ElTyto Posted October 19, 2015 Posted October 19, 2015 (edited) 1. Can Resistances be set on a flat value? Like instead of 10% you give +10 2. Is Physical / Magical skill power bonus available? Like +10% on skill power? 3. Is Received Damage reduction available? Like -5% Physical damage taken 4. Is there a value for Magic Critical Damage?? Thats all for now :) Edited October 19, 2015 by ElTyto
0 SweeTs Posted October 19, 2015 Posted October 19, 2015 (edited) From memory, yup. Edited October 19, 2015 by SweeTs
0 ElTyto Posted October 19, 2015 Author Posted October 19, 2015 4. Is there a value for Magic Critical Damage?? Really need this guys :/
0 Caparso Posted October 20, 2015 Posted October 20, 2015 there's only magic critical rate value, but formula to calculate character's magic critical damage can't exist as static value, am i right? is not about personal stats, but also opponent's vulnerability determine power of your magical hits.
0 ElTyto Posted October 20, 2015 Author Posted October 20, 2015 there's only magic critical rate value, but formula to calculate character's magic critical damage can't exist as static value, am i right? is not about personal stats, but also opponent's vulnerability determine power of your magical hits. might be, but hope not:D
0 SweeTs Posted October 20, 2015 Posted October 20, 2015 (edited) There is no value, else you change the formula then yeah, could happen. Edited October 20, 2015 by SweeTs
0 SweeTs Posted October 20, 2015 Posted October 20, 2015 (edited) Formula.java?:D Edited October 20, 2015 by SweeTs
0 ElTyto Posted October 20, 2015 Author Posted October 20, 2015 Formula.java? :D found it :/ dont want to change those cause i will lose track on whats happening probably :D i should just probably add INT cause it gives m crit damage i think
0 svipben Posted October 20, 2015 Posted October 20, 2015 (edited) found it :/ dont want to change those cause i will lose track on whats happening probably :D i should just probably add INT cause it gives m crit damage i think You can make comment with default value: // default false boolean something = true; or you can make config for that and inside .properties file you can make comment with default value too. or you can add your server files inside github or any svn to track every your commit. You have 3 ways how to not lose default value and/or know what you have changed from default to custom. Your choice what to do. :-beep- yeah: Edited October 20, 2015 by svipben
0 Tryskell Posted October 20, 2015 Posted October 20, 2015 1 - Resistances are already considered as being flat (on a base 100), and it's notably the main issue with resis/vuln calculation atm. Understand than 30+50 = 80% resist, while it shouldn't scale that much (and the maximum not being 99% for obvious immune reason). 2 - Didn't get it. 3 - you got numerous vuln / prof values, just check Stats.java 4 - Formulas.java, hardcoded as none skills can edit it, unlike death whisper type effect : else if (mcrit) damage *= 4;
0 ElTyto Posted October 20, 2015 Author Posted October 20, 2015 1 - Resistances are already considered as being flat (on a base 100), and it's notably the main issue with resis/vuln calculation atm. Understand than 30+50 = 80% resist, while it shouldn't scale that much (and the maximum not being 99% for obvious immune reason). 2 - Didn't get it. 3 - you got numerous vuln / prof values, just check Stats.java 4 - Formulas.java, hardcoded as none skills can edit it, unlike death whisper type effect : else if (mcrit) damage *= 4; yeah i saw that, what i wish to make on my project is impossible with my skills atm, i am a scrub in java, if it was coded in c++ i would have a chance but its shitloads of instances and variables loaded so i lose it everytime im trying to understand the code :D i think you can close the topic once i get these answered ( i need to manipulate these so ... ) 2. Is Physical / Magical skill power bonus available? Like +10% on skill power? 3. Is Received Damage reduction available? Like -5% Physical damage taken
Question
ElTyto
1. Can Resistances be set on a flat value? Like instead of 10% you give +10
2. Is Physical / Magical skill power bonus available? Like +10% on skill power?
3. Is Received Damage reduction available? Like -5% Physical damage taken
4. Is there a value for Magic Critical Damage??
Thats all for now :)
Edited by ElTyto11 answers to this question
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