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Respawn Point Inside Core
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All links at http://akumu.ru return 503 and most mega upload dont exist. Any idea if this will get fixed?
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By UnknownSoldier · Posted
You make me laugh... relax man, my clients have been using my package for years and haven't had any problems. Cheers! -
yes travor? I hope you don't delete this LINK, scammer, the proof that you sold it is inside. HASH MD5: F1B3722977A7E3720DC91D56203D4E39 https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file I'm uploading it again because I'm sure you'll delete it. https://www.mediafire.com/file/h51kz9vlbj9tk8a/travor-source.rar/file L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in ext2025-main.zip Modified 2025-07-15 L2Ext.vcproj.DESKTOP-I4LDE28.Mariano.user in travor-source.rar Modified 2026-03-09 Explain this to the community, you damn scammer! YOUR PC IS: DESKTOP-I4LDE28 VERIFY: HASH CRC32 in two files. GG. <?xml version="1.0" encoding="windows-1250"?> <VisualStudioUserFile ProjectType="Visual C++" Version="8,00" ShowAllFiles="false" > <Configurations> <Configuration Name="Debug|Win32" > <DebugSettings Command="$(TargetPath)" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> <Configuration Name="Debug|x64" > <DebugSettings Command="" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> <Configuration Name="Release|Win32" > <DebugSettings Command="$(TargetPath)" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> <Configuration Name="Release|x64" > <DebugSettings Command="" WorkingDirectory="" CommandArguments="" Attach="false" DebuggerType="3" Remote="1" RemoteMachine="DESKTOP-I4LDE28" RemoteCommand="" HttpUrl="" PDBPath="" SQLDebugging="" Environment="" EnvironmentMerge="true" DebuggerFlavor="" MPIRunCommand="" MPIRunArguments="" MPIRunWorkingDirectory="" ApplicationCommand="" ApplicationArguments="" ShimCommand="" MPIAcceptMode="" MPIAcceptFilter="" /> </Configuration> </Configurations> </VisualStudioUserFile> I HOPE YOU GET BANNED FROM THE FORUM, YOU'RE A SCAMMER AND A LIAR.
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By UnknownSoldier · Posted
Here we go again to teach! The source code he mentions (backdoor) is from the leaked Travor files. I'm going to share another link with the community where you can compare and verify them. Source Travor files: https://www.mediafire.com/file/rma1p98juce3ust/travor-source.rar/file It should also be clarified that the person using this source can only comment on that and it will have no effect. Regards! -
By guarnieri2008 · Posted
very good job in displaying them
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Topics

Question
tiguz
Hello, I have a custom zone inside goddar area, so I want to make it have its own respawn points, because if I change Goddard town spawns in zone.xml all areas of goddar teritory will have the same respawn inside this custom zone, which wont work obviously.
So i tought of a better way that worked out for my zone without messing with zone.xml.
I added these lines inside MapRegionTable.java:
And now when a player dies and press tovillage or use return inside my zone they are located to my respawn. BUT I managed to add only 1 location as u can see. I need 3 and all my attempts failed to add 2 more =)
Can you give me any directions how to add +2 respawn points and make all 3 random using that same code?
Thank you in advance!
Edited by tiguz3 answers to this question
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