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var MP, Shot: TL2Item;

buff: TL2Buff;

function buffCheck: Boolean;

begin

if (not User.Buffs.ByID(1062, buff) or (buff.endtime<300000)) then begin //1062 wich buff id checking

Result:=true;

Delay(1000);

Engine.BypassToServer('_bbshome'); //buffer alt and b

Delay(1000);

Engine.BypassToServer('02');

Delay(1000);

Engine.BypassToServer('0b');

Delay(1000);

Engine.BypassToServer('0c');

Delay(1000);

Engine.BypassToServer('018');

Delay(1000);

Engine.BypassToServer('018');

Delay(1000);

end;

Result:=false;

end;

 

function BuyMP:boolean;

begin

if not Inventory.User.ByID(728, MP) or (MP.count<10) then begin //728 mp id ,10 or less then buy MP so probably change it for your count

result:=true;

Delay(1000);

Engine.BypassToServer('_bbshome'); // alt and b codes to buy mp

Delay(1000);

Engine.BypassToServer('02');

Delay(1000);

Engine.BypassToServer('0c');

Delay(1000);

Engine.BypassToServer('01f');

Delay(1000);

Engine.NpcExchange(728, 2); //728 mp id, 2 is count how many buy it

delay(1000);

end;

result:=false;

end;

 

function BuyShot:boolean;

begin

if not Inventory.User.ByID(1463, Shot) or (Shot.count<900) then begin //1463 is d grade shot id, change for your shot id, 900 or less then buy shots

result:=true;

Delay(1000);

Engine.BypassToServer('_bbshome'); //alt and b to shots

Delay(1000);

Engine.BypassToServer('02');

Delay(1000);

Engine.BypassToServer('0c');

Delay(1000);

Engine.BypassToServer('020');

Delay(1000);

Engine.NpcExchange(1463, 50); //1463 id, 50 is count wich buy

delay(1000);

end;

result:=false;

end;

 

 

function deadCheck: Boolean;

begin

Result := false;

if User.Dead then begin

Result := true;

Print('Dead. Pressing to village.');

Delay(1000);

Engine.FaceControl(0,false);

Engine.GoHome;

Delay(10000);

end;

end;

 

begin

while true do begin

delay(150);

//town coordinates range //buff id wich check //shot id //mp id

if user.inrange(-83064, 150600, -3104, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin

Print('Teleport.');

delay(1000);

Engine.BypassToServer('_bbshome'); //alt and b where teleport

delay(1000);

Engine.BypassToServer('02');

delay(1000);

Engine.BypassToServer('0a');

delay(1000);

Engine.BypassToServer('031');

delay(1000);

Engine.BypassToServer('0a');

Delay(10000);

end;

 

if user.inrange(-41555, 210012, -5064, 300) then begin //coordinates after teleport

Print('Moving');

Engine.MoveTo(-41608, 210904, -5064); //path to spot

Engine.MoveTo(-41752, 210984, -5064);

Engine.MoveTo(-42696, 210984, -5064);

Print('ON!');

Delay(500);

Engine.FaceControl(0, true); //turn on bot

while not deadCheck do delay(1000); //while not dead, do nothing and wait.

end;

end;

end.

after dead checking buff, shots, mp

 

HERE JUST EXAMPLE

 

Edited by adr.bot

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Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
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