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Posted

public void doAttack(final L2Character target)

{

 

}

 

 

i want in L2PcInstance  to make a code when doAttack happens

the problem is that im not sure how to get  target attacker.

 

Example if Player 1 attack Player 2      how to get Player 2 attacker? (which is player 1)

 

target.getActingPlayer() ?

12 answers to this question

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  • 0
Posted (edited)

Example if Player 1 attack Player 2      how to get Player 2 attacker? (which is player 1)

Say what? Player 2 attacker? Explain it again heh :D

 

I don't get the question.

 

You mean, how the player 2 can get the target of player 1 who is the attacker?

 

If that's the case, then.. Well, by default when someone attacks you, you get his target, but anyway. Something like this.

        final L2PcInstance targetPlayer = (L2PcInstance) getActingPlayer().getTarget();
        if (targetPlayer != null)
            targetPlayer.setTarget(getActingPlayer());
Edited by SweeTs
  • 0
Posted (edited)

The instance itself, "this". You don't need this keyword until you make instanceof checks.

 

So, getActingPlayer() or simply if you're on L2PcInstance, the method you want to use will refer directly to that instance.

 

Example : get attacker karma => getKarma(), and target.getKarma() for the target.

 

Also, getActingPlayer() will return the L2PcInstance attached (case of summon it will return the summoner) or null if not found. So assure to != null. This method can be used on L2Object level.

Edited by Tryskell
  • 0
Posted (edited)

Something like

        if (target.getPet() != null)
            target.getPet().getAI().setIntention(CtrlIntention.ATTACK, _actor);
Edited by SweeTs
  • 0
Posted

 

Something like

        if (target.getPet() != null)
            target.getPet().getAI().setIntention(CtrlIntention.ATTACK, _actor);

Thanks it doesnt give error when i attack

but the wolf (pet) doesnt attack the attacker ...

you sure that _actor refer to the attacker object?

Cause maybe actor refer to the owner so wolf cant attack owner..

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