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Credits to FBIAgent from l2jserver.com and to me for some changes...

Go to java/net/sf/l2j/gameserver/datatables and make a new file called NpcBufferSkillIdsTable.java

add this code

 

package net.sf.l2j.gameserver.datatables;

 

import java.sql.Connection;

import java.sql.PreparedStatement;

import java.sql.ResultSet;

import java.util.Map;

 

import javolution.util.FastMap;

 

import net.sf.l2j.L2DatabaseFactory;

 

public class NpcBufferSkillIdsTable

{

private static NpcBufferSkillIdsTable _instance = null;

 

private Map<Integer, NpcBufferSkills> _buffers = new FastMap<Integer, NpcBufferSkills>();

 

private NpcBufferSkillIdsTable()

{

Connection con = null;

int skillCount = 0;

 

try

{

con = L2DatabaseFactory.getInstance().getConnection();

 

PreparedStatement statement = con.prepareStatement("SELECT npc_id`,`skill_id`,`skill_level`,`skill_fee_id`,`skill_fee_amount` FROM `npc_buffer_skill_ids` ORDER BY `npc_id` ASC");

ResultSet rset = statement.executeQuery();

 

int lastNpcId = 0;

NpcBufferSkills skills = null;

 

while (rset.next())

{

int npcId = rset.getInt("npc_id");

int skillId = rset.getInt("skill_id");

int skillLevel = rset.getInt("skill_level");

int skillFeeId = rset.getInt("skill_fee_id");

int skillFeeAmount = rset.getInt("skill_fee_amount");

 

if (npcId != lastNpcId)

{

if (lastNpcId != 0)

_buffers.put(lastNpcId, skills);

 

skills = new NpcBufferSkills(npcId);

skills.addSkill(skillId, skillLevel, skillFeeId, skillFeeAmount);

}

else

skills.addSkill(skillId, skillLevel, skillFeeId, skillFeeAmount);

 

lastNpcId = npcId;

skillCount++;

}

 

_buffers.put(lastNpcId, skills);

rset.close();

statement.close();

}

catch (Exception e)

{

System.out.println("NpcBufferSkillIdsTable: Error reading npc_buffer_skill_ids table: " + e);

}

finally

{

try{con.close();}catch(Exception e){}

}

 

System.out.println("NpcBufferSkillIdsTable: Loaded " + _buffers.size() + " buffers and " + skillCount + " skills.");

}

 

public static NpcBufferSkillIdsTable getInstance()

{

if (_instance == null)

_instance = new NpcBufferSkillIdsTable();

return _instance;

}

 

public int[] getSkillInfo(int npcId, int skillId)

{

NpcBufferSkills skills = _buffers.get(npcId);

 

if (skills == null)

return null;

 

return skills.getSkillInfo(skillId);

}

}

 

Go to java/net/sf/l2j/gameserver/datatables and make a new file called NpcBufferSkills.java

 

package net.sf.l2j.gameserver.datatables;

 

import java.util.Map;

 

import javolution.util.FastMap;

 

public class NpcBufferSkills

{

private int _npcId = 0;

private Map<Integer, Integer> _skillLevels = new FastMap<Integer, Integer>();

private Map<Integer, Integer> _skillFeeIds = new FastMap<Integer, Integer>();

private Map<Integer, Integer> _skillFeeAmounts = new FastMap<Integer, Integer>();

 

public NpcBufferSkills(int npcId)

{

_npcId = npcId;

}

 

public void addSkill(int skillId, int skillLevel, int skillFeeId, int skillFeeAmount)

{

_skillLevels.put(skillId, skillLevel);

_skillFeeIds.put(skillId, skillFeeId);

_skillFeeAmounts.put(skillId, skillFeeAmount);

}

 

public int[] getSkillInfo(int skillId)

{

Integer skillLevel = _skillLevels.get(skillId);

Integer skillFeeId = _skillFeeIds.get(skillId);

Integer skillFeeAmount = _skillFeeAmounts.get(skillId);

 

if (skillLevel == null || skillFeeId == null || skillFeeAmount == null)

return null;

 

return new int[] {skillLevel, skillFeeId, skillFeeAmount};

}

 

public int getNpcId()

{

return _npcId;

}

}

 

Go to java/net/sf/l2j/gameserver/model/actor/instance and make a new file called L2NpcBufferInstance.java

 

package net.sf.l2j.gameserver.model.actor.instance;

 

import java.util.Vector;

import java.util.concurrent.ScheduledFuture;

 

import net.sf.l2j.gameserver.ThreadPoolManager;

import net.sf.l2j.gameserver.cache.HtmCache;

import net.sf.l2j.gameserver.datatables.NpcBufferSkillIdsTable;

import net.sf.l2j.gameserver.datatables.SkillTable;

import net.sf.l2j.gameserver.model.L2Effect;

import net.sf.l2j.gameserver.model.L2ItemInstance;

import net.sf.l2j.gameserver.model.L2Skill;

import net.sf.l2j.gameserver.serverpackets.ActionFailed;

import net.sf.l2j.gameserver.serverpackets.MagicSkillUser;

import net.sf.l2j.gameserver.serverpackets.NpcHtmlMessage;

import net.sf.l2j.gameserver.skills.Formulas;

import net.sf.l2j.gameserver.templates.L2NpcTemplate;

import net.sf.l2j.util.Rnd;

 

/**

* L2NpcBufferInstance

*

* @author FBIagent

*/

public class L2NpcBufferInstance extends L2NpcInstance

{

private class BuffTask implements Runnable

{

private Boolean _buffing = false;

private L2NpcBufferInstance _me = null;

private Vector<L2PcInstance> _playerInstances = new Vector<L2PcInstance>();

private Vector<Integer> _skillIds = new Vector<Integer>();

private Vector<Integer> _skillLevels = new Vector<Integer>();

private ScheduledFuture _task = null;

 

public BuffTask(L2NpcBufferInstance me)

{

_me = me;

_task = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(this, 100, 100);

}

 

public void addBuff(L2PcInstance playerInstance, int skillId, int skillLevel)

{

synchronized (_playerInstances)

{

/* int count = 0;

 

for (L2PcInstance playerInstance2 : _playerInstances)

{

if (playerInstance2 == playerInstance)

count++;

}

 

if (count > 4)

{

playerInstance.sendMessage("The buffer can't imagine more than 5 buffs per player.");

return;

}*/

 

_playerInstances.add(playerInstance);

_skillIds.add(skillId);

_skillLevels.add(skillLevel);

}

}

 

public void run()

{

boolean abort = false;

 

synchronized (_buffing)

{

abort = _buffing;

_buffing = true;

}

 

if (abort)

return;

 

try

{

Thread.sleep(1);

}

catch (InterruptedException ie)

{}

 

int index = -1;

L2PcInstance playerInstance = null;

int skillId = 0;

int skillLevel = 0;

 

synchronized (_playerInstances)

{

index = _skillIds.size() - 1;

 

if (index != -1)

{

index = Rnd.get(_skillIds.size());

playerInstance = _playerInstances.get(index);

skillId = _skillIds.get(index);

skillLevel = _skillLevels.get(index);

}

}

 

if (index == -1)

return;

 

L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel);

 

if (playerInstance != null && skill != null)

{

//if (_me.isInsideRadius(playerInstance.getX(), playerInstance.getY(), skill.getCastRange(), true))

//continue;

 

int skillTime = Formulas.getInstance().calcMAtkSpd(_me, skill, skill.getHitTime());

 

if (skill.isDance())

_me.broadcastPacket(new MagicSkillUser(_me, _me, skillId, skillLevel, skillTime, 0));

else

_me.broadcastPacket(new MagicSkillUser(_me, playerInstance, skillId, skillLevel, skillTime, 0));

 

long continueTime = System.currentTimeMillis() + skillTime;

 

while (continueTime >= System.currentTimeMillis())

{

try

{

Thread.sleep(1);

}

catch (InterruptedException ie)

{}

}

 

L2Effect[] effects = playerInstance.getAllEffects();

 

if (effects != null)

{

for (L2Effect e : effects)

{

if (e != null && skill != null)

{

if (e.getSkill().getId() == skill.getId())

e.exit();

}

}

}

 

skill.getEffects(playerInstance, playerInstance);

}

else

System.out.println("NpcBuffer warning(" + getNpcId() + " at " + getX() + ", " + getY() + ", " + getZ() + "): Skill or Player null!");

 

synchronized (_playerInstances)

{

_playerInstances.remove(index);

_skillIds.remove(index);

_skillLevels.remove(index);

}

 

synchronized (_buffing)

{

_buffing = false;

}

}

 

protected void stopTask()

{

if (_task != null)

{

_task.cancel(true);

_task = null;

}

}

}

 

private BuffTask _buffTaskInstance = null;

 

public L2NpcBufferInstance(int objectId, L2NpcTemplate template)

{

super(objectId, template);

_buffTaskInstance = new BuffTask(this);

}

 

@Override

public void showChatWindow(L2PcInstance playerInstance, int val)

{

if (playerInstance == null)

return;

 

String htmFile = "data/html/mods/NpcBuffer.htm";

String htmContent = HtmCache.getInstance().getHtm(htmFile);

 

if (htmContent != null)

    {

    NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(getObjectId());

 

npcHtmlMessage.setHtml(htmContent);

    npcHtmlMessage.replace("%objectId%", String.valueOf(getObjectId()));

    playerInstance.sendPacket(npcHtmlMessage);

    }

 

playerInstance.sendPacket(new ActionFailed());

}

 

@Override

public void deleteMe()

{

_buffTaskInstance.stopTask();

_buffTaskInstance = null;

super.deleteMe();

}

 

@Override

    public void onBypassFeedback(L2PcInstance playerInstance, String command)

    {

    if (playerInstance == null)

    return;

 

    int npcId = getNpcId();

 

    if (command.startsWith("npc_buffer_buff"))

        {

    String[] params = command.split(" ");

      int skillId = Integer.parseInt(params[1]);

      int[] skillInfos = NpcBufferSkillIdsTable.getInstance().getSkillInfo(npcId, skillId);

     

      if (skillInfos == null)

      {

      System.out.println("NpcBuffer warning(" + npcId + " at " + getX() + ", " + getY() + ", " + getZ() + "): Player " + playerInstance.getName() + " tried to use skill(" + skillId + ") not assigned to npc buffer!");

      return;

      }

 

    int skillLevel = skillInfos[0];

    int skillFeeId = skillInfos[1];

    int skillFeeAmount = skillInfos[2];

 

    if (skillFeeId != 0) // take some item?

    {

    if (skillFeeAmount == 0)

    {

    System.out.println("NpcBuffer warning(" + npcId + " at " + getX() + ", " + getY() + ", " + getZ() + "): Fee amount of skill(" + skillId + ") fee id(" + skillFeeId + ") is 0!");

    return;

    }

           

    L2ItemInstance itemInstance = playerInstance.getInventory().getItemByItemId(skillFeeId);

 

    if (itemInstance == null || (!itemInstance.isStackable() && playerInstance.getInventory().getInventoryItemCount(skillFeeId, -1) < skillFeeAmount))

    {

    playerInstance.sendMessage("You do not have enought items!");

    return;

    }

 

    if (itemInstance.isStackable())

    {

    if (!playerInstance.destroyItemByItemId("Npc Buffer", skillFeeId, skillFeeAmount, playerInstance.getTarget(), true))

    {

    playerInstance.sendMessage("You do not have enought items!");

    return;

    }

    }

    else

    {

    for (int i=0;i<skillFeeAmount;i++)

    playerInstance.destroyItemByItemId("Npc Buffer", skillFeeId, 1, playerInstance.getTarget(), true);

    }

    }

L2Skill skill;

skill = SkillTable.getInstance().getInfo(skillId, skillLevel);

skill.getEffects(playerInstance, playerInstance);

        }

 

    showChatWindow(playerInstance, 0);

    }

}

 

 

Go to java/net/sf/l2j/gameserver and open file GameServer.java

 

Add the fallowing lines:

 

import net.sf.l2j.gameserver.datatables.NobleSkillTable;

+import net.sf.l2j.gameserver.datatables.NpcBufferSkillIdsTable;

import net.sf.l2j.gameserver.datatables.NpcTable;

 

HeroSkillTable.getInstance();

+ NpcBufferSkillIdsTable.getInstance();

 

        //Call to load caches

 

Run the SQL files into your database, add the NpcBuffer.Htm file into data\html\mods and voila...You got a java buffer with no posible bugs.

 

I personally prefer core buffer much more than python buffers. Python buffer can stuck if something goes wrong with a player doing a quest and you need a restart...with core buffer it wont happen ever :D

 

 

http://rapidshare.com/files/147162181/Core_Buffer.rar.html

 

  • 4 weeks later...
  • 2 months later...
  • 1 month later...
Posted

nothing. core buffer uses java scripts more than a buffer with jscript

 

Made it because my python scripts used to lock up...Nothing python-based worked. So I decided to make a core buffer because this one can't lock up in any way...

Posted

This buffer is totally bugged.If 2 players get buffs from the same buffer,the buffer gets confused and changes html's between players.

Posted

This buffer is totally bugged.If 2 players get buffs from the same buffer,the buffer gets confused and changes html's between players.

 

OMG! Yes this is true.... ;D

 

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