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Posted (edited)

Ok now its fine but look, in this part: if (KeyCode = $7B) then begin i think this $7B is the key for stop script no? So i changed to $69 and dont work, script dont stop, i think this $69 is key 9 true?

Edited by Adri555
Posted

Ok now its fine but look, in this part: if (KeyCode = $7B) then begin i think this $7B is the key for stop script no? So i changed to $69 and dont work, script dont stop, i think this $69 is key 9 true?

http://delphi.about.com/od/objectpascalide/l/blvkc.htm

its numpad 9

Posted

 

Yes i know, but still dont work, holy fuck i dont want imagine if i want make script for autofarm ...

function keybd_event(bVk,bScan:byte;dwFlags,dwExtraInfo: integer): integer;  stdcall; external 'user32.dll';
function SetCursorPos(x, y : integer): boolean; stdcall; external 'user32.dll';
function mouse_event(dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll';

procedure SuspendScript;
var keycode,i:integer;
 begin
while true do begin
delay(150);
Engine.WaitAction([lakey], KeyCode, i);
  if (KeyCode = $69) then begin
  script.Suspend;
  end;
  end;
end;

procedure pressKey(hexCode: BYTE);
begin
  keybd_event(hexCode, 45, 1, 0 );
  delay(200);
end;

procedure mouseClick(x, y, _delay : integer); 
begin
SetCursorPos(x, y);
mouse_event($0002, 0, 0, 0, 0);
delay(_delay);
mouse_event($0004, 0, 0, 0, 0);
end;

procedure augments;
var obj: TL2Effect;
begin
while 
(SkillList.ByID(3124, obj)) or
(SkillList.ByID(3259, obj)) do delay(3000);
end;

begin
while Engine.Status = lsOnline do begin
delay(100);
mouseClick(515,891,400);	///mouse click
SetCursorPos(504, 886);		///mouse move
delay(500);
augments;			///and check procedure augments for skill detect
end;
end.

I tryed 3000000000 changes and never

Posted

Yes i know, but still dont work, holy fuck i dont want imagine if i want make script for autofarm ...

function keybd_event(bVk,bScan:byte;dwFlags,dwExtraInfo: integer): integer;  stdcall; external 'user32.dll';
function SetCursorPos(x, y : integer): boolean; stdcall; external 'user32.dll';
function mouse_event(dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll';

procedure SuspendScript;
var keycode,i:integer;
 begin
while true do begin
delay(150);
Engine.WaitAction([lakey], KeyCode, i);
  if (KeyCode = $69) then begin
  script.Suspend;
  end;
  end;
end;

procedure pressKey(hexCode: BYTE);
begin
  keybd_event(hexCode, 45, 1, 0 );
  delay(200);
end;

procedure mouseClick(x, y, _delay : integer); 
begin
SetCursorPos(x, y);
mouse_event($0002, 0, 0, 0, 0);
delay(_delay);
mouse_event($0004, 0, 0, 0, 0);
end;

procedure augments;
var obj: TL2Effect;
begin
while 
(SkillList.ByID(3124, obj)) or
(SkillList.ByID(3259, obj)) do delay(3000);
end;

begin
while Engine.Status = lsOnline do begin
delay(100);
mouseClick(515,891,400);	///mouse click
SetCursorPos(504, 886);		///mouse move
delay(500);
augments;			///and check procedure augments for skill detect
end;
end.

I tryed 3000000000 changes and never

 

 

 

put var keycode,i:integer;

also this not work becouse you dont "link" to run that procedure, you need add last step in to procedure example

 

 

procedure AugmentScriptMain;
begin
while Engine.Status = lsOnline do begin
delay(100);
mouseClick(403,726,400);	///mouse click
SetCursorPos(133, 339);		///mouse move
pressKey($62);			///press key 2
pressKey($65);			///press key 5 for add gemstone count
delay(500);
augments;			///and check procedure augments for skill detect
end;
end;

and then in last link run that augment script and that suspend scripts example

begin
Script.NewThread(@SuspendScript);
Script.NewThread(@AugmentScriptMain);
end.
Posted (edited)

Ye man sorry but me english is limited and im not good in scripts xd

 

I understand i need add this you code

begin
Script.NewThread(@SuspendScript);
Script.NewThread(@AugmentScriptMain);
end.

But where? Cause this full script we end in end.

And maybe we need add: SuspendScript; in procedure AugmentScriptMain; like this or something:

procedure AugmentScriptMain;
begin
while Engine.Status = lsOnline do begin
delay(100);
mouseClick(403,726,400);	///mouse click
SetCursorPos(133, 339);		///mouse move
pressKey($62);			///press key 2
pressKey($65);			///press key 5 for add gemstone count
delay(500);
augments;			///and check procedure augments for skill detect
SuspendScript;
end;
end;

For call this suspendscript action? I tryed but still dont work and script do nothing.

Thanks for patience adr.bot with noob newbies xD

Edited by Adri555
Posted (edited)

Ye man sorry but me english is limited and im not good in scripts xd

 

I understand i need add this you code

begin
Script.NewThread(@SuspendScript);
Script.NewThread(@AugmentScriptMain);
end.

But where? Cause this full script we end in end.

And maybe we need add: SuspendScript; in procedure AugmentScriptMain; like this or something:

procedure AugmentScriptMain;
begin
while Engine.Status = lsOnline do begin
delay(100);
mouseClick(403,726,400);	///mouse click
SetCursorPos(133, 339);		///mouse move
pressKey($62);			///press key 2
pressKey($65);			///press key 5 for add gemstone count
delay(500);
augments;			///and check procedure augments for skill detect
SuspendScript;
end;
end;

For call this suspendscript action? I tryed but still dont work and script do nothing.

Thanks for patience adr.bot with noob newbies xD

function keybd_event(bVk,bScan:byte;dwFlags,dwExtraInfo: integer): integer;  stdcall; external 'user32.dll';
function SetCursorPos(x, y : integer): boolean; stdcall; external 'user32.dll';
function mouse_event(dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll';

procedure pressKey(hexCode: BYTE);
begin
  keybd_event(hexCode, 45, 1, 0 );
  delay(200);
end;

procedure mouseClick(x, y, _delay : integer); 
begin
SetCursorPos(x, y);
mouse_event($0002, 0, 0, 0, 0);
delay(_delay);
mouse_event($0004, 0, 0, 0, 0);
end;

procedure augments;
var obj: TL2Effect;
begin
while 
(SkillList.ByID(3124, obj)) or
(SkillList.ByID(3259, obj)) do delay(3000);
end;

procedure SuspendScript;
var keycode,i:integer;
 begin
while true do begin
delay(150);
Engine.WaitAction([lakey], KeyCode, i);
  if (KeyCode = $69) then begin
  script.Suspend;
  end;
  end;
end;

procedure AugmentScriptMain;
begin
while Engine.Status = lsOnline do begin
delay(100);
mouseClick(403,726,400);	///mouse click
SetCursorPos(133, 339);		///mouse move
pressKey($62);			///press key 2
pressKey($65);			///press key 5 for add gemstone count
delay(500);
augments;			///and check procedure augments for skill detect
end;
end;
{its like run both procedures at same time, its like merge scripts i dont know how better explain xd
hope you understand what i whant to say xd}
begin
Script.NewThread(@SuspendScript);
Script.NewThread(@AugmentScriptMain);
end.

its example how it looks like, i dont know how better explain xd

Edited by adr.bot
Posted (edited)

YE no problem, you explain good just im noob and dont understand xd

______

 

Any scripter can share argument script with this script for stop that with key? If is for free better, but maybe we can negociate a small price

Edited by Adri555
Posted (edited)

What script is better this:

 

 

An example should look like, i think be shorter way to detect skills but i know only this xd
i think with this example be easier understand :D gl hf

function keybd_event(bVk,bScan:byte;dwFlags,dwExtraInfo: integer): integer;  stdcall; external 'user32.dll';
function SetCursorPos(x, y : integer): boolean; stdcall; external 'user32.dll';
function mouse_event(dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll';

procedure pressKey(hexCode: BYTE);
begin
  keybd_event(hexCode, 45, 1, 0 );
  delay(200);
end;

procedure mouseClick(x, y, _delay : integer); 
begin
SetCursorPos(x, y);
mouse_event($0002, 0, 0, 0, 0);
delay(_delay);
mouse_event($0004, 0, 0, 0, 0);
end;

procedure augments;
var obj: TL2Effect;
begin
while 
(SkillList.ByID(3124, obj)) or
(SkillList.ByID(3259, obj)) do delay(3000);
end;

begin
while Engine.Status = lsOnline do begin
delay(100);
mouseClick(403,726,400);	///mouse click
SetCursorPos(133, 339);		///mouse move
pressKey($62);			///press key 2
pressKey($65);			///press key 5 for add gemstone count
delay(500);
augments;			///and check procedure augments for skill detect
end;
end.

 

Or this: (Problem i think this second script is hard as fuck for edit xD)

var 
L2Skill: TL2Skill; 
skill1: TL2Skill; 
skill2: TL2Skill; 
skill3: TL2Skill; 
skill4: TL2Skill; 
NovObj: TL2Skill; 
NovEngine: TL2Control; 
buff: TL2Buff; function keybd_event (bVk, bScan: byte; dwFlags, dwExtraInfo: integer): integer ; stdcall; external 'user32.dll'; function SetCursorPos (x, y: integer): boolean; stdcall; external 'user32.dll'; function mouse_event (dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll'; function GetSkill (const Control: String; const ID: Cardinal): TL2Skill; begin NovEngine: = GetControl (control); if Assigned (NovEngine) and NovEngine.GetSkillList.ByID (ID, NovObj) then Result : = NovObj; delay (10000) end; procedure pressKey (hexCode: BYTE); begin   keybd_event (hexCode, 45, 1, 0);   delay (200); end; procedure mouseClick (x, y, _delay: integer); begin   SetCursorPos (x, y);   mouse_event ($ 2, 0, 0, 0, 0);   delay (_delay);   mouse_event ($ 4, 0, 0, 0, 0); end; procedure mouseDown (x, y, _delay: integer ); begin   SetCursorPos (x, y);   mouse_event ($ 2, 0, 0, 0, 0);   // delay (_delay);   // mouse_event ($ 4, 0, 0, 0, 0); end; procedure mouseUp ( x, y, _delay: integer); begin   SetCursorPos (x, y);   // mouse_event ($ 2, 0, 0, 0, 0);   // delay (_delay);   mouse_event ($ 4, 0, 0, 0, 0 ); end; // coordinate of the higher edge of the box augmentation \\ \\ 486 144 // coordinate of the higher edge of the box cancel \\ \\ 485 413 // coordinate of the higher edge of the box inventory \\ 203 \\ 1072 // active REFRESH 3199 // Reflect active 3204 // virgin 3158 // active PvP Mait 3134 // Passive Reflect 3259 // active refresh2 3202 // weight limit 3251 // Passive pvp Mait 3243 begin delay (10,000); while 1 <> 2 do begin if (not SkillList.ByID (3243, skill1)) then begin // remove augment      mouseDown (884, 1010, 1000); // click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      delay (300);      mouseUp (486, 700, 1000); // Fluff drag the window aukmenta cancellation and release      delay (300);      mouseClick (445, 829, 200); // Confirm cancellation augment (augment cancel confirmation button)      delay (3000); // Waiting for the augmentation      mouseClick (445, 829, 200); // Push for the next augmentation (after HP pulled out)      delay (300); // insert the new augment      mouseDown (884, 1010, 1000); // click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      delay (300);      mouseUp (446, 390, 1000); // Aukmenta drag the window and release      delay (300);      mouseDown (1156 897 1000); // click on the LAN      delay (300);      mouseUp (526, 392, 1000); // Aukmenta drag the window and release      delay (300);      mouseDown (1197, 897, 1000); // click on gemston      delay (300);      mouseUp (485, 432, 1000); // Aukmenta drag the window and release      delay (300);      mouseClick (440, 562, 200); // Confirm augment      delay (4300); // Waiting for the augmentation      mouseClick (440, 562, 200); // Push for the next augmentation      delay (100);      end; if (SkillList.ByID (3243, skill2)) then begin PlaySound (exepath + '\ sounds \' + 'dc' + '.wav', False); delay ( 5000); end; end; end.     

Not sure what script try use

Edited by CristianPascual
Posted

What script is better this:

 

 

Or this: (Problem i think this second script is hard as fuck for edit xD)

var 
L2Skill: TL2Skill; 
skill1: TL2Skill; 
skill2: TL2Skill; 
skill3: TL2Skill; 
skill4: TL2Skill; 
NovObj: TL2Skill; 
NovEngine: TL2Control; 
buff: TL2Buff; function keybd_event (bVk, bScan: byte; dwFlags, dwExtraInfo: integer): integer ; stdcall; external 'user32.dll'; function SetCursorPos (x, y: integer): boolean; stdcall; external 'user32.dll'; function mouse_event (dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll'; function GetSkill (const Control: String; const ID: Cardinal): TL2Skill; begin NovEngine: = GetControl (control); if Assigned (NovEngine) and NovEngine.GetSkillList.ByID (ID, NovObj) then Result : = NovObj; delay (10000) end; procedure pressKey (hexCode: BYTE); begin   keybd_event (hexCode, 45, 1, 0);   delay (200); end; procedure mouseClick (x, y, _delay: integer); begin   SetCursorPos (x, y);   mouse_event ($ 2, 0, 0, 0, 0);   delay (_delay);   mouse_event ($ 4, 0, 0, 0, 0); end; procedure mouseDown (x, y, _delay: integer ); begin   SetCursorPos (x, y);   mouse_event ($ 2, 0, 0, 0, 0);   // delay (_delay);   // mouse_event ($ 4, 0, 0, 0, 0); end; procedure mouseUp ( x, y, _delay: integer); begin   SetCursorPos (x, y);   // mouse_event ($ 2, 0, 0, 0, 0);   // delay (_delay);   mouse_event ($ 4, 0, 0, 0, 0 ); end; // coordinate of the higher edge of the box augmentation \\ \\ 486 144 // coordinate of the higher edge of the box cancel \\ \\ 485 413 // coordinate of the higher edge of the box inventory \\ 203 \\ 1072 // active REFRESH 3199 // Reflect active 3204 // virgin 3158 // active PvP Mait 3134 // Passive Reflect 3259 // active refresh2 3202 // weight limit 3251 // Passive pvp Mait 3243 begin delay (10,000); while 1 <> 2 do begin if (not SkillList.ByID (3243, skill1)) then begin // remove augment      mouseDown (884, 1010, 1000); // click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      delay (300);      mouseUp (486, 700, 1000); // Fluff drag the window aukmenta cancellation and release      delay (300);      mouseClick (445, 829, 200); // Confirm cancellation augment (augment cancel confirmation button)      delay (3000); // Waiting for the augmentation      mouseClick (445, 829, 200); // Push for the next augmentation (after HP pulled out)      delay (300); // insert the new augment      mouseDown (884, 1010, 1000); // click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      delay (300);      mouseUp (446, 390, 1000); // Aukmenta drag the window and release      delay (300);      mouseDown (1156 897 1000); // click on the LAN      delay (300);      mouseUp (526, 392, 1000); // Aukmenta drag the window and release      delay (300);      mouseDown (1197, 897, 1000); // click on gemston      delay (300);      mouseUp (485, 432, 1000); // Aukmenta drag the window and release      delay (300);      mouseClick (440, 562, 200); // Confirm augment      delay (4300); // Waiting for the augmentation      mouseClick (440, 562, 200); // Push for the next augmentation      delay (100);      end; if (SkillList.ByID (3243, skill2)) then begin PlaySound (exepath + '\ sounds \' + 'dc' + '.wav', False); delay ( 5000); end; end; end.     

Not sure what script try use

i think second is better, second script hard edit? not hard , if that guy who posted that paste script normally not in one line xd

Posted

i think second is better, second script hard edit? not hard , if that guy who posted that paste script normally not in one line xd

 

Ye, is in 1 line all: http://www.maxcheaters.com/topic/195002-adrenaline-scripts-free/ For this i think is really hardxd I will be try, let me gl xd

Posted

Ey bro, script for autobuff-teleport is more easy than this xD

What i need edit, for example i think its only editable this part:

procedure pressKey (hexCode: BYTE); begin   keybd_event (hexCode, 45, 1, 0);   delay (200); end; 
procedure mouseClick (x, y, _delay: integer); begin   SetCursorPos (x, y);   mouse_event ($ 2, 0, 0, 0, 0);   delay (_delay);   mouse_event ($ 4, 0, 0, 0, 0); end; 
procedure mouseDown (x, y, _delay: integer ); begin   SetCursorPos (x, y);   mouse_event ($ 2, 0, 0, 0, 0);   // delay (_delay);   // mouse_event ($ 4, 0, 0, 0, 0); end; 
procedure mouseUp ( x, y, _delay: integer); begin   SetCursorPos (x, y);   // mouse_event ($ 2, 0, 0, 0, 0);   // delay (_delay);   mouse_event ($ 4, 0, 0, 0, 0 ); end; // coordinate of the higher edge of the box augmentation \\ \\ 486 144 // coordinate of the higher edge of the box cancel \\ \\ 485 413 // coordinate of the higher edge of the box inventory \\ 203 \\ 1072 // active REFRESH 3199 // Reflect active 3204 // virgin 3158 // active PvP Mait 3134 // Passive Reflect 3259 // active refresh2 3202 // weight limit 3251 // Passive pvp Mait 3243 begin delay (10,000); while 1 <> 2 do begin if (not SkillList.ByID (3243, skill1)) then begin // remove augment      mouseDown (884, 1010, 1000); // click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      delay (300);      mouseUp (486, 700, 1000); // Fluff drag the window aukmenta cancellation and release      delay (300);      mouseClick (445, 829, 200); // Confirm cancellation augment (augment cancel confirmation button)      delay (3000); // Waiting for the augmentation      mouseClick (445, 829, 200); // Push for the next augmentation (after HP pulled out)      delay (300); // insert the new augment      mouseDown (884, 1010, 1000); // click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      delay (300);      mouseUp (446, 390, 1000); // Aukmenta drag the window and release      delay (300);      mouseDown (1156 897 1000); // click on the LAN      delay (300);      mouseUp (526, 392, 1000); // Aukmenta drag the window and release      delay (300);      mouseDown (1197, 897, 1000); // click on gemston      delay (300);      mouseUp (485, 432, 1000); // Aukmenta drag the window and release      delay (300);      mouseClick (440, 562, 200); // Confirm augment      delay (4300); // Waiting for the augmentation      mouseClick (440, 562, 200); // Push for the next augmentation      delay (100);      end; if (SkillList.ByID (3243, skill2)) then begin PlaySound (exepath + '\ sounds \' + 'dc' + '.wav', False); delay ( 5000); end; end; end.     

We just need edit this SetCursorPos (x, y); yes?

procedure mouseClick (x, y, _delay: integer); begin   SetCursorPos (x, y);
procedure mouseDown (x, y, _delay: integer ); begin   SetCursorPos (x, y);
procedure mouseUp ( x, y, _delay: integer); begin   SetCursorPos (x, y);
Posted

i just added that script not in one line, and fixed all red lines

var 
L2Skill: TL2Skill; 
skill1: TL2Skill; 
skill2: TL2Skill; 
skill3: TL2Skill; 
skill4: TL2Skill; 
NovObj: TL2Skill; 
NovEngine: TL2Control; 
buff: TL2Buff; 

function keybd_event (bVk, bScan: byte; dwFlags, dwExtraInfo: integer): integer ; stdcall; external 'user32.dll'; 
function SetCursorPos (x, y: integer): boolean; stdcall; external 'user32.dll'; 
function mouse_event (dwFlags, dx, dy, dwData: byte; dwExtraInfo: integer): void; stdcall; external 'user32.dll'; 

function GetSkill (const Control: String; const ID: Cardinal): TL2Skill; 
begin 
NovEngine:= GetControl(control); 
if Assigned (NovEngine) and NovEngine.GetSkillList.ByID (ID, NovObj) 
then Result := NovObj; 
delay (10000) 
end; 

procedure pressKey (hexCode: BYTE);
begin   
keybd_event (hexCode, 45, 1, 0);   
delay (200); 
end; 

procedure mouseClick (x, y, _delay: integer); 
begin   
SetCursorPos (x, y);   
mouse_event($2, 0, 0, 0, 0);   
delay (_delay);   
mouse_event($4, 0, 0, 0, 0); 
end; 

procedure mouseDown (x, y, _delay: integer ); 
begin   
SetCursorPos (x, y);   
mouse_event ($2, 0, 0, 0, 0);   
// delay (_delay);   
// mouse_event ($ 4, 0, 0, 0, 0); 
end; 

procedure mouseUp ( x, y, _delay: integer); 
begin   
SetCursorPos (x, y);   
// mouse_event ($ 2, 0, 0, 0, 0);   
// delay (_delay);   
mouse_event ($4, 0, 0, 0, 0 ); 
end; // coordinate of the higher edge of the box augmentation \\ \\ 486 144 // coordinate of the higher edge of the box cancel \\ \\ 485 413 // coordinate of the higher edge of the box inventory \\ 203 \\ 1072 // active REFRESH 3199 // Reflect active 3204 // virgin 3158 // active PvP Mait 3134 // Passive Reflect 3259 // active refresh2 3202 // weight limit 3251 // Passive pvp Mait 3243 

begin 
delay(10000); 
while 1 <> 2 do begin 
if (not SkillList.ByID (3243, skill1)) then begin 
// remove augment      
mouseDown (884, 1010, 1000); 
// click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      
delay (300);      
mouseUp (486, 700, 1000); 
// Fluff drag the window aukmenta cancellation and release      
delay (300);      
mouseClick (445, 829, 200); 
// Confirm cancellation augment (augment cancel confirmation button)      
delay (3000); // Waiting for the augmentation      
mouseClick (445, 829, 200); 
// Push for the next augmentation (after HP pulled out)      
delay (300); 
// insert the new augment      
mouseDown (884, 1010, 1000); 
// click on the feathers (coordinate location puhi. it must necessarily be in the hands of)      
delay (300);      
mouseUp (446, 390, 1000); // Aukmenta drag the window and release      
delay (300);      
mouseDown (1156, 897, 1000); // click on the LAN      
delay (300);      
mouseUp (526, 392, 1000); // Aukmenta drag the window and release      
delay (300);      
mouseDown (1197, 897, 1000); // click on gemston      
delay (300);      
mouseUp (485, 432, 1000); // Aukmenta drag the window and release      
delay (300);      
mouseClick (440, 562, 200); // Confirm augment      
delay (4300); // Waiting for the augmentation      
mouseClick (440, 562, 200); // Push for the next augmentation      
delay (100);      
end; 
if (SkillList.ByID (3243, skill2)) then begin 
PlaySound (exepath + '\ sounds \' + 'dc' + '.wav', False); 
delay ( 5000); 
end; 
end; 
end.   

about what need edit, that procedures MouseClick and etc its same, that procedures use in main body script, so you need edit only main script part example 

mouseDown (1156, 897, 1000); // click on the LAN 

change only coordinates

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    • 🎁 Double the Impact, Half the Cost! from 25/10/2025 until 25/12/2025 Buy or Renew your Donation Panel now and save 50% because supporting others should reward you too. 💡 Use code BLACKFRIDAY at checkout! https://hopzone.eu/store/product/26-donate-panel-v5/   About Donate Panel v5 PAYMENT IN EASY 5 STEPS Login with your character name. Select the donation service (Paypal Stripe Payeer MercadoPago 🆕). Select the amount of payment. Pay. 😎 Automatically recieve the reward ingame (and yes) while he is online! 🤯 PAYMENT METHODS Paypal Stripe accepts credit cards, debit cards, ACH transfers, Apple Pay, Google Pay, Microsoft Pay, and various local payment methods from around the world. Payeer accepts BTC, LTC, ETH, DASH, BCH, USD, EUR, RUB wallets MercadoPago accepts ARS, BRL, CLP, MXN, COP, PEN, UYU. PROTECTION Full SSL website (can be forced by htaccess) XSS Protection just in case. Remove vulnerability headers in htaccess level Session Validation COOKIE, POST, GET global inputs are sanitized SQL Injection protection Query String protetion Prepared statements of PDO driver (no sql injection there) Google Invisible Captcha v3 (NEW) Last but not least security through obscurity SEO & PUBLIC MANAGEMENT SEO Friendly urls (in htaccess level) Google Analytics and GTAG Code ready. Terms of use ready to go Refund policy ready to go Contact All the TERMS text are showing config dynamic item images/text with server's name and more OPTIMIZATION AND SPEED Zip Content (faster load) Memory save (unloading global vars) Using CDN’s for bootstrap Scripts are loaded in footer Images are soft to max 10kb Small and smart organized code style FUNCTIONALITIES Multilanguage (4 languages so far) EN ES NL EL (Easy to add more) Payment methods Paypal, Stripe, Payeer and MercadoPago After payment or cancel the user is redirected back to “Thank you” page. TECHNOLOGIES Bootstrap 5x CSS PHP 5.6+ (for l2off) and PHP 7.4+ (for java) Extensions for php: MySQL (L2Java), pdo_dblib(L2OFF), pdo_sqlsrv(L2OFF), mssql_connect (L2OFF) and PDO Drivers that support MariaDB, MySQL, MsSQL. SYSTEMS Stripe and MercadoPago supports sandbox and live. Detailed and seperated Logs (ERROR, DEVELOPER, INFO, WARNING, PAYMENT) for website and Rest APIs. Detailed Log in database for Payments and services used. Google Analytics (You know when players are in the panel and if they pay) Google Captcha V3 Dynamic Icons to show according your Donate Item ID Multiple servers L2OFF or L2JAVA servers can be added together as server network     BE AWARE: Leaked versions of old v2 panels (year 2018 with bugs) are still out sold by scammers without support or knowledge of the files.
    • I work with Kenrix and he is a  next level coder. Hugely Recommended.
    • Follow our Telegram channel, because exciting events are coming very soon! Halloween, 11.11, and also a giveaway related to 3000 subscribers in our Telegram channel are ahead! What do you think we have prepared? Subscribe to our Telegram channel and stay updated on all the news: https://t.me/accsforyou_shop Active links to SOCNET stores: Digital goods store (Website): Go Telegram store bot: Go – convenient access to the store via Telegram messenger. Telegram Stars purchasing bot: Go – fast and profitable purchase of stars in Telegram. SMM Panel: Go – promotion of your social media accounts. We would like to introduce you to the current list of promotions and special offers for purchasing products and services of our platform: 1. Promo code OCTOBER2025 (8% discount) for purchases in our store (Website, Bot) in October! You can also use a promo code for the first purchase: SOCNET (15% discount) 2. Get $1 to your store balance or a 10–20% discount — just send your username after registering on our website using the following template: "SEND ME BONUS, MY USERNAME IS..." — you need to write it in our forum thread! 3. Get $1 for the first trial launch of the SMM Panel — just open a ticket with the topic “Get Trial Bonus” on our website (Support). 4. Weekly Telegram Stars giveaways in our Telegram channel and in our Stars purchasing bot! News: ➡ Telegram channel: https://t.me/accsforyou_shop ➡ WhatsApp channel: https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord server: https://discord.gg/y9AStFFsrh Contacts & Support: ➡ Telegram: https://t.me/socnet_support ➡ WhatsApp: https://wa.me/79051904467 ➡ Discord: socnet_support ➡ ✉ Email: solomonbog@socnet.store
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