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Posted (edited)

I noticed that in the devtool of L2H5 characters can perform Knock Back/Down action BUT it's not used ingame (yet )

 

I would like to know HOW i can make a skill that Knocks back the Target of the caster.

 

with my little mind i thought it would be easy like Aggression ( that forces the enemy player to use /attack )

But i could not figure out how ANY of the ingame "Actions" are connected to the Clients character animations.

 

For example how the Pick up action : http://prntscr.com/8b2nin is connecter or "Calls" this animation  : http://prntscr.com/8b2oza

 

So, Any information on this matter is welcome   ::)

 

Thanks in advance.

Edited by SillverShadow
Posted

I noticed that in the devtool of L2H5 characters can perform Knock Back/Down action BUT it's not used ingame (yet )

 

I would like to know HOW i can make a skill that Knocks back the Target of the caster.

 

with my little mind i thought it would be easy like Aggression ( that forces the enemy player to use /attack )

But i could not figure out how ANY of the ingame "Actions" are connected to the Clients character animations.

 

For example how the Pick up action : http://prntscr.com/8b2nin is connecter or "Calls" this animation  : http://prntscr.com/8b2oza

 

So, Any information on this matter is welcome   ::)

 

Thanks in advance.

its connected by packet, on client side is done only animations, mb some client/engine side is done too, but idk exactly, so might be that you wont have those special packets that need to be transfered from client to server<>(in both ways) to play it on certain events, like the pick up action.

Posted

is there a way to see the packets that are sent? if i go on GOD and i see the packets i can try to send them in H5 and see if they are there or not right?

Most likely there is no possibility to trigger that animation now and the only way to create it would be to mess with core of the game client.

Posted

thanks for the tip, i found that there are skills that knock you UP ( valakas and antharas tail attack )
so i will probably use that BUT it would be nice to have access or be able to call ALL the animations that exist in the client :(

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