Why the P.def values in ingame status are or appear to be incorrect?
I mean, for example with a new character. He starts with 40 P.def . if i equip a pair of gloves that gives +10 P.Def that should be at least 50 and not inferior.
It confuses me a lot, because i cannot understand how this is calculated. Or if it is a bug.
Where is this stuff calculated in core? I was unable to find anything related to this.
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I always preferred L2Off simply because it is the official server platform.
It provides more accurate retail mechanics and much better stability overall.
Java comes with its own problems such as constant restarts, geodata issues, and quirks that add up over time.
I have seen some L2J servers run well, but for serious long term projects L2Off is the stronger foundation. 😉
Hi. For some reason, a second payment was charged even though I didn’t set anything up, and somehow a subscription got activated. I don’t think that’s normal. Could you please refund me for the second payment?
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ali3npt
Hello:
Why the P.def values in ingame status are or appear to be incorrect?
I mean, for example with a new character. He starts with 40 P.def . if i equip a pair of gloves that gives +10 P.Def that should be at least 50 and not inferior.
It confuses me a lot, because i cannot understand how this is calculated. Or if it is a bug.
Where is this stuff calculated in core?
I was unable to find anything related to this.
I'm using Interlude acis.
Thank you.
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