Jump to content

Recommended Posts

Posted (edited)

Riot's plan to make mages even more overpowered than they already are

This post just shows that riot's balance team is full of silver morons who are extremely biased towards AP/ADC and made AP items more cost effective and stronger (because AP items werent the best already)

Riot should just admit that they want to make mages the most overpowered role in the game by buffing their items and itemization paths (because it wasnt already the best build routes already so making it more overpowered makes sense). I have never seen any balance team in a game so biased towards making two roles outclass every other. In the past 5 seasons majority of changes have been set towards making those two roles overpowered one at a time. ADC's had their fun so it's time to make mages overpowered as fuck again right?

 

Let's go over why these changes are retarded

 

hat - already the highest AP item in the game, why does it give even more AP now? So mages can dominate early, mid and late game? Tanks who go cinderhulk in lane have to sacrifice a summoner to go smite, and cinderhulk doesnt even have good base stats but why do mages get a % AP amplification with great base stats? what about a AD amplification item? Zhonyas/Echo -20 AP = -40 ap total, void = +10 ap so you lose 30 flat ap while you gain over 50 in a full build assuming you have about 1000 AP

 

large rod - might as well make bf sword 1200 too

 

wota - lets make no counterplay sustain mages (like vlad) even stronger than they already are and the ability to heal a ton of hp instantly

 

void - only change that isnt gamebreaking

 

liandries - this change literally fucks your brain because of how bad and stupid this is. liandries is designed to be a ANTI TANK ITEM which had LOW AP but did % HP DAMAGE. that random 30 AP out of nowhere makes it beyond broken since it will now be a item to kill tanks AND squishies while making you tankier. compare it to Abyssal, Abyssal is made to kill squishies by reducing their MR and giving you decent AP. now we have this item. it gives high AP, lowers resistance of squishy champs, AND you get to shit on tanks. overpowered mages = happier player base right?

 

rylais - 35% isnt enough for long ranged moves right? 40% should be a bit better

 

nashors - this item still sucks and will likely never be good

 

roa - looks like ap bruisers that built this item for tankiness and a bit of damage gets no love. fuck melees right riot since this item seems to cater towards ranged mages only now

 

echo - now people who go echo+lich bane will have +18% speed and be faster than everybody else while having over 1000 AP and killing everybody

 

hourglass - at least a good change reducing it's ridiculously high AP

 

archangels - indirectly buffs very strong champions who consider this a core item. ryze and cassio are weak picks now right? we should really buff their core items

 

probably the only decent balance change so far this season

Edited by le memer master
Posted

 toplaners dominating the whole map since season1 and they still do. adc was super strong on season2 and now its still ok. riot changes the meta all the time. you can't go against the river, you take it's flow

Posted (edited)

Unless you 're a salmon.

 

And no.

It's ok changing the meta.It's not ok abusing this to create overpowered roles that doesn't allow any form of counter play.

Remember a guy named Victor?Prepare to be anally raped.

 

EDIT:Browsing the LoL forums,one can get melanoma.The level of ignorance on some comments,makes bronze look like challenger.The fun fact is that the RIOT staffers reply to them.But they choose not to reply on comments with rational,explanatory criticism,since it doesn't promote the lame ideas of the "balancing team".

Edited by Eagle_Eye
Posted

To be fair, Viktor is quite ok now. The only thing saving his ass 50% of the time is his W, which compensates a bit the lack of mobility and the HUGE mobility of the rest of the midlaners.

The rest is just bullshit. Insane damage & mobility rewards + new champs with the same kit...

Posted

yes and 'strong early game' champs like garen or whatever has no chance against 'weak early game' ranged like vayne

But Vayne rocks your socks if played properly and ofc farmed well. -.-

Posted

To be fair, Viktor is quite ok now. The only thing saving his ass 50% of the time is his W, which compensates a bit the lack of mobility and the HUGE mobility of the rest of the midlaners.

The rest is just bullshit. Insane damage & mobility rewards + new champs with the same kit...

:dat:  :dat:  :dat:  +1000000000  :y u no?:  :y u no?:  :y u no?:

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Update M54: Global HP/MP/CP consumable handling expanded beyond combat-only usage. Offensive mage idle recovery with learned skill Battle Heal. Spellhowler/Storm Screamer prioritizes Hurricane, using Vampiric Claw mostly below 90% HP. Major structural refactor initialized: Added category/class organization such as Archer, Dagger, Tank, Mage, Healer, Support and Specialized class files. Further structural cleanup. Extracted combat memory/state and more class-policy logic from the main controller. Added global stuck/inactivity watchdog for bots blocked by terrain/geodata. Added unreachable dropped ground-item timeout/temporary blacklist. Reworked Necromancer/Soultaker PvP: Dominator level 78+ maintains learned Arcane Power toggle on. Overlord/Dominator level 44+ maintains learned Soul Guard toggle automatically. Stability/scalability update: Bot controller ticks staggered instead of all starting in the same phase: Same 350 ms update rate retained Reduces simultaneous AI workload bursts. Removed the old manual aggressive-monster EVT_AGGRESSION bridge. Phantoms now use native Lucera setActive() behavior so monsters aggro them naturally. Reduced unnecessary NPC scans and native AI event pressure. Added saved-bot equipment overrides using a separate database table:         lucera_autobots_items Existing lucera_autobots remains the main saved-bot identity/state table. Equipment rows are linked to saved bots through bot_id. Added optional convenience view to show bot name together with equipment overrides:         lucera_autobots_items_view Added editable equipment slots in columns: Weapon Shield Helmet Chest Legs Gloves Boots Necklace Left/Right Earrings Left/Right Rings Equipment override values: 0 = use normal class/level profile item -1 = force slot empty >0 = equip that Item ID Custom equipment works only for saved database bots. Default class/level equipment profiles remain unchanged. Supports custom equipment from No Grade to S Grade, regardless of the bot's current level. Added validation for invalid item IDs and incompatible equipment slots. Added handling for: Two-handed weapons vs shields Full-body armor vs separate leggings Added all-grade Soulshots and Spiritshots to bot inventory/replenishment so custom lower-grade weapons still use the correct shots. Mage profiles that already use Blessed Spiritshots keep that behavior with all relevant grades available. First save the bot normally so it exists in table:         lucera_autobots Then open:         lucera_autobots_items Find the row with the same bot_id and edit only the equipment slots you want. Example: weapon_id = 6608 shield_id = -1 helmet_id = 0 chest_id = 0 legs_id = 0 gloves_id = 0 boots_id = 0 This means: weapon_id 6608 → custom weapon shield_id -1 → no shield all 0 values → keep normal default profile equipment After editing the DB, despawn and respawn the saved bot so M54 reloads its equipment overrides. Do not edit bot_id. Use it only to identify which saved bot the equipment row belongs to.   DOWNLOAD
    • It will be multi client so it will detect the client from the files and adapt the packets and asset loading. I am aiming for C4 and H5 after IL
    • this is just to simplify your life, time, and can be done for free by yourself just watch some tutorials, in case you don't wanna waste time check it out!   https://l2getwork.art   https://l2getwork.art/showcase.html  
    • Good job! Any chance for it to be downgradeable or at least compatible with older chronicles?
    • Fermata now runs in a web browser too. Try it here: https://web.fermata.gg/    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..