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Posted (edited)
On 12/10/2018 at 10:49 PM, Celestine said:

seems promissing server i will give it a shot gl

Thank you very much, it's our pleasure to have you with us.

 

New detailed description revealed today!

PC Bang Points & Accessories

You are able to acquire PC Bang Points by being online. For every hour that you are online, you get 1 PC Bang Point.

Hl2WuzU.png   MvVgsy4.png

In order to show you our appreciation for being online, you can exchange these points at Denkus (Custom Merchant) for plenty of accessories.

 

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These accessories gives you a little boost at your character's speed. Any accessory you wear, your character obtains speed boost increased by 17% at base value and not in total value. That means, no matter what skills are you using or what buffs, all classes will get this boost in a balanced way (including Wings of Circlet, The Lord's Crown and such).

 

Just to know, no matter how many accessories you wear the boost remains the same.

 

Don't forget to follow us, in order to get the latest news.

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Edited by Tοmmy Waytrel
Posted

New feature has been revealed, check it out!

Real Clan Ranking

We developed a brand new system for clan ranking based on server's activities.

Every Saturday at 21:00 GMT+2, the clan with the most points is the winner. Below, you can see the activities and their reward.

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The winner will be kindly rewarded and the reward goes directly to leader if online, otherwise the reward goes directly to clan's warehouse.

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In order to check the current rank, you can pay a visit at Albert our Rank Manager.

LKw7p7N.png

Posted
On 12/19/2018 at 1:54 PM, Pamela32 said:

nc one this feature but remove war system bcs players can create bot for farm .. or u have any custom protection about it?

Yeah, there is a custom pvp protection based on time between kills.

 

BETA opening will take place at 11/04/2020 20:00 GMT+2. Get ready!
 

 

L2Waytrel Website

L2Waytrel Forum

L2Waytrel Facebook Page

L2Waytrel Discord

 

prYXuAN.pngF9mxnsH.png

We've posted some detailed descriptions of our features, check them out:

- https://l2waytrel.us/forum/index.php?/topic/5-pc-bang-points-accessories/

- https://l2waytrel.us/forum/index.php?/topic/7-tradeable-augmentations/

- https://l2waytrel.us/forum/index.php?/topic/8-magic-supporter-npc/

- https://l2waytrel.us/forum/index.php?/topic/9-clan-information/

- https://l2waytrel.us/forum/index.php?/topic/10-real-clan-ranking/

- https://l2waytrel.us/forum/index.php?/topic/11-death-recap/

- https://l2waytrel.us/forum/index.php?/topic/12-direct-messages/

- https://l2waytrel.us/forum/index.php?/topic/13-shift-click-droplist/

- https://l2waytrel.us/forum/index.php?/topic/14-automatic-event-engine/

- https://l2waytrel.us/forum/index.php?/topic/15-iris-queen-of-waytrel-nobless/

- https://l2waytrel.us/forum/index.php?/topic/16-casino-host/ 

 

BETA opening will take place at 11/04/2020 20:00 GMT+2. Get ready!

L2Waytrel Website

L2Waytrel Forum

L2Waytrel Facebook Page

L2Waytrel Discord

 

Today is the day! BETA opening is today at 20:00 GMT+2. Join us and you won't regret it!

L2Waytrel Website

L2Waytrel Forum

L2Waytrel Facebook Page

L2Waytrel Discord

 

GRAND opening will take place this Wednesday (15/04) at 20:00 GMT+2. 
A sneak peek of our BETA opening. We had a successful BETA with over 20 unique players playing all night. Although, we had no major problems and also we had awesome suggestions which we will take care of. We're looking forward to see you playing in our server.
 
skXXkeh.png
 

L2Waytrel Website

L2Waytrel Forum

L2Waytrel Facebook Page

L2Waytrel Discord

 

10 Minutes left until GRAND opening!

 

 

 

Second day of server still running fine, over 100 unique players.

4PSVe9s.jpg

 

GRAND opening of L2Waytrel is TODAY (15/04) at 20:00 GMT+2. 
We are looking forward to see you in our server and we ensure you a pleasant and stable gameplay for you and your friends.
 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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