRunSpd);
writeD(_flyWalkSpd);
writeD(_flyRunSpd);
writeD(_flyWalkSpd);
writeF(_moveMultiplier);
writeF(_activeChar.getAttackSpeedMultiplier());
writeF(_activeChar.getCollisionRadius());
writeF(_activeChar.getCollisionHeight());
writeD(_activeChar.getAppearance().getHairStyle());
writeD(_activeChar.getAppearance().getHairColor());
writeD(_activeChar.getAppearance().getFace());
writeD(_activeChar.isGM() ? 1 : 0); // builder level
String title = _activeChar.getTitle();
if (_activeChar.isInvisible())
{
title = "Invisible";
}
if (_activeChar.getPoly().isMorphed())
{
final L2NpcTemplate polyObj = NpcData.getInstance().getTemplate(_activeChar.getPoly().getPolyId());
if (polyObj != null)
{
title += " - " + polyObj.getName();
}
}
writeS(title);
writeD(_activeChar.getClanId());
writeD(_activeChar.getClanCrestId());
writeD(_activeChar.getAllyId());
writeD(_activeChar.getAllyCrestId()); // ally crest id
// 0x40 leader rights
// siege flags: attacker - 0x180 sword over name, defender - 0x80 shield, 0xC0 crown (|leader), 0x1C0 flag (|leader)
writeD(_relation);
writeC(_activeChar.getMountType().ordinal()); // mount type
writeC(_activeChar.getPrivateStoreType().getId());
writeC(_activeChar.hasDwarvenCraft() ? 1 : 0);
writeD(_activeChar.getPkKills());
writeD(_activeChar.getPvpKills());
writeH(_activeChar.getCubics().size());
for (int cubicId : _activeChar.getCubics().keySet())
{
writeH(cubicId);
}
writeC(_activeChar.isInPartyMatchRoom() ? 1 : 0);
writeD(_activeChar.isInvisible() ? _activeChar.getAbnormalVisualEffects() | AbnormalVisualEffect.STEALTH.getMask() : _activeChar.getAbnormalVisualEffects());
writeC(_activeChar.isInsideZone(ZoneId.WATER) ? 1 : _activeChar.isFlyingMounted() ? 2 : 0);
writeD(_activeChar.getClanPrivileges().getBitmask());
writeH(_activeChar.getRecomLeft()); // c2 recommendations remaining
writeH(_activeChar.getRecomHave()); // c2 recommendations received
writeD(_activeChar.getMountNpcId() > 0 ? _activeChar.getMountNpcId() + 1000000 : 0);
writeH(_activeChar.getInventoryLimit());
writeD(_activeChar.getClassId().getId());
if (_activeChar.isEvil())
{
writeC(0x02); // team circle around feet 1= Blue, 2 = red
}
else if (_activeChar.isGood())
{
writeC(0x01); // team circle around feet 1= Blue, 2 = red
}
else
{
writeC(0x00); // team circle around feet 1= Blue, 2 = red
}
writeD(_activeChar.getMaxCp());
writeD((int) _activeChar.getCurrentCp());
writeC(_activeChar.isMounted() || (_airShipHelm != 0) ? 0 : _activeChar.getEnchantEffect());
writeC(_activeChar.getTeam().getId());
writeD(_activeChar.getClanCrestLargeId());
writeC(_activeChar.isNoble() ? 1 : 0); // 0x01: symbol on char menu ctrl+I
writeC(_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) ? 1 : 0); // 0x01: Hero Aura
writeC(_activeChar.isFishing() ? 1 : 0); // Fishing Mode
writeD(_activeChar.getFishx()); // fishing x
writeD(_activeChar.getFishy()); // fishing y
writeD(_activeChar.getFishz()); // fishing z
writeD(_activeChar.getAppearance().getNameColor());
// new c5
writeC(_activeChar.isRunning() ? 0x01 : 0x00); // changes the Speed display on Status Window
writeD(_activeChar.getPledgeClass()); // changes the text above CP on Status Window
writeD(_activeChar.getPledgeType());
writeD(_activeChar.getAppearance().getTitleColor());
writeD(_activeChar.isCursedWeaponEquipped() ? CursedWeaponsManager.getInstance().getLevel(_activeChar.getCursedWeaponEquippedId()) : 0);
// T1 Starts
writeD(_activeChar.getTransformationDisplayId());
byte attackAttribute = _activeChar.getAttackElement();
writeH(attackAttribute);
writeH(_activeChar.getAttackElementValue(attackAttribute));
writeH(_activeChar.getDefenseElementValue(Elementals.FIRE));
writeH(_activeChar.getDefenseElementValue(Elementals.WATER));
writeH(_activeChar.getDefenseElementValue(Elementals.WIND));
writeH(_activeChar.getDefenseElementValue(Elementals.EARTH));
writeH(_activeChar.getDefenseElementValue(Elementals.HOLY));
writeH(_activeChar.getDefenseElementValue(Elementals.DARK));
writeD(_activeChar.getAgathionId());
// T2 Starts
writeD(_activeChar.getFame()); // Fame
writeD(_activeChar.isMinimapAllowed() ? 1 : 0); // Minimap on Hellbound
writeD(_activeChar.getVitalityPoints()); // Vitality Points
writeD(_activeChar.getAbnormalVisualEffectSpecial());
// writeD(_territoryId); // CT2.3
// writeD((_isDisguised ? 0x01: 0x00)); // CT2.3
// writeD(_territoryId); // CT2.3
}
}
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Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
-----------
In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
ADENA
500 K = 40e
1kk = 70e
3kk = 190e
ITEMS
staff of life = 150e
karmian set = 90e
elven jewls top D = 30e
Orcish Poleaxe+1 best C pole = 680e
any D grade armor on demand
discord
wiz0642_81242
Question
VonoxNL
Recently I was working around in my UserInfo.jar to mess around with the blue & red team circles. After I compiled my new build and started the server, my characters name & title suddenly turned black? Also are ALL of my characters WALKING instead of RUNNING. /run doesn't do anything.
(and the team circles aren't working either, so I completely f*ed up somehow lol)
Below is my UserInfo.jar. Anything wrong in there that can cause this?
Using L2j High-Five 1.1
Thanks in advance!
-VonoxNL
Edited by VonoxNL26 answers to this question
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