Jump to content

Recommended Posts

Posted (edited)


var MP, Shot: TL2Item;

buff: TL2Buff;

function buffCheck: Boolean;

begin

if (not User.Buffs.ByID(1062, buff) or (buff.endtime<300000)) then begin //1062 wich buff id checking

Result:=true;

Delay(1000);

Engine.BypassToServer('_bbshome'); //buffer alt and b

Delay(1000);

Engine.BypassToServer('02');

Delay(1000);

Engine.BypassToServer('0b');

Delay(1000);

Engine.BypassToServer('0c');

Delay(1000);

Engine.BypassToServer('018');

Delay(1000);

Engine.BypassToServer('018');

Delay(1000);

end;

Result:=false;

end;

 

function BuyMP:boolean;

begin

if not Inventory.User.ByID(728, MP) or (MP.count<10) then begin //728 mp id ,10 or less then buy MP so probably change it for your count

result:=true;

Delay(1000);

Engine.BypassToServer('_bbshome'); // alt and b codes to buy mp

Delay(1000);

Engine.BypassToServer('02');

Delay(1000);

Engine.BypassToServer('0c');

Delay(1000);

Engine.BypassToServer('01f');

Delay(1000);

Engine.NpcExchange(728, 2); //728 mp id, 2 is count how many buy it

delay(1000);

end;

result:=false;

end;

 

function BuyShot:boolean;

begin

if not Inventory.User.ByID(1463, Shot) or (Shot.count<900) then begin //1463 is d grade shot id, change for your shot id, 900 or less then buy shots

result:=true;

Delay(1000);

Engine.BypassToServer('_bbshome'); //alt and b to shots

Delay(1000);

Engine.BypassToServer('02');

Delay(1000);

Engine.BypassToServer('0c');

Delay(1000);

Engine.BypassToServer('020');

Delay(1000);

Engine.NpcExchange(1463, 50); //1463 id, 50 is count wich buy

delay(1000);

end;

result:=false;

end;

 

 

function deadCheck: Boolean;

begin

Result := false;

if User.Dead then begin

Result := true;

Print('Dead. Pressing to village.');

Delay(1000);

Engine.FaceControl(0,false);

Engine.GoHome;

Delay(10000);

end;

end;

 

begin

while true do begin

delay(150);

//town coordinates range //buff id wich check //shot id //mp id

if user.inrange(-83064, 150600, -3104, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin

Print('Teleport.');

delay(1000);

Engine.BypassToServer('_bbshome'); //alt and b where teleport

delay(1000);

Engine.BypassToServer('02');

delay(1000);

Engine.BypassToServer('0a');

delay(1000);

Engine.BypassToServer('031');

delay(1000);

Engine.BypassToServer('0a');

Delay(10000);

end;

 

if user.inrange(-41555, 210012, -5064, 300) then begin //coordinates after teleport

Print('Moving');

Engine.MoveTo(-41608, 210904, -5064); //path to spot

Engine.MoveTo(-41752, 210984, -5064);

Engine.MoveTo(-42696, 210984, -5064);

Print('ON!');

Delay(500);

Engine.FaceControl(0, true); //turn on bot

while not deadCheck do delay(1000); //while not dead, do nothing and wait.

end;

end;

end.

after dead checking buff, shots, mp

 

HERE JUST EXAMPLE

 

Edited by adr.bot

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock