OTAN MPENW MESA ME APLO CHAR KAI KANW PANO APO +15 ( ME CRYSTAL POU TO EXW VALI NA PIGENI OS +20 ME KANI KICK AKOMA KAI STO +16 KAI PAI LEGONTAS ) SAS PARAKALW POLI VOITHISTE ME LIGO ..;/
# ---------------------------------------------- # Special Enchanting System - # ---------------------------------------------- # Chance enchanting presented as a series of pairs of numbers where the first # Indicates the number of levels, and the second chance of successful enchanting. # Also have the option of limiting the maximum level of echanting # For weapons / armor / jewelry. # If you have a maximum level of grinding 50 and you do not want # Give all the chances for each level (from 1 to 50) then # You can specify for example: # NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50; # Example: 5,92; = if you enchant weapon to +5 you have 92% to success. # ---------------------------------------------- # Chance For Normal Scrolls - # ---------------------------------------------- # Weapon NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62; # Armor NormalArmorEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62; # Jewel NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,95;5,90;6,85;7,80;8,75;9,70;10,65;11,60;12,55;13,50;14,45;15,40;
# Max enchant Settings by scrolls. EnchantWeaponMax=20 EnchantArmorMax=20 EnchantJewelryMax=20
# On / off bonuses at enchant dwarfs # Custom Patch, Dwarf have a bonus on Enchant! # Default: False EnableDwarfEnchantBonus = False # Minimun level for enchant DwarfEnchantMinLevel = 80 # bonus enchant DwarfEnchantBonus = 15
# On / off enchant hero weapons EnableEnchantHeroWeapons = False
# The value of enchanting # For example: If CustomEnchantValue = 5 Sharpening will: # From 0 till the +5, with +5 to +10, from +10 to +15, etc. # Total: 15 for three to scroll # Default: 1 CustomEnchantValue = 1
# -------------------------- # Augmentation - # -------------------------- # Chance to get a skill # Default: 15, 30, 45, 60 AugmentationNGSkillChance = 0 AugmentationMidSkillChance = 0 AugmentationHighSkillChance = 15 AugmentationTopSkillChance = 20 # Chance to get a base stat # Default: 1 AugmentationBaseStatChance = 1
# Chance to get the glow # Note: # No Grade / Mid Grade not have emission # Default: 0, 40, 70, 100 AugmentationNGGlowChance = 0 AugmentationMidGlowChance = 0 AugmentationHighGlowChance = 100 AugmentationTopGlowChance = 100
# Augments Active and Passive skills delete on change weapon DeleteAgmentPassiveEffectOnChangeWep=true DeleteAgmentActiveEffectOnChangeWep=true
# ---------------------- # Soul Crystal - # ---------------------- # The chance that the crystal breaks SoulCrystalBreakChance = 10
# Chance to improve Cristal SoulCrystalLevelChance = 32
# Chance to improve Cristal SoulCrystalMaxLevel = 13 #----------------------
# Enchant limit for Olympiad battles. # (Maximum enchant level allowed for an item to be equipped, -1 to disable) AltOlyMaxEnchant = -1
# Enchant after break with blessed scroll. BreakEnchant = 10
# IMPORTANT: anti Over Enchant system # HOW WORKS: if you set it to 20, and player have an item > 20 # he will be kicked and the item will disappear! # Enchant amount at which a player gets punished (0 disabled) EnchantKick = 0
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I'm just testing the extender) I couldn't find any critical issues.
I found my own error due to which the autoloot function was not active:
just a syntax error, case-sensitive. You can't use a capital letter in the Myext.ini settings.
AutoLootMobDrop = true. (parameter true must necessarily be with a lowercase letter)
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I had a similar problem once when I was setting up a custom shop system in a game. For me, the fix was buried in the database settings. I had to adjust the stack limit for the item in the MySQL database, which allowed bulk purchases without triggering errors. You might want to check the item_template or a similar table for stackable values.
As for inspiration, I once played around with a different setup for fun using https://themulligans.org. While it’s an online casino, their sleek inventory and transaction systems gave me some cool ideas for designing in-game economies.
Question
MrAnGel_700
OTAN MPENW MESA ME APLO CHAR KAI KANW PANO APO +15 ( ME CRYSTAL POU TO EXW VALI NA PIGENI OS +20 ME KANI KICK AKOMA KAI STO +16 KAI PAI LEGONTAS )
Edited by MrAnGel_700SAS PARAKALW POLI VOITHISTE ME LIGO ..;/
#============================================================#
# Enchant Settings #
#============================================================#
# Pack: l2jfrozen Site: www.l2jfrozen.com #
#============================================================#
# ----------------------------------------------
# Special Enchanting System -
# ----------------------------------------------
# Chance enchanting presented as a series of pairs of numbers where the first
# Indicates the number of levels, and the second chance of successful enchanting.
# Also have the option of limiting the maximum level of echanting
# For weapons / armor / jewelry.
# If you have a maximum level of grinding 50 and you do not want
# Give all the chances for each level (from 1 to 50) then
# You can specify for example:
# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50;
# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
# ----------------------------------------------
# Chance For Normal Scrolls -
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;
# Armor
NormalArmorEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;
# Jewel
NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,95;5,90;6,85;7,80;8,75;9,70;10,65;11,60;12,55;13,50;14,45;15,40;
# ----------------------------------------------
# Chance For Blessed Scrolls -
# ----------------------------------------------
# Weapon
BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;
# Armor
BlessArmorEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;
# Jewel
BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;
# ---------------------------------------------
# Chance For Crystal Scrolls -
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;17,50;18,50;19,50;20,50;
# Armor
CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;17,50;18,50;19,50;20,50;
# Jewel
CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;17,50;18,50;19,50;20,50;
# Safe enchant
EnchantSafeMax = 3
EnchantSafeMaxFull = 20
# Crystal Limits
CrystalEnchantMin = 15
CrystalEnchantMax = 20
# Max enchant Settings by scrolls.
EnchantWeaponMax=20
EnchantArmorMax=20
EnchantJewelryMax=20
# On / off bonuses at enchant dwarfs
# Custom Patch, Dwarf have a bonus on Enchant!
# Default: False
EnableDwarfEnchantBonus = False
# Minimun level for enchant
DwarfEnchantMinLevel = 80
# bonus enchant
DwarfEnchantBonus = 15
# On / off enchant hero weapons
EnableEnchantHeroWeapons = False
# The value of enchanting
# For example: If CustomEnchantValue = 5 Sharpening will:
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
# Total: 15 for three to scroll
# Default: 1
CustomEnchantValue = 1
# --------------------------
# Augmentation -
# --------------------------
# Chance to get a skill
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 0
AugmentationMidSkillChance = 0
AugmentationHighSkillChance = 15
AugmentationTopSkillChance = 20
# Chance to get a base stat
# Default: 1
AugmentationBaseStatChance = 1
# Chance to get the glow
# Note:
# No Grade / Mid Grade not have emission
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 0
AugmentationHighGlowChance = 100
AugmentationTopGlowChance = 100
# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep=true
DeleteAgmentActiveEffectOnChangeWep=true
# ----------------------
# Soul Crystal -
# ----------------------
# The chance that the crystal breaks
SoulCrystalBreakChance = 10
# Chance to improve Cristal
SoulCrystalLevelChance = 32
# Chance to improve Cristal
SoulCrystalMaxLevel = 13
#----------------------
# Enchant limit for Olympiad battles.
# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
AltOlyMaxEnchant = -1
# Enchant after break with blessed scroll.
BreakEnchant = 10
# Limit enchant GM players (// setew and others) (0 disabled)
GMOverEnchant = 0
# IMPORTANT: anti Over Enchant system
# HOW WORKS: if you set it to 20, and player have an item > 20
# he will be kicked and the item will disappear!
# Enchant amount at which a player gets punished (0 disabled)
EnchantKick = 0
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