Jump to content
  • 0

Question

Posted (edited)

Hi guys i saw i post from elfo : http://www.maxcheaters.com/topic/181446-just-another-buffer/?hl=buffer

And i want to make my buffer when it gives buffs to show buff effects like elfo's.
I use python buffer for l2jfrozen. Please give me an example on this code:

 

                	#Wind Walk
			if event == "2":
				st.takeItems(ADENA_ID,0)
				SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)


 

Edited by Rio

Recommended Posts

  • 0
Posted

You better start reading initial post, twice :troll:

 

Back in the days, python 'era', there was buffers that casted animation, but I don't remember that code line :P

  • 0
Posted

 

You could use onAdvEvent() instead of onEvent(). It takes an npc reference as a parameter. ^^

 

Ups, not a good idea... :lol:

You do better obtain a reference through the onTalk() method. Less painful for you... :D

 

Change the constructor to:

def __init__(self,id,name,descr):
    JQuest.__init__(self,id,name,descr)
    self.npc_obj = None

Then, at the onTalk() method add this line:

def onTalk (self,npc,player):
    self.npc_obj = npc

Now you should be able to use

getEffects(self.npc_obj, st.getPlayer())

gives me error:

 

Error on: C:\l2server\gameserver\data\scripts\custom\95999_NPCBuffer\__init__.py.error.log
Line: -1 - Column: -1

Traceback (innermost last):
  (no code object) at line 0
SyntaxError: ('invalid syntax', ('__init__.py', 24, 9, '        JQuest.__init__(self,id,name,descr)'))

  • 0
Posted

Paste the entire code after the modification.


print "importing custom: 95999: NPCBuffer"

class Quest (JQuest) :

	def __init__(self,id,name,descr):
        JQuest.__init__(self,id,name,descr)
        self.npc_obj = None

	def onEvent(self,event,st):
        def onTalk (self,npc,player):
        self.npc_obj = npc
		htmltext = event
		count=st.getQuestItemsCount(ADENA_ID)
		if count < 1000  or st.getPlayer().getLevel() < 1 :
			htmltext = "<html><head><body>You dont have enough Adena!<br> You have to pay me 1000 adenas for every single buff.</body></html>"
		else:
			st.takeItems(ADENA_ID,0)
			st.getPlayer().setTarget(st.getPlayer())
			
			#Wind Walk
			if event == "2":
				st.takeItems(ADENA_ID,1000)
                                getEffects(self.npc_obj(), st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1204,2),False,False)
				SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)
  • 0
Posted (edited)

First: In Python the proper indention is required, so:

def __init__(self, id, name, descr):
    JQuest.__init__(self, id, name, descr)
    self.npc_obj = None

Second: You can't define a method in method, so remove the two lines you have added to onEvent().

Third: You already have onTalk() method, the only thing you should do is to add to it:

self.npc_obj = npc
Edited by Tessa
  • 0
Posted

 

First: In Python the proper indention is required, so:

def __init__(self, id, name, descr):
    JQuest.__init__(self, id, name, descr)
    self.npc_obj = None

Second: You can't define a method in method, so remove the two lines you have added to onEvent().

Third: You already have onTalk() method, the only thing you should do is to add to it:

self.npc_obj = npc

 

can you please edit my code? i'm bit confused and cannot understand how to make it work, everything i try i get errors :/

class Quest (JQuest) :

	def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.npc_obj = None


	def onEvent(self,event,st):
		htmltext = event
		count=st.getQuestItemsCount(ADENA_ID)
		if count < 1000  or st.getPlayer().getLevel() < 1 :
			htmltext = "<html><head><body>You dont have enough Adena!<br> You have to pay me 1000 adenas for every single buff.</body></html>"
		else:
			st.takeItems(ADENA_ID,0)
			st.getPlayer().setTarget(st.getPlayer())
			
			#Wind Walk
			if event == "2":
				st.takeItems(ADENA_ID,1000)
                                st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1204,2),False,False)
				SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())
				return "2.htm"		
				st.setState(COMPLETED)
  • 0
Posted

You better start reading initial post, twice :troll:

 

Back in the days, python 'era', there was buffers that casted animation, but I don't remember that code line :P

 

From backsteen reshare

broadcastPacket(new MagicSkillUser(this, player, buffid, bufflevel, 500, 0));

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock