Jump to content

Recommended Posts

Posted

I have an opinion and i express it anytime i want.

Couldn't care less if you feel offended or me being rude.

What are you gonna do?Post more creative pictures from your sexual fantasies?Or even realities.

 

Back on topic:Ye server will be empty-full of sph bots just like the last time.Nice server with much action once a week for 4 hours.

if this will be empty, wich server will be not? if you know other one than tell me pls cuz l2 its only game that i like, without it i better play tetris?

Posted

if this will be empty, wich server will be not? if you know other one than tell me pls cuz l2 its only game that i like, without it i better play tetris?

You will enjoy playing with MANY real people for 1 maybe 1 1/2 weeks.Then you 'll seeSPH bots everywhere you go.Personally 3 of my friends had 12+ SPH bots at the same time each(highest was 21).The only action you 'll get will be during TW/sieges/epics.To answer to your question every server gets emptied after 2 weeks max.It doesn't matter if it's low or mid rate,IL or H5.2 days ago i went for a coffee and heard a group talking about L2 on the nearby table,couldn't help myself to overhear.To get to the point,i knew them in game but not in real life till now.The L2 community is REALLY small and reason is that it's an outdated game especially when you focus on private ones,botting has no impact at all on improving the situation(it actually makes it worse) though it fills the pockets of some people,buying them the cigarettes of the day and a beer or two.

If you want something that is not empty and has life expectancy,try something formal and not the usual garbage they are serving you each month with a different name or a relaunch.

If you 're afraid of trying something knew,then you 're afraid of change.That's a problem that only you can solve.

 

PS: Tetris online has more online each minute than any L2 private you probably ever logged on to.  :troll:

Posted

PS: Tetris online has more online each minute than any L2 private you probably ever logged on to.  :troll:

 

Agar.io have more ppl too :happyforever:

Posted

You will enjoy playing with MANY real people for 1 maybe 1 1/2 weeks.Then you 'll seeSPH bots everywhere you go.Personally 3 of my friends had 12+ SPH bots at the same time each(highest was 21).The only action you 'll get will be during TW/sieges/epics.To answer to your question every server gets emptied after 2 weeks max.It doesn't matter if it's low or mid rate,IL or H5.2 days ago i went for a coffee and heard a group talking about L2 on the nearby table,couldn't help myself to overhear.To get to the point,i knew them in game but not in real life till now.The L2 community is REALLY small and reason is that it's an outdated game especially when you focus on private ones,botting has no impact at all on improving the situation(it actually makes it worse) though it fills the pockets of some people,buying them the cigarettes of the day and a beer or two.

If you want something that is not empty and has life expectancy,try something formal and not the usual garbage they are serving you each month with a different name or a relaunch.

If you 're afraid of trying something knew,then you 're afraid of change.That's a problem that only you can solve.

 

PS: Tetris online has more online each minute than any L2 private you probably ever logged on to.  :troll:

thx for you anwer:D while I was reading it I came to the conclusion that everything you said its just like it really is for sure, they just rename it everytime but nothing changes

Posted (edited)

Finally! 've been waiting for this ! 10 times better than tales and all other sh1t files. Best mass pvp's and sieges. Thank god Redemption is finally opening,my favourite server :)

IG name : Slingshot

Edited by Rasslabucha
Posted

Finally! 've been waiting for this ! 10 times better than tales and all other sh1t files. Best mass pvp's and sieges. Thank god Redemption is finally opening,my favourite server :)

IG name : Slingshot

yo son u exchanged the forums. for  the preview reward u have to post ur nick on server forum

Posted

yo son u exchanged the forums. for  the preview reward u have to post ur nick on server forum

:troll:  :troll:  :troll:  :troll:

Posted

This server looks cool, i hear a lot of good players and clans are coming to join which is sweet, more competitive pvp :D.I really like the every week sieges, is an nice ideea to keep players entertained, also the 2 weeks oly period and +6 max enchant in oly is also exciting.It seems balanced overall, and i`m looking foward to start playing it with my friends .See you there!

Posted

Well, well, it was just an epic server, new hope does not disappoint, Russian players are waiting for the opening !!! And what were your opening event !! I hope to be an old GM, and we still will not get bored on the server!

 

Posted

Great Server , many great clans joining and forming cps not like any other mid rates where everyone running solo just make pt for 7rb and thats all , pvp zones at epics , shop only till s-grade, i join for shure!!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • ⚡ Weekend Stock Refresh! Fast order fulfillment is active. Get Gemini Pro Advanced + Google One cloud storage activated on your own personal email within minutes.
    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..