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Posted (edited)

Lineage ][ Premium PvP

 

​Under Development
Register  Our Community
http://forum.l2premium.eu/


-Sever Rates- 

Exp: 75x
Sp: 75x
Adena: 50x 

​Party Exp: x2

​Party Sp: x2



-Features- 

No Buffer 

GM Shop ( B Grade)

Geodata and Pathnode
Auto Learn Skills
Olympiad every 2 Week

​Clan Skills Working Properly
Subclass without quest 

Nobless Quest

Siege Full Working

 

-Enchant- 

Enchant Rate Retail


Safe: +3

Maximum: +16

 

 

UPDATED

more info soon

Edited by MK Arigato
Posted

Good luck friend,do not add  customs.

 

Thanks you man! Thanks for your advice! :) we will try to do something balanced and stable for nice gameplay experience.

Posted

Adding custom items isn't bad. 
For example, if Draconic Armor gives Dex +1, Str +1 , Con -2 and Atk.speed/p.atk +4% 
you can add an extra armor like Apella ( C5 Retail) which will grant you +1 DEX, +2 STR , CON -1 and Atk.speed/p.atk +8%

Posted (edited)

x75 and java. tragedy

 

if you don't like you can just skip mate.!

 

opening

 

sorry dude my fault!

Edited by MK Arigato
Posted

hope you know that such projects needs a lot of advertise to survive.

 

hola mate, ofc unfortunately. we are doing lot of work on the project and many things - ideas have to be done. thanks for your time.

  • 4 weeks later...
Posted (edited)

x75 and java. tragedy

Like the rated DOES matter, lol. That's stupid ppl's mentality.

Edited by SweeTs

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  • Posts

    • Update Oct 12, 2026   New - You can now view geodata on top of the game world and edit it.   Improvements - Screenshots (F12) now capture the window as you see it, with the interface, at full screen resolution. Shift+F12 takes a screenshot without the interface. In Options -> Interface you can choose which one F12 takes. Screenshots are saved to Pictures/Cruma/Screenshots, and each file is named with the date and time. After saving, a notice appears with a button that opens the folder.     Geodata   Geodata editing is experimental. Keep a copy of your geodata and pathnode files (if you plan to use the pathnode generator built into Cruma). The pathnode algorithm is restored from L2_TEST_LSERVER-r1.   What you can do - Open geodata. Use the Geodata tab on the right (G key) and choose a folder with *_conv.dat files (only the L2OFF format is supported). You can also set the path in the settings menu, with a separate folder for each client. - See geodata around the cursor: green is walkable, red is walls and closed sides. The radius is 2048 by default and can go up to 4096. X-ray (X) shows floors behind walls and under the ground. - Inspect cells. Click a cell to see its height, layers and open sides. Click again to go to the layer below (if there are several). You can show only one layer (Z) or only the area you can walk to from the cell (I). - Test routes. Drag the mouse from one cell to another to make a route from A to B. Modes: Path: finds the way like an L2OFF server does, with pathnode. Straight: walks in a straight line and shows where you get stuck. Sight: shows if A can see B (for skills and arrows). Reach: shows everywhere you can walk to from A. - Find problems. The Check tab checks an area for traps you can’t get out of, one-way passages and walls you can climb. Check results are hints, not exact errors. Some of these “problems” are normal in generated geodata. - Edit. Open and close cell sides (you can drag along a whole wall at once), paint Block, Open and Height with a brush or a rectangle and add or remove floors in a cell. Undo and redo are supported and changed cells are highlighted. - Save changes. Save straight into the geodata folder (with a backup), into a new folder, or as a small patch file with only your changes that you can load later. You can also rebuild pathnode at the same time. The panel shows where everything will be saved and you can choose the folder. A progress bar is shown while files are being written.   New version: 0.2.0 Previous version: 0.1.2
    • WDYM Glad you're enjoying some 16 y/o files.
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