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Drops Of Mob Configuration


NaelsonMT

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NPC's which have drops have them listed in drop groups.

 

- Each drop group has a chance to be selected as the one that drops.

- Each item within the drop group also has an associated chance of dropping.

 

So in your example:

{[scrl_of_ench_am_s];1;1;0.047}};54.1847}}

 

{[iTEM-NAME];MIN-QTY;MAX-QTY;ITEM-DROP-CHANCE-WITHIN-GROUP}};GROUP-SELECTION-CHANCE}}

 

There are three rules i follow:

- All items within a group must have a total of 100% chance.

- Group selection chances may be less (but never more) than 100%.

- The total chance for all drop groups does not need to balance / add up to 100%.

 

Note: (In my personal experience and without criticizing anyone else's work)

Every "public" drop editor i have ever used does NOT handle drop chance correctly.

Each tool simply multiples the drop chance for all items in a group by some value.

This does absolutely nothing as it preserves the ratio for all item drops within a group.

 

I recommend instead of messing with drop chance, simply increase the quantity of items that are dropped.

Remember that if you do this blindly any NPC that drops big things (like whole A grade) will start dropping multiple of those big items.

To me that's bad but your server may be different.

Either way make sure to decide which items specifically should have their quantities multiplied.

Edited by tk422
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NPC's which have drops have them listed in drop groups.
 
- Each drop group has a chance to be selected as the one that drops.
- Each item within the drop group also has an associated chance of dropping.
 
So in your example:
{[scrl_of_ench_am_s];1;1;0.047}};54.1847}}
 
{[iTEM-NAME];MIN-QTY;MAX-QTY;ITEM-DROP-CHANCE-WITHIN-GROUP}};GROUP-SELECTION-CHANCE}}
 
There are three rules i follow:
- All items within a group must have a total of 100% chance.
- Group selection chances may be less (but never more) than 100%.
- The total chance for all drop groups does not need to balance / add up to 100%.
 
Note: (In my personal experience and without criticizing anyone else's work)
Every "public" drop editor i have ever used does NOT handle drop chance correctly.
Each tool simply multiples the drop chance for all items in a group by some value.
This does absolutely nothing as it preserves the ratio for all item drops within a group.
 
I recommend instead of messing with drop chance, simply increase the quantity of items that are dropped.
Remember that if you do this blindly any NPC that drops big things (like whole A grade) will start dropping multiple of those big items.
To me that's bad but your server may be different.
Either way make sure to decide which items specifically should have their quantities multiplied.

 

I did not understand much

Solved this way  {[scrl_of_ench_am_s];1;1;100}};70}}

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1 = min quantity

1 = max quantity

100 = chance for it to drop within the group

70 = chance for the group to drop.

 

Check it with bigger tables and u ll understand, the explanation above is perfect.

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