Jump to content
  • 0

Question

Posted

Hi guys im using elfo's flagzone
 

### Eclipse Workspace Patch 1.0
#P trunk3
Index: gameserver/head-src/com/l2jfrozen/gameserver/model/zone/type/L2FlagZone.java
===================================================================
--- gameserver/head-src/com/l2jfrozen/gameserver/model/zone/type/L2FlagZone.java (revision 0)
+++ gameserver/head-src/com/l2jfrozen/gameserver/model/zone/type/L2FlagZone.java (revision 0)
@@ -0,0 +1,185 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <[url="http://www.gnu.org/licenses/>."]http://www.gnu.org/licenses/>.[/url]
+ */
+package com.l2jfrozen.gameserver.model.zone.type;
+
+import java.util.concurrent.Future;
+
+import com.l2jfrozen.gameserver.datatables.SkillTable;
+import com.l2jfrozen.gameserver.model.L2Character;
+import com.l2jfrozen.gameserver.model.L2Skill;
+import com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
+import com.l2jfrozen.gameserver.model.zone.L2ZoneType;
+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
+import com.l2jfrozen.util.random.Rnd;
+
+/**
+ * @author Strato
+ * @author Elfocrash (for the correction)
+ */
+public class L2FlagZone extends L2ZoneType
+{
+ private int _skillId;
+ private int _chance;
+ private int _initialDelay;
+ private int _skillLvl;
+ private int _reuse;
+ private boolean _enabled;
+ private String _target;
+ private Future<?> _task;
+ public L2FlagZone(int id)
+ {
+ super(id);
+ _skillId = 1323;
+ _skillLvl = 1;
+ _chance = 100;
+ _initialDelay = 0;
+ _reuse = 30000;
+ _enabled = true;
+ _target = "pc";
+ }
+
+ @Override
+ public void setParameter(String name, String value)
+ {
+ if(name.equals("skillId"))
+ {
+ _skillId = Integer.parseInt(value);
+ }
+ else if(name.equals("skillLvl"))
+ {
+ _skillLvl = Integer.parseInt(value);
+ }
+ else if(name.equals("chance"))
+ {
+ _chance = Integer.parseInt(value);
+ }
+ else if(name.equals("initialDelay"))
+ {
+ _initialDelay = Integer.parseInt(value);
+ }
+ else if(name.equals("default_enabled"))
+ {
+ _enabled = Boolean.parseBoolean(value);
+ }
+ else if(name.equals("target"))
+ {
+ _target = String.valueOf(value);
+ }
+ else if(name.equals("reuse"))
+ {
+ _reuse = Integer.parseInt(value);
+ }
+ else
+ {
+ super.setParameter(name, value);
+ }
+ }
+
+ @Override
+ protected void onEnter(L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ {
+ // Set pvp flag
+ ((L2PcInstance) character).setPvpFlag(1);
+ ((L2PcInstance) character).sendMessage("You entered a Pvp Flag zone.Have fun!!!");
+ ((L2PcInstance) character).broadcastUserInfo();
+ if((character instanceof L2PlayableInstance && _target.equalsIgnoreCase("pc") || character instanceof L2PcInstance && _target.equalsIgnoreCase("pc_only") || character instanceof L2MonsterInstance && _target.equalsIgnoreCase("npc")) && _task == null)
+ {
+ _task = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new ApplySkill(/*this*/), _initialDelay, _reuse);
+ }
+ }
+ }
+
+ @Override
+ protected void onExit(L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ {
+ ((L2PcInstance) character).setPvpFlag(0);
+ ((L2PcInstance) character).sendMessage("You left the Pvp Flag zone.BAAAAD!!");
+ ((L2PcInstance) character).broadcastUserInfo();
+ }
+ if(_characterList.isEmpty() && _task != null)
+ {
+ _task.cancel(true);
+ _task = null;
+ }
+ }
+
+ public L2Skill getSkill()
+ {
+ return SkillTable.getInstance().getInfo(_skillId, _skillLvl);
+ }
+
+ public String getTargetType()
+ {
+ return _target;
+ }
+
+ public boolean isEnabled()
+ {
+ return _enabled;
+ }
+
+ public int getChance()
+ {
+ return _chance;
+ }
+
+ public void setZoneEnabled(boolean val)
+ {
+ _enabled = val;
+ }
+ class ApplySkill implements Runnable
+ {
+ @Override
+ public void run()
+ {
+ if(isEnabled())
+ {
+ for(L2Character temp : _characterList.values())
+ {
+ if(temp != null && !temp.isDead())
+ {
+ if((temp instanceof L2PlayableInstance && getTargetType().equalsIgnoreCase("pc") || temp instanceof L2PcInstance && getTargetType().equalsIgnoreCase("pc_only") || temp instanceof L2MonsterInstance && getTargetType().equalsIgnoreCase("npc")) && Rnd.get(100) < getChance())
+ {
+ L2Skill skill = null;
+ if((skill=getSkill())==null){
+ System.out.println("ATTENTION: error on zone with id "+getId());
+ System.out.println("Skill "+_skillId+","+_skillLvl+" not present between skills");
+ }else
+ skill.getEffects(temp, temp);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ @Override
+ public void onDieInside(L2Character character)
+ {
+
+ }
+
+ @Override
+ public void onReviveInside(L2Character character)
+ {
+ onEnter(character);
+ }
+}
\ No newline at end of file
Index: gameserver/head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java
===================================================================
--- gameserver/head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java (revision 909)
+++ gameserver/head-src/com/l2jfrozen/gameserver/datatables/xml/ZoneData.java (working copy)
@@ -63,6 +63,7 @@
import com.l2jfrozen.gameserver.model.zone.type.L2OlympiadStadiumZone;
import com.l2jfrozen.gameserver.model.zone.type.L2PeaceZone;
import com.l2jfrozen.gameserver.model.zone.type.L2PoisonZone;
+import com.l2jfrozen.gameserver.model.zone.type.L2FlagZone;
import com.l2jfrozen.gameserver.model.zone.type.L2SwampZone;
import com.l2jfrozen.gameserver.model.zone.type.L2TownZone;
import com.l2jfrozen.gameserver.model.zone.type.L2WaterZone;
@@ -278,6 +279,10 @@
{
temp = new L2SwampZone(zoneId);
}
+ else if(zoneType.equals("FlagZone"))
+ {
+ temp = new L2FlagZone(zoneId);
+ }

// Check for unknown type
if(temp == null)

 and i wonder how can i change the onexit option to keep pvpflag for some seconds because everytime i exit the zone pvpflag goes off immediately.

 

 @Override
+ protected void onExit(L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ {
+ ((L2PcInstance) character).setPvpFlag(0);
+ ((L2PcInstance) character).sendMessage("You left the Pvp Flag zone.BAAAAD!!");
+ ((L2PcInstance) character).broadcastUserInfo();
+ }

12 answers to this question

Recommended Posts

  • 0
Posted

I guess I can not :P

 

See updatePvpStatus method, L2PcInstance.

Tried every possible way i could think still cant make it work!

  • 0
Posted
 

Tried every possible way i could think still cant make it work!

Do you tried to remove the < + ((L2PcInstance) character).setPvpFlag(0); > onExit? 
Probably with this way, player will keep pvp flag for some time..

  • 0
Posted

Would not, since most likely there is a return check onUpdate.

 

There is a line PvpTaskManager.blabla().add(

  • 0
Posted (edited)

Would not, since most likely there is a return check onUpdate.

 

There is a line PvpTaskManager.blabla().add(

 

There is no such line in L2PcInstance,

Also i tried the following codes:

 @Override
 protected void onExit(L2Character character)
 {
 if (character instanceof L2PcInstance)
 {
 ((L2PcInstance) character).setPvpFlag(0);
((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_PVP_TIME);
 ((L2PcInstance) character).sendMessage("You left the Pvp Flag zone.BAAAAD!!");

also tried to remove setPvpFlag(0);

both options wont work.

 

Edited by Rio
  • 0
Posted
@Override
       protected void onExit(L2Character character)
       {
               if (character instanceof L2PcInstance)
               {
                   ((L2PcInstance) character).setPvpFlag(0);
                   ((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME);
                   ((L2PcInstance) character).startPvPFlag();
                   ((L2PcInstance) character).sendMessage("You left the Pvp Flag zone.BAAAAD!!");
                   ((L2PcInstance) character).broadcastUserInfo();
               }
       }

is from my zone and is work good

  • 0
Posted
@Override
       protected void onExit(L2Character character)
       {
               if (character instanceof L2PcInstance)
               {
                   ((L2PcInstance) character).setPvpFlag(0);
                   ((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME);
                   ((L2PcInstance) character).startPvPFlag();
                   ((L2PcInstance) character).sendMessage("You left the Pvp Flag zone.BAAAAD!!");
                   ((L2PcInstance) character).broadcastUserInfo();
               }
       }

is from my zone and is work good

 

thank you tazerman it worked! :D

  • 0
Posted (edited)

 

There is no such line in L2PcInstance,

Also i tried the following codes:

 @Override
 protected void onExit(L2Character character)
 {
 if (character instanceof L2PcInstance)
 {
 ((L2PcInstance) character).setPvpFlag(0);
((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_PVP_TIME);
 ((L2PcInstance) character).sendMessage("You left the Pvp Flag zone.BAAAAD!!");

also tried to remove setPvpFlag(0);

both options wont work.

 

+   @Override
+   protected void onEnter(L2Character character)
+   {
+       if (character instanceof L2PcInstance)
+       {
+         // Set pvp flag
+          ((L2PcInstance) character).stopPvPFlag();
+          ((L2PcInstance) character).setPvpFlag(1);
+          ((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.ENTERED_COMBAT_ZONE));
+          ((L2PcInstance) character).broadcastUserInfo();
+            if((character instanceof L2PlayableInstance && _target.equalsIgnoreCase("pc") || character instanceof L2PcInstance && _target.equalsIgnoreCase("pc_only") || character instanceof L2MonsterInstance && _target.equalsIgnoreCase("npc")) && _task == null)
+        	 {
+       		  _task = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new ApplySkill(/*this*/), _initialDelay, _reuse);
+        	 }
+       }
+   }
+  
+   @Override
+   protected void onExit(L2Character character)
+   {
+       if (character instanceof L2PcInstance)
+       {
+           ((L2PcInstance) character).setPvpFlag(0);
+           ((L2PcInstance) character).updatePvPStatus();
+           ((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
+           ((L2PcInstance) character).broadcastUserInfo();
+       }
+
+       if(_characterList.isEmpty() && _task != null)
+       {
+           _task.cancel(true);
+           _task = null;
+       }
+   }
Edited by xPeNaChO
Guest
This topic is now closed to further replies.


  • Posts

    • First, don't really follow the "main voice", moreover if you consider it an hobby. Simply do what you want, you got only one life so use it as you want. If you make it an hobby, it's exactly like piano, or velo - only practice makes you better.   Secondly, how do you learn things ? It's actually a really important question, since some can simply be scholar, read books (theory) then practice ; and some simply can't read books. I'm the second type, I hated school, I find it boring - my knowledge in Java comes from try-and-fail. You improve your coding style every year or so, I can myself rewrite my own code (which I already considered top-notched) after a while. You always learn something new - even if Java barely evolves. L2J is a fun way to learn programming, it's a giant sandbox where you can edit anything, and I believe it should be taken as it.   My own way of learning was as follow : Add existing customs, no matter what they are : the point is to know main classes used by L2J / customs. L2J is barely Java knowledge ; the true knowledge is to know WHAT to search in WHICH location (what I call, organization). You have to understand than EVERYTHING you think already exists, in a form on another, in the source code. A custom is only the association of the different mechanisms you found "here and there", glued together in a proper goal. Once you know main classes to edit, and the customs you added are compiling fine, the main point is to know WHAT exactly you DID. Try to understand WHY and WHERE you actually copied the code. Third point would be to MANIPULATE the customs you added in order to fit your wish. First edit little values, then logic conditions ; eventually add a new Config, or a new functionality to the custom. Fourth point would be to begin to craft your own ideas. Once again, EVERYTHING already exists, in a form or another. You want a cycled event ? You got Seven Signs main task as exemple. Npc ? Search any type of Npc and figure out what it does. Fifth point would be to understand Java - mostly containers (WHAT and WHERE to use them), variables types and main Java mechanisms (inheritance, static modifier, etc). You should also begin to cut your code into maintainable classes or methods. Java can actually run without optimization, but bigger your ideas, more optimized and well-thought it should be. It's direct saved time in the future, and you would thank yourself doing so. Main tips : ALWAYS use any type of versioning system - GIT or SVN. It allows to save your work, step by step and eventually revert back anytime you want if you terribly messed up. L2J is 80% organization knowledge, and 20% Java knowledge. Basically, if you know WHAT and WHERE to search, if you aren't dumb, it's easy to replicate and re-use things. Cherry on top is to use a already good coded pack to avoid copy-paste crap and get bad habits. Avoid any type of russian or brazilian packs, for exemple - their best ability is to leak someone's else code. Obviously you need some default sense of logic, but Java and programming in general help you to improve it.   Finally, most of your questions could be solved joining related Discord (at least for aCis, I can't speak for others) - from the moment your question was correctly asked (and you seemed to search for the answer). My community (and myself) welcomes newbies, but got some issues with noobies.   The simpliest is to try, fail and repeat until you succeed - it sounds stupid, but that's basically how life works.   PS : about Java ressources, before ChatGPT, it was mostly about stackoverflow website, and site like Baeldung's one. With ChatGPT and alike, you generally double-cross AI output to avoid fucked up answers. Also, care about AI, they are often hallucinating really hard, even today. They can give you complete wrong answer, you tell them they are wrong, and they say "indeed, I suck, sorry - here's a new fucked up answer". You shouldn't 100% rely over AI answer, even if that can give sometimes legit answers, full code or just skeletons of ideas.   PPS : I don't think there are reliable ressources regarding L2J itself, also most of the proposed code decays pretty fast if the source code is actually maintained (at least for aCis). Still, old coded customs for old aCis sources are actually a good beginner challenge to apply on latest source.
    • Add prices please.
    • WTS: - AQ - Baium - Zaken  - Frintezza - Vesper Fighter Focus Fire Element   pm for detalis
    • We have the best price! L2Reborn.org Signature x1 Franz NEW!! 1KK = $20 HURRY TO BUY AT THE TOP PRICE discord - adver745645
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock