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Posted (edited)
L2 Play Hard - Lineage 2 High Five.
 
Launch date: 14 November, 2015 
Server time: GMT -5
Rates: Exp: 15x / Sp: 15x / Adena: 35x
Auto loot - Automatic pick up (except raid's drops)
Subclass & Noblesse: Retail quest
 
 
Server Economy
 
Equipments [C], , [A], on sale for adena and [s80] to [s84] by craft and drop.
Buffs
 
 
AIO buff system
 
Buff slots: 24 + 4 slots (Divine Inspiration)
Buff time: 1 hour.
 
 
Enchant's information
 
Safe: +3
Max Weapon Enchant: +16
Max Armor Enchant: +16
Max Jewels Enchant: +16
 
 
Olympiads
 
New periods on each 30 days.
Allows to register only 1 character by computer.
Protections
 
All Injection Protections
DDoS protection
 
 

The L2 Play Hard was developed aiming at the best gameplay and balance, coming as close as possible to the official server.
Our moderate rates allows the player evolve in a pleasant way game, making the fun and relaxed game.
Our team consists of experienced developers and extensive knowledge about Lineage II.
We wait for you on the opening day!
See you!!!.
 
 
 
Edited by l2ph
Posted (edited)

up

 

8. NEW! Bumping rules: You are allowed to BUMP (Bring up your topic/post) your topic only 24 hours after your last post.

You have just to press the following button:

er9y0l.jpg

 

VIPs & Donators can bump 3 topics per day. 

Members can bump 1 topic per day.

 

Note : All BUMP posts (any words like "bump", "up", etc.) are not allowed anymore and they will be DELETED(To avoid post hunting through this kind of topics). We will warn you & remove your bump replies except if they're referring on updates of your server.

If you continue bumping you might get punished by locking/junking your thread.

 

 

 

Use this button yon bring up your post next time (just a friendly advice :) ).

 

Good luck with your server!

Edited by Solomun
Posted

Man can you please change the "Informations" to "Information" on your site? The word information doesnt have plurar.

 

Good luck with your server, the website is awesome.

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  • Posts

    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
    • Elaborate on that? How would that work
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