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HELLO FOLKS, I am WITH A PROBLEM IN THE HOTS FOR SKILL WOULD ALLOW THEM AS THE BUFFER L2JACIS 335, BUT I'M NOT HAVING SUCCESS, SOMEONE COULD TELL ME HOW COULD DO? TURNING ON SKILL, BUFFER or something?

 

http://prnt.sc/bmbte5

   <skill id="4554" levels="10" name="Hot Spring Malaria">
      <table name="#mAtkSpd"> 1.04 1.08 1.12 1.16 1.08 1 1 1 1 1 </table>
      <table name="#MpConsumeRate"> 1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84 </table>
      <table name="#stackOrder"> 1 2 3 4 5 6 7 8 9 10 </table>
      <set name="mpInitialConsume" val="14" />
      <set name="mpConsume" val="55" />
      <set name="power" val="100" />
      <set name="magicLvl" val="75" />
      <set name="target" val="TARGET_ONE" />
      <set name="isDebuff" val="true" />
      <set name="skillType" val="BUFF" />
      <set name="isMagic" val="true" />
      <set name="operateType" val="OP_ACTIVE" />
      <set name="castRange" val="600" />
      <set name="effectRange" val="1100" />
      <set name="aggroPoints" val="-100" />
      <for>
         <effect name="Debuff" time="3600" val="0" stackOrder="#stackOrder" stackType="spa_disease_d" abnormal="poison">
            <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" />
            <mul order="0x30" stat="MagicalMpConsumeRate" val="#MpConsumeRate" />
         </effect>
      </for>
   </skill>

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take my fix :)

    <skill id="4554" levels="10" name="Hot Springs Malaria">
        <table name="#mAtkSpd">1.04 1.08 1.12 1.16 1.08 1 1 1 1 1</table>
        <table name="#MpConsumeRate">1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85</table>
        <set name="mpInitialConsume" val="14"/>
        <set name="mpConsume" val="55"/>
        <set name="magicLvl" val="75"/>
        <set name="power" val="100"/>
        <set name="target" val="TARGET_ONE"/>
        <set name="skillType" val="BUFF"/>
        <set name="isDebuff" val="true"/>
        <set name="isMagic" val="true"/>
        <set name="operateType" val="OP_ACTIVE"/>
        <set name="castRange" val="600"/>
        <set name="effectRange" val="1100"/>
        <set name="aggroPoints" val="-100"/>
        <for>
            <effect count="1" name="Buff" time="3600" val="0" abnormal="poison">
                <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/>
                <mul order="0x30" stat="MagicalMpConsumeRate" val="#MpConsumeRate"/>
            </effect>
        </for>
    </skill>
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