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Posted

Actually I found L2Server was pretty, specially better post god

 

as the mechanics get more complex the code gets uglier, thats a fact. But with my experience I know that you can sacrifice ugly but efficient code with slower but prettier and much more readable with minimal difference on live scenarios.

Posted

I have an idea... lets get the packets out of the L2JServer's source, and put them into the MMOCORE as a separate project. NCSoft can do nothing more than watching how L2JServer grows. :lol:

Posted

There is a bunch of ugly and non efficient code within L2J unfortunatly, shit that were made early on.

 

loadCharsFromDisk FTW !

Posted (edited)

as the mechanics get more complex the code gets uglier, thats a fact. But with my experience I know that you can sacrifice ugly but efficient code with slower but prettier and much more readable with minimal difference on live scenarios.

This exist everywhere, when you first start everything is well organized and follow a nice structure, when the things get more comblex and jump from 1 thing to the other.. the design of what u do gets uglier..

no only in coding..

 

Go make an animation,, use 3 keyframes.. beautiful, soft... add 2 objects... 6 keyframes add 100 objects with linear and berzier animations... its get fucked up so u sacrifice beauty for the "working part".

 

Thats why in design and in coding the only good reader is the one who made it. cause he know that its shit but its his own shit

Edited by AccessDenied
Posted (edited)

This exist everywhere, when you first start everything is well organized and follow a nice structure, when the things get more comblex and jump from 1 thing to the other.. the design of what u do gets uglier..

no only in coding..

 

Go make an animation,, use 3 keyframes.. beautiful, soft... add 2 objects... 6 keyframes add 100 objects with linear and berzier animations... its get fucked up so u sacrifice beauty for the "working part".

 

Thats why in design and in coding the only good reader is the one who made it. cause he know that its shit but its his own shit

That is why the design patterns exist... :lol:

In programming I mean... don't know how is it on the GFX field. ^^

Edited by Tessa
Posted

That is why the design patterns exist... :lol:

In programming I mean... don't know how is it on the GFX field. ^^

same shit everywhere trust me.. whenever i start a projct im like awwww i make it so beautiful, this go here <3 the other will go there awwwwww <3

after 3 hours i am like................... WHERE WAS THAT FUCKING PIECE OF FUCKING BAKSTEEN THING? fuck my LIFE I CANT EVEN SEE MY MOUSE POINTER I QUIT.

Posted

There is a bunch of ugly and non efficient code within L2J unfortunatly, shit that were made early on.

 

loadCharsFromDisk FTW !

 

I shall present you with a physical representation of what you try to explain by "ugly code"

e75e6f01380.jpg

Posted

The biggest problem is the datapack and it was separated for a reason.

It use to have another domain and forum if you remember l2jdp.com.

Explain your self else ill find you and ill kill you o.O

Posted

I shall present you with a physical representation of what you try to explain by "ugly code"

e75e6f01380.jpg

I know this place... :lol:
Posted (edited)

Explain your self else ill find you and ill kill you o.O

The main reason that NC is after L2J is because of the datapack, we have most of the values equal to theirs, that way violates the copyrights so much, core is not problem at all.

Edited by UnAfraid
Posted (edited)

The main reason that NC is after L2J is because of the datapack, we have most of the values equal to theirs, that way violates the copyrights so much, core is not problem at all.

and whats your action now? you'll shut it down?

 

Ps. oh i see http://l2junity.org/

 you quit l2j and make a private project even tho the domain says org

 

well good luck with what you do, you deserve also some money you worked for free for so many years

Edited by AccessDenied

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