melron Posted July 26, 2016 Share Posted July 26, 2016 Hello, Im wondering how can we insert for example passive duel might lvl 10 and str+1. im working on IL (acis) and in augmentations table i got : Item_id / attributes / skill_id / skill_level the method to get the attribute for example passive duel might is: get the augmentation id (16285) * 65536 = 1067253760. So if we insert in db item_id attributes skill_id skill_level 268480257 1067253760 3243 10 we get our weap with stats: Passive: duel might lvl 10. if we add 1 more number in attributes (1067253760+1 = 1067253761): item_id attributes skill_id skill_level 268480257 1067253761 3243 10 we get our weap with stats: P.def. +15.4 Passive: duel might lvl 10. +2 (1067253761+1 = 1067253762) item_id attributes skill_id skill_level 268480257 1067253762 3243 10 then we will get in our weap: M.def. +12.3 Passive: duel might lvl 10. But what about extra stats? the list of the extra stats are 17 : Increase Accuracy between +0.4 and +3.0 Increase CP Recovery between +0.1 and +0.8 Increase Critical between +4.9 and +32.7 Increase Dodge between +0.4 and +3.0 Increase Recovery between +0.1 and +0.8 Increase M. Atk. between +2.5 +28.2 Increase Maximum CP between +19.2 and +214.9 Increase Maximum HP between +12.7 and +155.9 Increase Maximum MP between +6.1 and +115.1 Increase M. Def. between +4 and +30.8 Increase MP Recovery between +0.1 and +0.4 Increase P. Atk. between +2.2 and +24.2 Increase P. Def. between +5.1 and +38.2 Increase CON +1 Increase INT +1 Increase MEN +1 Increase STR +1 imagine how many numbers we can add in attribute to caught the STR +1 and its not only that... Stats can combined for example Dodge and recovery so we have 17 stats * the numbers we can get of each one? and if example we have 5000 numbers if we do the retard method in db (add 1 in attribute , reload items , rr and see what we got 5000 times we will caught the d.might lvl 10 + STR +1? Link to comment Share on other sites More sharing options...
0 SweeTs Posted July 26, 2016 Share Posted July 26, 2016 Open optiondata_client-e.dat from system folder. You will find all attributes id you are looking for. For my custom augmenter I put + Rnd.get(min, max) to generate random stat. Link to comment Share on other sites More sharing options...
0 melron Posted July 26, 2016 Author Share Posted July 26, 2016 (edited) So, In one weap we cant get both? i mean skill + str+1 or smt? (u are using Rnd to get what? extra stats ?) Edited July 26, 2016 by ⏇Melron⏇℠Abs Link to comment Share on other sites More sharing options...
0 SweeTs Posted July 26, 2016 Share Posted July 26, 2016 Ofc you can, as you said it's a matter or another +. Yeah, I use it to get random id (stat). Link to comment Share on other sites More sharing options...
0 melron Posted July 26, 2016 Author Share Posted July 26, 2016 Ofc you can, as you said it's a matter or another +. Yeah, I use it to get random id (stat). Ok thanks! Link to comment Share on other sites More sharing options...
0 SweeTs Posted July 26, 2016 Share Posted July 26, 2016 Locked. Link to comment Share on other sites More sharing options...
Question
melron
Hello,
Im wondering how can we insert for example passive duel might lvl 10 and str+1.
im working on IL (acis) and in augmentations table i got :
Item_id / attributes / skill_id / skill_level
the method to get the attribute for example passive duel might is:
get the augmentation id (16285) * 65536 = 1067253760.
So if we insert in db
item_id attributes skill_id skill_level
268480257 1067253760 3243 10
item_id attributes skill_id skill_level
268480257 1067253761 3243 10
item_id attributes skill_id skill_level
268480257 1067253762 3243 10
the list of the extra stats are 17 :
Increase Accuracy between +0.4 and +3.0
Increase CP Recovery between +0.1 and +0.8
Increase Critical between +4.9 and +32.7
Increase Dodge between +0.4 and +3.0
Increase Recovery between +0.1 and +0.8
Increase M. Atk. between +2.5 +28.2
Increase Maximum CP between +19.2 and +214.9
Increase Maximum HP between +12.7 and +155.9
Increase Maximum MP between +6.1 and +115.1
Increase M. Def. between +4 and +30.8
Increase MP Recovery between +0.1 and +0.4
Increase P. Atk. between +2.2 and +24.2
Increase P. Def. between +5.1 and +38.2
Increase CON +1
Increase INT +1
Increase MEN +1
Increase STR +1
imagine how many numbers we can add in attribute to caught the STR +1 and its not only that...
Stats can combined for example Dodge and recovery so we have 17 stats * the numbers we can get of each one?
and if example we have 5000 numbers if we do the retard method in db (add 1 in attribute , reload items , rr and see what we got 5000 times
we will caught the d.might lvl 10 + STR +1?
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