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Changing Magic Damage Calculation.


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Posted (edited)

Hello guys.

 

My question would be the following:  Does any of you know what file i should look for in source for changing the magic damage calculation based on M.ATK?

 

 

What i mean is: For exemple lets say 5000+ M.Atk increases your Skill Dmg by 5%. And i want this to be 10 or 15%.

 

Thanks in advance.

Edited by Horse

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Posted (edited)

Thanks, I found it.

 

P.S. I would have an other question. Is it possible to change a weapon's behavior and make it act like an other type of weapon.

 

For exemple: I have a sword which has sword type attack animation on Kamael. And i would like this sword to have Rapier like animation on kamael.

 

Is it possible to change it's values in weapongrp or in any other system file if needed? Or the only way to do so is to edit the animation file(s) ?

 

 

I figured it out: If anyone might need it in the future: I had to change weapongrp.dat/"handness" in order to have Rapier like animation instead of Sword.

Edited by Horse
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