I would appreciate if someone would help me out with a little scripting. I would like that mobs drop only Adena and the custom items, the IDs don't really matter for the moment, I will be able to edit those myself, just make space for few of them.
Here's the file, I think it's somewhere around ln 197. My idea was to make an if around the chance, like if the itemid != adenaid || itemid != smthelse, then the chance for anything else to drop is 0%, not sure if that would work, just trying to contribute as much info as I can. If you have a better solution, much thanks from me!
Drops are stored into .xml's so clearing with SQL query won't work.
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Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Alguém que saiba trabalhar com Engine.dll e Core.dll? Tenho hwid no servidor o código adaptado, mas não tenho parte do cliente, pois meu cliente é c4.. Alguém que faça esse tipo de serviço
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RHDS
Hello,
I would appreciate if someone would help me out with a little scripting. I would like that mobs drop only Adena and the custom items, the IDs don't really matter for the moment, I will be able to edit those myself, just make space for few of them.
Here's the file, I think it's somewhere around ln 197. My idea was to make an if around the chance, like if the itemid != adenaid || itemid != smthelse, then the chance for anything else to drop is 0%, not sure if that would work, just trying to contribute as much info as I can. If you have a better solution, much thanks from me!
Drops are stored into .xml's so clearing with SQL query won't work.
https://mega.nz/#!DJNliL4T!i_2DL5QIaxYivQBBOUWbkte_OygOQHPuOfRtkynQzmg
Edited by RHDS10 answers to this question
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