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Questions About Skills On Acis


Question

Posted (edited)

1. Can Resistances be set on a flat value? Like instead of 10% you give +10 

2. Is Physical / Magical skill power bonus available? Like +10% on skill power?

3. Is Received Damage reduction available? Like -5% Physical damage taken

4. Is there a value for Magic Critical Damage??

Thats all for now :)

Edited by ElTyto

11 answers to this question

Recommended Posts

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Posted

there's only magic critical rate value, but formula to calculate character's magic critical damage can't exist as static value, am i right? is not about personal stats, but also opponent's vulnerability determine power of your magical hits.

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Posted

there's only magic critical rate value, but formula to calculate character's magic critical damage can't exist as static value, am i right? is not about personal stats, but also opponent's vulnerability determine power of your magical hits.

might be, but hope not:D

  • 0
Posted (edited)

There is no value, else you change the formula then yeah, could happen.

Edited by SweeTs
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Posted

Formula.java? :D

found it :/ dont want to change those cause i will lose track on whats happening probably :D i should just probably add INT cause it gives m crit damage i think

  • 0
Posted (edited)

found it :/ dont want to change those cause i will lose track on whats happening probably :D i should just probably add INT cause it gives m crit damage i think

You can make comment with default value:

// default false
boolean something = true;

or you can make config for that and inside .properties file you can make comment with default value too.

or you can add your server files inside github or any svn to track every your commit.

 

You have 3 ways how to not lose default value and/or know what you have changed from default to custom. Your choice what to do. :-beep- yeah:

Edited by svipben
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Posted

1 - Resistances are already considered as being flat (on a base 100), and it's notably the main issue with resis/vuln calculation atm. Understand than 30+50 = 80% resist, while it shouldn't scale that much (and the maximum not being 99% for obvious immune reason).

 

2 - Didn't get it.

 

3 - you got numerous vuln / prof values, just check Stats.java

 

4 - Formulas.java, hardcoded as none skills can edit it, unlike death whisper type effect :

else if (mcrit)
damage *= 4;
  • 0
Posted

 

1 - Resistances are already considered as being flat (on a base 100), and it's notably the main issue with resis/vuln calculation atm. Understand than 30+50 = 80% resist, while it shouldn't scale that much (and the maximum not being 99% for obvious immune reason).

 

2 - Didn't get it.

 

3 - you got numerous vuln / prof values, just check Stats.java

 

4 - Formulas.java, hardcoded as none skills can edit it, unlike death whisper type effect :

else if (mcrit)
damage *= 4;

 

yeah i saw that, what i wish to make on my project is impossible with my skills atm, i am a scrub in java, if it was coded in c++ i would have a chance but its shitloads of instances and variables loaded so i lose it everytime im trying to understand the code :D i think you can close the topic once i get these answered ( i need to manipulate these so ... )

2. Is Physical / Magical skill power bonus available? Like +10% on skill power?

3. Is Received Damage reduction available? Like -5% Physical damage taken

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