- 0
Help Event Problem
-
Posts
-
Hello! I am new to l2 server creation and i need your help please!!! I want to make my own l2 interlude c6 server with custom thing in it. I need help with where to start. What source pack to pick to start and what to do. Please if you can help me i would appreciate it very much !!!
-
Need Discord with rare badge? VISIT US AND SHOP WITH US! NEW STOCK Aged, Early Supporter Discord Accounts I sell HQ Aged and Early, Discord Accounts that are inactive and not flagged by discord at cheap prices If you want to contact me, you can add me on discord: worldcoldwar Features: Format - age : email : pass : token Not flagged and undetected by discord HQ % With OGE Emails, password etc can be changed Unverified Early Supporter 24M Boost Badge HypeSquad Events Early Verified Bot Developer Early Supporters SHOP LINK: disvault1.mypaylix.gg/ For PayPal payments, please open a ticket. If you experience any problems with cryptocurrency payments, please open a ticket as well.
-
By Darafamboos · Posted
Tired of frantically switching between windows trying to find that specific Warlock who should be casting saves? Forgot which server you left your Warsmith on? This mod solves these problems! What it does: Turns the boring window title into an information panel: Server Name - Character Name [Class] Real-life examples: - ServerName - HardcoreFarm [Spoilerr] (who's been spoiling for 3 months already) - ServerName - ClericHelper [Buffer] (eternal buffer on standby) - ServerName - MainChar [Gladiator] (main character who's always AFK) Why you need this: For multiboxers - to avoid confusing where the DD is and where the healer is For the forgetful - if your memory is like a goldfish For streamers - viewers immediately see who's on screen For adults - when playing at work and need to quickly hide the window DLL only - no Interface files needed Installation (more complicated than making tea): 1. Download the DLL 2. Drop it into the System folder 3. Launch the client 4. Be amazed how you lived without this before! Purchase Conditions: Price: 100$ Payment Method: USDT. How to Buy: Contact me on Telegram: @kiselevwv for a quick response. I will answer all your questions and provide additional information if needed. I guarantee functionality at the moment of sale and prompt assistance with setup after purchase. -
By amtopseller · Posted
Hello Everyone Wts adena L2 REBORN C5 FRANZ x1 50kk stock 😉 Contact Discord : topseller4081 -
tratando de crear un GvE tengo problemas con el scripts como no se mucho de esto me estoy ayudando con IA pero no puedo salir de este bache [06:19:43] WARN Quest GvE_AI not found! [06:19:45] WARN Quest GvE_AI not found! [06:19:50] WARN Quest GvE_AI not found! [06:25:51] WARN Quest GvE_AI not found!
-
-
Topics

Question
tazerman2
hello i have a problem i use one event and after start show me this error
can any help me to fix it tnx!
code:
public class RandomFight { public static RandomFight getInstance() { return SingletonHolder._instance; } public static enum State { INACTIVE, REGISTER, LOADING, FIGHT } public static State state = State.INACTIVE; public static Vector<L2PcInstance> players = new Vector<>(); private L2PcInstance player; protected void openRegistrations() { state = State.REGISTER; final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Random Fight Event will start in 1 minute."); final CreatureSay cs1 = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "To register press ?register"); Broadcast.toAllOnlinePlayers(cs); Broadcast.toAllOnlinePlayers(cs1); ThreadPoolManager.getInstance().scheduleGeneral(new checkRegist(), 60000); } protected void checkRegistrations() { state = State.LOADING; if (players.isEmpty() || players.size() < 2) { final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Random Fight Event will not start cause of no many partitipations, we are sorry."); Broadcast.toAllOnlinePlayers(cs); clean(); return; } final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Amount of players Registed: " + players.size()); final CreatureSay cs1 = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "2 Random players will be choosen in 30 seconds!"); Broadcast.toAllOnlinePlayers(cs); Broadcast.toAllOnlinePlayers(cs1); ThreadPoolManager.getInstance().scheduleGeneral(new pickPlayers(), 30000); } protected void pickPlayers() { if (players.isEmpty() || players.size() < 2) { final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Random Fight Event aborted because no many partitipations, we are sorry."); Broadcast.toAllOnlinePlayers(cs); clean(); return; } for (L2PcInstance p : players) if (p.isInOlympiadMode() || Olympiad.getInstance().isRegistered(p)) { players.remove(p); p.sendMessage("You automatically left from event because of your olympiad obligations."); } int rnd1 = Rnd.get(players.size()); int rnd2 = Rnd.get(players.size()); while (rnd2 == rnd1) rnd2 = Rnd.get(players.size()); for (L2PcInstance player : players) { if (player != players.get(rnd1) && player != players.get(rnd2)) players.remove(player); } final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Players selected: " + players.firstElement().getName() + " || " + players.lastElement().getName()); final CreatureSay cs1 = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Players will be teleported in 15 seconds"); Broadcast.toAllOnlinePlayers(cs); Broadcast.toAllOnlinePlayers(cs1); ThreadPoolManager.getInstance().scheduleGeneral(new teleportPlayers(), 15000); } protected void teleport() { if (players.isEmpty() || players.size() < 2) { final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Random Fight Event aborted because no many partitipations, we are sorry."); Broadcast.toAllOnlinePlayers(cs); clean(); return; } final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Players teleported!"); Broadcast.toAllOnlinePlayers(cs); players.firstElement().teleToLocation(113474, 15552, 3968); players.lastElement().teleToLocation(112990, 15489, 3968); players.firstElement().setTeam(1); players.lastElement().setTeam(2); // para,etc players.firstElement().sendMessage("Fight will begin in 15 seconds!"); players.lastElement().sendMessage("Fight will begin in 15 seconds!"); ThreadPoolManager.getInstance().scheduleGeneral(new fight(), 15000); } protected void startFight() { if (players.isEmpty() || players.size() < 2) { final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "One of the players isn't online, event aborted we are sorry!"); Broadcast.toAllOnlinePlayers(cs); clean(); return; } state = State.FIGHT; final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "FIGHT STARTED!"); Broadcast.toAllOnlinePlayers(cs); players.firstElement().sendMessage("Start Fight!!"); players.lastElement().sendMessage("Start Fight!"); ThreadPoolManager.getInstance().scheduleGeneral(new checkLast(), 120000); } protected void lastCheck() { if (state == State.FIGHT) { if (players.isEmpty() || players.size() < 2) { revert(); clean(); return; } int alive = 0; for (L2PcInstance player : players) { if (!player.isDead()) alive++; } if (alive == 2) { final CreatureSay cs = new CreatureSay(player.getObjectId(), Say2.TRADE, "", "Random Fight ended tie!"); Broadcast.toAllOnlinePlayers(cs); clean(); revert(); } } } public static void revert() { if (!players.isEmpty()) for (L2PcInstance p : players) { if (p == null) continue; if (p.isDead()) p.doRevive(); p.setCurrentHp(p.getMaxHp()); p.setCurrentCp(p.getMaxCp()); p.setCurrentMp(p.getMaxMp()); p.broadcastUserInfo(); p.teleToLocation(82698, 148638, -3473); } } public static void clean() { if (state == State.FIGHT) for (L2PcInstance p : players) p.setTeam(0); players.clear(); state = State.INACTIVE; } protected RandomFight() { ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new Event(), 60000 * Config.EVERY_MINUTES, 60000 * Config.EVERY_MINUTES); } private static class SingletonHolder { protected static final RandomFight _instance = new RandomFight(); } protected class Event implements Runnable { @Override public void run() { if (state == State.INACTIVE) openRegistrations(); } } protected class checkRegist implements Runnable { @Override public void run() { checkRegistrations(); } } protected class pickPlayers implements Runnable { @Override public void run() { pickPlayers(); } } protected class teleportPlayers implements Runnable { @Override public void run() { teleport(); } } protected class fight implements Runnable { @Override public void run() { startFight(); } } protected class checkLast implements Runnable { @Override public void run() { lastCheck(); } } }6 answers to this question
Recommended Posts