Jump to content

Recommended Posts

Posted

I have an opinion and i express it anytime i want.

Couldn't care less if you feel offended or me being rude.

What are you gonna do?Post more creative pictures from your sexual fantasies?Or even realities.

 

Back on topic:Ye server will be empty-full of sph bots just like the last time.Nice server with much action once a week for 4 hours.

if this will be empty, wich server will be not? if you know other one than tell me pls cuz l2 its only game that i like, without it i better play tetris?

Posted

if this will be empty, wich server will be not? if you know other one than tell me pls cuz l2 its only game that i like, without it i better play tetris?

You will enjoy playing with MANY real people for 1 maybe 1 1/2 weeks.Then you 'll seeSPH bots everywhere you go.Personally 3 of my friends had 12+ SPH bots at the same time each(highest was 21).The only action you 'll get will be during TW/sieges/epics.To answer to your question every server gets emptied after 2 weeks max.It doesn't matter if it's low or mid rate,IL or H5.2 days ago i went for a coffee and heard a group talking about L2 on the nearby table,couldn't help myself to overhear.To get to the point,i knew them in game but not in real life till now.The L2 community is REALLY small and reason is that it's an outdated game especially when you focus on private ones,botting has no impact at all on improving the situation(it actually makes it worse) though it fills the pockets of some people,buying them the cigarettes of the day and a beer or two.

If you want something that is not empty and has life expectancy,try something formal and not the usual garbage they are serving you each month with a different name or a relaunch.

If you 're afraid of trying something knew,then you 're afraid of change.That's a problem that only you can solve.

 

PS: Tetris online has more online each minute than any L2 private you probably ever logged on to.  :troll:

Posted

PS: Tetris online has more online each minute than any L2 private you probably ever logged on to.  :troll:

 

Agar.io have more ppl too :happyforever:

Posted

You will enjoy playing with MANY real people for 1 maybe 1 1/2 weeks.Then you 'll seeSPH bots everywhere you go.Personally 3 of my friends had 12+ SPH bots at the same time each(highest was 21).The only action you 'll get will be during TW/sieges/epics.To answer to your question every server gets emptied after 2 weeks max.It doesn't matter if it's low or mid rate,IL or H5.2 days ago i went for a coffee and heard a group talking about L2 on the nearby table,couldn't help myself to overhear.To get to the point,i knew them in game but not in real life till now.The L2 community is REALLY small and reason is that it's an outdated game especially when you focus on private ones,botting has no impact at all on improving the situation(it actually makes it worse) though it fills the pockets of some people,buying them the cigarettes of the day and a beer or two.

If you want something that is not empty and has life expectancy,try something formal and not the usual garbage they are serving you each month with a different name or a relaunch.

If you 're afraid of trying something knew,then you 're afraid of change.That's a problem that only you can solve.

 

PS: Tetris online has more online each minute than any L2 private you probably ever logged on to.  :troll:

thx for you anwer:D while I was reading it I came to the conclusion that everything you said its just like it really is for sure, they just rename it everytime but nothing changes

Posted (edited)

Finally! 've been waiting for this ! 10 times better than tales and all other sh1t files. Best mass pvp's and sieges. Thank god Redemption is finally opening,my favourite server :)

IG name : Slingshot

Edited by Rasslabucha
Posted

Finally! 've been waiting for this ! 10 times better than tales and all other sh1t files. Best mass pvp's and sieges. Thank god Redemption is finally opening,my favourite server :)

IG name : Slingshot

yo son u exchanged the forums. for  the preview reward u have to post ur nick on server forum

Posted

This server looks cool, i hear a lot of good players and clans are coming to join which is sweet, more competitive pvp :D.I really like the every week sieges, is an nice ideea to keep players entertained, also the 2 weeks oly period and +6 max enchant in oly is also exciting.It seems balanced overall, and i`m looking foward to start playing it with my friends .See you there!

Posted

Well, well, it was just an epic server, new hope does not disappoint, Russian players are waiting for the opening !!! And what were your opening event !! I hope to be an old GM, and we still will not get bored on the server!

 

Posted

Great Server , many great clans joining and forming cps not like any other mid rates where everyone running solo just make pt for 7rb and thats all , pvp zones at epics , shop only till s-grade, i join for shure!!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
  • Topics

×
×
  • Create New...