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Posted

Well I know this. The point is if botting is generally accepted from the GM team, asking for their admission.

Who cares, just do it. Ofc they will say no. :D

Posted

If they say no, they will admit and accept this :)

Well fuck, saying there is anti bot and protection against it and when you login an try there is no protection is sad.

You should not lie to your players, it will just look you stupid.

Posted

Well I know this. The point is if botting is generally accepted from the GM team, asking for their admission.

no one got banned for booting so i guess it is fine

Posted

If they say no, they will admit and accept this :)

 

you are free to bot i dont said its not allowed like i said before even on official people botting!

Posted (edited)

Thanks for your replies. I guess i will see you ingame guys when english version is launched, if i dont find something better until then. Got tired trying to buy soulshots in full ыыыы server.
 

Edited by jasiu
Posted

Thanks for your replies. I guess i will see you ingame guys when english version is launched, if i dont find something better until then. Got tired trying to buy soulshots in full ыыыы server.

 

soulshots here are unlimited as well as arrows :D

Posted

Thanks for your replies. I guess i will see you ingame guys when english version is launched, if i dont find something better until then. Got tired trying to buy soulshots in full ыыыы server.

 

 

English patch will be available on 24 up to 48 hours i will inform you once it will be ready & i will publish it here 

Posted

soulshots here are unlimited as well as arrows :D

So i should have bought all grades at once so i will never need to visit that фымaлaкaыпол shop again. :D

Posted

I have nothing against you kashej. But lying to your players like you and alex did is not cool.

 

Its like saying your server had 3000+ online but there are only around 400 active (real players), it will look your server stupid.

 

well you are right about the 3000+ yeah website saying this i never told that i have 3 or 4k people online even if i have 400-500 i appreciate this the maximum record was 1k you should understand how the russian servers are working 

Posted

You're on the staff? or just promoter ?

 

i'm not promoting anything i'm with the staff and we already preparing the x1200 Server after this multi-craft one i already posted few images. 

Posted

i'm not promoting anything i'm with the staff and we already preparing the x1200 Server after this multi-craft one i already posted few images. 

Brace yourself! There is no hope.. :(

Posted

All I see is.. fake and unskilled RU players huehuehue :D :D

 

cmon dude :'( stop hating you are the most popular user on mxc community dont destroy it now :/

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  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
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