Jump to content

Recommended Posts

Posted

Wait what? Speed hack?

Thats impossible in MMOs... either this hack is fake, or BDO has quite some stuff handled in client-side to allow such a thing.

 

Ok... after some googling its really a thing...

 

WHAT THE FUCK?

I guess the creators of BDO had no previous experience with MMORPGs. The #1 rule of those games is keep all inportant cheatable stuff server-side. Really... why the server doesn't even calculate movement/attack/cast of everything ingame? Sure it saves a bit of CPU, but it makes it hella exploitabe.

Posted

Wait what? Speed hack?

Thats impossible in MMOs... either this hack is fake, or BDO has quite some stuff handled in client-side to allow such a thing.

 

Ok... after some googling its really a thing...

 

WHAT THE FUCK?

I guess the creators of BDO had no previous experience with MMORPGs. The #1 rule of those games is keep all inportant cheatable stuff server-side. Really... why the server doesn't even calculate movement/attack/cast of everything ingame? Sure it saves a bit of CPU, but it makes it hella exploitabe.

 

Speedhack the only thing that surprised you?

Not 1000% of attack, not 1000% of def...just speedhack?  :-\

Posted

Wait what? Speed hack?

Thats impossible in MMOs... either this hack is fake, or BDO has quite some stuff handled in client-side to allow such a thing.

 

Ok... after some googling its really a thing...

 

WHAT THE FUCK?

I guess the creators of BDO had no previous experience with MMORPGs. The #1 rule of those games is keep all inportant cheatable stuff server-side. Really... why the server doesn't even calculate movement/attack/cast of everything ingame? Sure it saves a bit of CPU, but it makes it hella exploitabe.

do you even check any MMO of last 5years or just base on L2? :D

most of late korean mmo has a lot of things done on client side or poor server validation, welcoming all kind of cheaters,

archage devs was deeply sad in one of interviews, even asking "why people do that? in korea we had no exploiters and RUS region is flooded already on beta" XD

Posted (edited)

I just cant imagine how that 1000% attack and def hack would work.

Surely attack and defence stats arent handled client-side... right? What client-side thing enables that?

 

 

 


do you even check any MMO of last 5years or just base on L2? :D
most of late korean mmo has a lot of things done on client side or poor server validation, welcoming all kind of cheaters,
archage devs was deeply sad in one of interviews, even asking "why people do that? in korea we had no exploiters and RUS region is flooded already on beta" XD

 

Russian community did nothing wrong. IMO they did actually something good, showed that the game is exploitable. Really, if we are going to code things with the hope of people "don't do that hacking" lets all just make websites with unhashed passwords and direct admin access at the panel. Honestly thats one big security hole in the brains of devs thinking that making a game dont need any security checks. In that sense those games are made of cotton compared to Lineage II, even thought it had its exploits it was never that seriously hackable.

Actually I don't know many oldschool MMOs (< 2000) that were that hackable. Whats this new trend to make games with everything client side? Is it such a big load for servers to calculate that stuff? If old games with poor servers (compared to today servers) did it back then, new games should not even think about leaving such things client-side.

Edited by Nik
Posted

i guess mostly to offload servers,

early versions (live build) of archeage allowed any player to request skilluse reserved for GMs, people were also able to spawn own raidbosses to kill them for drops, i can't even imagine how they managed to fail it that hard :D

 

about 1000% stats, most often its just regular item stats stacked X times using some exploit, we had similar exploits even on L2off

Posted

The only possible way for that stuff to happen is to spam buffs with milliseconds interval to flood the server and somehow stack them due to poor multithreaded management there. If this is the way, is that really happening? Cause it only meens server codding is really poor.

Posted (edited)

Kappa. The 3d muonline

 

They are using some own-made game engine, did you see how the textures are popping up like wtf ; O

Edited by Szakalaka

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I fixed it now my friends can join too, with what do you want help with? Also can you upload the interlude client of gx-ext for c4? just to have it because i deleted the rar i just have the folder
    • me ayudas a montar ese pack por que no entiendo tanto es para tener de prueba
    • GX-C4 pack, its ok...just used it.
    • This post originally appeared on MmoGah. Arena Breakout: Infinite is a hardcore tactical extraction shooter that demands precision, patience, and strategy. This guide will walk you through everything a beginner needs to know—from gear and combat to survival and extraction.     What Is Arena Breakout: Infinite? Arena Breakout: Infinite (ABI) is a free-to-play online extraction shooter developed by MoreFun Studios and released on Steam in September 2025. Unlike traditional battle royales, ABI focuses on risk vs. reward rather than being the last one standing. Players enter instanced maps called "raids," where they must scavenge loot, survive enemy encounters, and extract safely.   Core Gameplay Mechanics 1. Raids and Extraction Each raid features 4–6 teams (solo or squad) dropped into a map. The goal is to loot valuable items and extract through designated points. Extraction is not exclusive—multiple teams can leave the map alive. 2. PvPvE Combat You'll face both human players and AI enemies. AI can be unpredictable and deadly, especially in high-tier zones. 3. No Hand-Holding ABI offers no tutorials or guidance. You learn by dying—and surviving.   Gear and Loadouts 1. Choose Wisely Your gear determines your survivability. Armor, helmets, and medical supplies are essential. Weapons vary in recoil, damage, and handling. Start with low-cost rifles like the AKS-74U or MP5. 2. Insurance System You can insure gear to recover it if you die and it isn't looted. Use insurance for expensive items, but don't rely on it blindly. 3. Backpacks and Storage Larger backpacks allow more loot but make you a bigger target. Organize your inventory to quickly access meds and ammo during combat.   Tactical Tips for Beginners 1. Know What to Loot Prioritize high-value items like weapon parts, medical kits, and rare electronics. Learn loot hotspots on each map—warehouses, bunkers, and military zones often yield better gear. 2. Sound Is Everything Footsteps, gunfire, and reloads are loud. Use headphones and move cautiously. Crouch-walking and slow peeking reduce noise and improve stealth. 3. Map Knowledge Study maps offline or in low-risk raids. Learn extraction points, choke zones, and sniper nests. 4. Stamina Management Sprinting drains stamina, which affects aim and movement. Rest in safe zones and avoid overexertion during firefights.   Combat and Survival 1. Engage Smartly Don't chase kills—survival and extraction are the real goals. Use cover, lean mechanics, and suppressive fire to control fights. 2. Healing and Damage ABI features a detailed health system: limbs can be fractured, bleeding, or disabled. Carry splints, bandages, and painkillers. Know how to treat each condition. 3. Death Is a Lesson You will die—a lot. Use each death to learn positioning, gear value, and enemy behavior.   Progression and Economy 1. Free-to-Play Friendly ABI is generous with starter gear and daily rewards. You can earn the currency Arena Breakout: Infinite Koens through successful raids and selling loot. 2. Marketplace Trade gear with other players or sell to vendors. Prices fluctuate—learn market trends to maximize profit. 3. No Skill Trees Unlike similar games, ABI doesn't use operator skills. Progression is gear-based and tactical, not RPG-style.   Settings and Optimization 1. Graphics and Performance Lower shadows and post-processing for better visibility. Use high FPS settings for smoother combat. 2. Keybinds Customize controls for quick access to healing, leaning, and inventory. Practice muscle memory in offline raids. 3. Audio Settings Maximize footstep and gunfire volume. Reduce ambient noise to focus on threats.   Beginner Loadout Recommendation Slot Item Notes Primary Gun AKS-74U or MP5 Low recoil, easy to handle Secondary Pistol (optional) Backup for emergencies Armor Basic Vest Better than nothing Helmet Light Helmet Protects against headshots Backpack Medium Balance between space and size Meds Bandages, Splints Treat bleeding and fractures Ammo 2–3 extra mags Always reload before fights         Final Advice for New Players Start slow: Don't rush into high-tier zones. Learn the basics in low-risk areas. Play with friends: Squad play improves survival and makes learning easier. Watch and learn: Study streamers and guides to understand advanced tactics. Don't hoard: Use your gear. Hoarding leads to stagnation and fear of loss. Extract often: Surviving and extracting builds confidence and resources. Arena Breakout: Infinite is brutal, but deeply rewarding. With patience and practice, you'll evolve from a terrified scavenger to a confident operator. Every raid is a story—make yours one of survival and triumph.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock