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Posted

Server: Interlude Mid Rate
Type : Mid Rate PvP Server
Global and Auto Events
Balanced Classes
Professional Server
DDos Protection, No Lag


- Interlude (C6)
- XP: 250x
- SP: 150x
- Spoil: 5x
- ADENA: 250x
 


Skills:

-100% Retail.
-Auto-learned.
-Skill modifications made for game play improvement



Olympiad:

-Weekly olympiad - 4 hours per day (20:00 GMT+2 )
-Minimum of 5 players required
-Non-class based to prevent class-based botting.



Subclasse & Noblesse:

-MMust do the Full Subclass With Quest
-Must do the Full Noblesse With Quest
-Mats are available in shop too



Clans and Castles:

-Full interlude clan system enabled up to level 8 with all sub units and clan skills
-Alliances limited to 3 clans per alliance
-No clan kick/leave penalties, players can leave and join clans without having to wait x amount of time.
-Castle sieges are every weekend. Server will start with two sieges and open more castles as the population grows.



Custom Zones:

-Cave Of Trials (Adena,Mantra,Weapon S) : Boss (Death Lord Shax)
-Abondoned Coal Mines (Adena,Mantra,Weapons S)
-Primevil Isle(Party Area) (Adena,Mantra,Weapon S-Dual SA)
-School Of The Dark Arts (Adena,Mantra,Weapon S)
-Forge Of The Gods (Adena,Mantra,Weapon S)



Custom Features:

-Offline Shops
-No party XP level limit
-NPC Buffers in giran do not have the same buffs as AIOs.
-Buffs from AIOs and NPCs last 2 hours Normal player buffs are retail.
-NPCs in giran for all your item/consumable/weapon/armor needs.
-Increased weight limit on all characters
-No death penalty
-Trade radius to prevent players from creating shops on other players or npcs
-Augmentation system enabled
-Herb system DISABLED



Enchants:

-Retail rates
-Weapon safe enchant +5, max enchant +23
-Armor/Jewel scroll safe +5 max enchant +15



Items:

-Boss Jewels drop from bosses and donateable
-Blessed enchants drop from bosses and are donatable
-AIOs are donateable and have Do not the same buffs as in-game NPC buffers.



Cave Of Trials Spoil Zone Hints:

- Adena
- Water Mantra
- Wind Mantra
- Fire Mantra
- S Grade Weapon
 

Forge Of The Gods Drop Zone Hints:

- Adena
- Water Mantra
- Wind Mantra
- Fire Mantra
- S Grade Weapon

School Of The Dark Arts Drop Zone Hints:

- Adena
- Water Mantra
- Wind Mantra
- Fire Mantra
- S Grade Weapon

Abondoned Coal Mines Drop Zone Hints:

- Adena
- Water Mantra
- Wind Mantra
- Fire Mantra
- S Grade Weapon

Primevil Isle(Party Area) Drop Zone Hints:

- Adena
- Water Mantra
- Wind Mantra
- Fire Mantra
- S Grade Weapon & Dual SA Weapon
 



Special Features :

- Unique start up System
- New commands that you can use in-game.
- Special Npc's ( See Above).
- Custom Farm Zones
- Custom Droplist On Raidbosses
- Main town: Giran.
- Special Coins & Tokens
- Special Dual SA Weapons ( Shining Bow Focus/Haste)
- Epic Armor & Jewelry
- Ice Armor
- Promisance Armor
- Wings & Dusk Weapons
- And Much more things.
 



Other & Custom Systems :

- Wedding, Fishing Systems
- 100% Castle Sieges
- Balanced Class
- Buff time: 2 Hours
- All skills working
- Starting lvl 20 ( in Giran Main Town )
 



Enchant Rates :

Safe: +5
Max Armor: +15
Max Weapon: +23
Normal Enchant: 65% Chance
Blessed Enchant: 75% Chance
 


Augment:

High Grade Lifestone
5% Chance
Top Grade Lifestone
10% Chance
Max Augments per char 2 ( 1 active + 1 passive ) <- From lifestones
 


Auto Events:

Events Customs By GM!


Custom NPC:

Armor Shop
Weapon Shop
Misc Shop
Jewelery Shop
Scheme Buffer
Wedding Manager
Protector
Global Gatekeeper
Special Gatekeeper ( For Special Zones )
Augmenter NPC
Soon More....
 

Custom Command System :

.online - you can set from there trade/ chat/ exp gaining.


                                          Web site: http://l2promisance.com

Posted

This guy is tring to make a copy-paste server. The original is - http://l2khaos.com

Take care, he cares only about donations.

By the way :

Items:

-Boss Jewels drop from bosses and donateable
-Blessed enchants drop from bosses and are donatable
-AIOs are donateable and have Do not the same buffs as in-game NPC buffers.

 

pay4win server detected.

Posted

Is it the old promisance server? i think same exactly server(name,features) existed in the 2005-2007 years period.By the way good luck with it,but i think khaos won't leave players for you.

Posted

Is it the old promisance server? i think same exactly server(name,features) existed in the 2005-2007 years period.By the way good luck with it,but i think khaos won't leave players for you.

I am not gonna post here anymore because it's pointless, L2Promisance it's L2Khaos, check and ask around about this to convince yourself. This L2promisance it's made by a spanish child that also played on L2Khaos(old promisance) and this guy remake it on Java, but it's 250x, nothing is the same as before, drops are wrong, spoil is failure, mobs are totally wrong, gmshops with bad texture, champion mobs(java) and many other bugs. 

 

L2Khaos is the old Promisance, and it's recreated by me, Hunt and Sticky. Good luck

Posted

I am not gonna post here anymore because it's pointless, L2Promisance it's L2Khaos, check and ask around about this to convince yourself. This L2promisance it's made by a spanish child that also played on L2Khaos(old promisance) and this guy remake it on Java, but it's 250x, nothing is the same as before, drops are wrong, spoil is failure, mobs are totally wrong, gmshops with bad texture, champion mobs(java) and many other bugs. 

 

L2Khaos is the old Promisance, and it's recreated by me, Hunt and Sticky. Good luck

Thanks for the info,i knew promisance and khaos existed in the past in 2005-2007 years,but i didn't knew you created both of them.Anyway i have to wish good luck in this server too.

Posted

this isn't my server , i joined few days ago , i like the features so that's why i posted , i didn't know they copied L2 Khaos , also didn't know that L2 Khaos exist rofl

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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