Jump to content

Recommended Posts

Posted (edited)

Dear all seniors in here,

Please help me.

 

I open data like this in armorgrp

 

1            0                0            LineageEffect.p_u002_a    4    ItemSound.armor_metal_alt_6

 

I try edit effect  it  with LineageEffect.bo_self_blaster_a

 

but nothing happen with it.

Can you solve this ?

I am sorry my english is bad.

Edited by h0munculus
Posted

to add an effect into an armor piece you need to make a mod for it.

I found out this code on another forum

### Eclipse Workspace Patch 1.0
#P Gameserver
Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
================================================== =================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 4519)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy)
@@ -59,6 +64,7 @@
import com.l2jserver.gameserver.communitybbs.Manager.Regi onBBSManager;
import com.l2jserver.gameserver.datatables.AccessLevels;
import com.l2jserver.gameserver.datatables.AdminCommandAc cessRights;
+import com.l2jserver.gameserver.datatables.ArmorSetsTable ; //added Armor effect by Annu and mvaios
import com.l2jserver.gameserver.datatables.CharNameTable;
import com.l2jserver.gameserver.datatables.CharTemplateTa ble;
import com.l2jserver.gameserver.datatables.ClanTable;
@@ -379,6 +393,7 @@
}
}

+ private int abnormal = AbnormalEffect.VITALITY.getMask(); //added Armor effect by Annu and mvaios
private L2GameClient _client;

private String _accountName;
@@ -7458,7 +7482,169 @@
checkPetInvItems();
}
+
+ // //added Armor effect by Annu and mvaios
+ public void checkForVitalityEffect()
+ {
+
+ boolean getVitalityEffect = false;
+ try
+ {
+ if (
+ ArmorSetsTable.getInstance().getSet(9417).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9418).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9419).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9420).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9426).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9427).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(10126).isEncha nted(6, this)
+ || ArmorSetsTable.getInstance().getSet(10127).isEncha nted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9433).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9434).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9435).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9436).isEnchan ted(6, this)
+ )
+ {
+ getVitalityEffect = true;
+ }
+ }
+ catch (Exception e)
+ {
+ _log.log(Level.WARNING,"Armor exception message: " + e.getMessage(),e);
+
+ }
+
+ if (getVitalityEffect)
+ {
+ startAbnormalEffect(abnormal);
+ }
+ else
+ {
+ stopAbnormalEffect(abnormal);
+ }
+ }
+
+ // end added
+
+
+ /**
* Restore recipe book data for this L2PcInstance.
*/
private void restoreRecipeBook(boolean loadCommon)
Index: java/com/l2jserver/gameserver/model/L2ArmorSet.java
================================================== =================
--- java/com/l2jserver/gameserver/model/L2ArmorSet.java (revision 4519)
+++ java/com/l2jserver/gameserver/model/L2ArmorSet.java (working copy)
@@ -195,4 +195,35 @@

return true;
}
+
+
+ //added Armor effect by Annu and mvaios
+ public boolean isEnchanted(int enchantLevel, L2PcInstance player)
+ {
+ // Player don't have full set
+ if (!containAll(player))
+ return false;
+
+ Inventory inv = player.getInventory();
+
+ L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
+ L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
+ L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
+ L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
+ L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
+
+ if (chestItem == null || chestItem.getEnchantLevel() < enchantLevel)
+ return false;
+ if (_legs != 0 && (legsItem == null || legsItem.getEnchantLevel() < enchantLevel))
+ return false;
+ if (_gloves != 0 && (glovesItem == null || glovesItem.getEnchantLevel() < enchantLevel))
+ return false;
+ if (_head != 0 && (headItem == null || headItem.getEnchantLevel() < enchantLevel))
+ return false;
+ if (_feet != 0 && (feetItem == null || feetItem.getEnchantLevel() < enchantLevel))
+ return false;
+
+ return true;
+ }
+ //end added
}
Index: java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java
================================================== =================
--- java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java (revision 4519)
+++ java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java (working copy)
@@ -537,6 +538,7 @@
_log.warning("Inventory.ArmorSetListener: Incorrect skill: "+armorSet.getEnchant6skillId()+".");
}
}
+ player.checkForVitalityEffect();//added Armor effect by Annu and mvaios
}
}
else if (armorSet.containShield(item.getItemId()))
@@ -615,6 +617,9 @@

if (remove)
{
+ ////added Armor effect by Annu and mvaios
+ player.checkForVitalityEffect();
+ //added
if (skills != null)
{
for (String skillInfo : skills)

this will give an vitality effect on the set when enchanted +6. to add a new piece of set add

+ || ArmorSetsTable.getInstance().getSet(ARMORIDPIECE).isEnchanted(6, this)

Like I said, Ive found this one and by the looks, it looks for jserver h5 but im not sure. could be IL aswell. Adaptation may be needed.
Good luck
Posted (edited)

 

to add an effect into an armor piece you need to make a mod for it.

 

I found out this code on another forum

### Eclipse Workspace Patch 1.0
#P Gameserver
Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
================================================== =================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 4519)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy)
@@ -59,6 +64,7 @@
import com.l2jserver.gameserver.communitybbs.Manager.Regi onBBSManager;
import com.l2jserver.gameserver.datatables.AccessLevels;
import com.l2jserver.gameserver.datatables.AdminCommandAc cessRights;
+import com.l2jserver.gameserver.datatables.ArmorSetsTable ; //added Armor effect by Annu and mvaios
import com.l2jserver.gameserver.datatables.CharNameTable;
import com.l2jserver.gameserver.datatables.CharTemplateTa ble;
import com.l2jserver.gameserver.datatables.ClanTable;
@@ -379,6 +393,7 @@
}
}

+ private int abnormal = AbnormalEffect.VITALITY.getMask(); //added Armor effect by Annu and mvaios
private L2GameClient _client;

private String _accountName;
@@ -7458,7 +7482,169 @@
checkPetInvItems();
}
+
+ // //added Armor effect by Annu and mvaios
+ public void checkForVitalityEffect()
+ {
+
+ boolean getVitalityEffect = false;
+ try
+ {
+ if (
+ ArmorSetsTable.getInstance().getSet(9417).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9418).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9419).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9420).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9426).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9427).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(10126).isEncha nted(6, this)
+ || ArmorSetsTable.getInstance().getSet(10127).isEncha nted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9433).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9434).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9435).isEnchan ted(6, this)
+ || ArmorSetsTable.getInstance().getSet(9436).isEnchan ted(6, this)
+ )
+ {
+ getVitalityEffect = true;
+ }
+ }
+ catch (Exception e)
+ {
+ _log.log(Level.WARNING,"Armor exception message: " + e.getMessage(),e);
+
+ }
+
+ if (getVitalityEffect)
+ {
+ startAbnormalEffect(abnormal);
+ }
+ else
+ {
+ stopAbnormalEffect(abnormal);
+ }
+ }
+
+ // end added
+
+
+ /**
* Restore recipe book data for this L2PcInstance.
*/
private void restoreRecipeBook(boolean loadCommon)
Index: java/com/l2jserver/gameserver/model/L2ArmorSet.java
================================================== =================
--- java/com/l2jserver/gameserver/model/L2ArmorSet.java (revision 4519)
+++ java/com/l2jserver/gameserver/model/L2ArmorSet.java (working copy)
@@ -195,4 +195,35 @@

return true;
}
+
+
+ //added Armor effect by Annu and mvaios
+ public boolean isEnchanted(int enchantLevel, L2PcInstance player)
+ {
+ // Player don't have full set
+ if (!containAll(player))
+ return false;
+
+ Inventory inv = player.getInventory();
+
+ L2ItemInstance chestItem = inv.getPaperdollItem(Inventory.PAPERDOLL_CHEST);
+ L2ItemInstance legsItem = inv.getPaperdollItem(Inventory.PAPERDOLL_LEGS);
+ L2ItemInstance headItem = inv.getPaperdollItem(Inventory.PAPERDOLL_HEAD);
+ L2ItemInstance glovesItem = inv.getPaperdollItem(Inventory.PAPERDOLL_GLOVES);
+ L2ItemInstance feetItem = inv.getPaperdollItem(Inventory.PAPERDOLL_FEET);
+
+ if (chestItem == null || chestItem.getEnchantLevel() < enchantLevel)
+ return false;
+ if (_legs != 0 && (legsItem == null || legsItem.getEnchantLevel() < enchantLevel))
+ return false;
+ if (_gloves != 0 && (glovesItem == null || glovesItem.getEnchantLevel() < enchantLevel))
+ return false;
+ if (_head != 0 && (headItem == null || headItem.getEnchantLevel() < enchantLevel))
+ return false;
+ if (_feet != 0 && (feetItem == null || feetItem.getEnchantLevel() < enchantLevel))
+ return false;
+
+ return true;
+ }
+ //end added
}
Index: java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java
================================================== =================
--- java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java (revision 4519)
+++ java/com/l2jserver/gameserver/model/itemcontainer/Inventory.java (working copy)
@@ -537,6 +538,7 @@
_log.warning("Inventory.ArmorSetListener: Incorrect skill: "+armorSet.getEnchant6skillId()+".");
}
}
+ player.checkForVitalityEffect();//added Armor effect by Annu and mvaios
}
}
else if (armorSet.containShield(item.getItemId()))
@@ -615,6 +617,9 @@

if (remove)
{
+ ////added Armor effect by Annu and mvaios
+ player.checkForVitalityEffect();
+ //added
if (skills != null)
{
for (String skillInfo : skills)

this will give an vitality effect on the set when enchanted +6. to add a new piece of set add

+ || ArmorSetsTable.getInstance().getSet(ARMORIDPIECE).isEnchanted(6, this)
Like I said, Ive found this one and by the looks, it looks for jserver h5 but im not sure. could be IL aswell. Adaptation may be needed.

Good luck

 

woowww ....  thank you very much

 

so mod only for server, not client ?

Edited by h0munculus

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...