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[Share]Hero Shine on PvP kills


Vago

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Note:

1. This will not give you hero skills or allow you to buy a hero weapon. It will just give you the heroic glow.

2. Tested, working properlly.

3. If you dont know how to add a pack use search...Dont ask here

4. Credits to l2jforum.

 

Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 1901)

+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy)

@@ -488,6 +488,11 @@

 

private boolean _noble = false;

private boolean _hero = false;

+

+ /** Special hero aura values */

+ private int heroConsecutiveKillCount = 0;

+ private boolean isPermaHero = false;

+ private boolean isPVPHero = false;

 

/** The L2FolkInstance corresponding to the last Folk wich one the player talked. */

private L2FolkInstance _lastFolkNpc = null;

@@ -1971,6 +1976,13 @@

public void setPvpKills(int pvpKills)

{

_pvpKills = pvpKills;

+

+ // Set hero aura if pvp kills > 100

+ if (pvpKills > 100)

+ {

+ isPermaHero = true;

+ setHeroAura(true);

+ }

}

 

/**

@@ -4678,6 +4690,14 @@

 

stopRentPet();

stopWaterTask();

+

+ // Remove kill count for special hero aura if total pvp < 100

+ heroConsecutiveKillCount = 0;

+ if (!isPermaHero)

+ {

+ setHeroAura(false);

+ sendPacket(new UserInfo(this));

+ }

return true;

}

 

@@ -4897,6 +4917,13 @@

     {

         // Add karma to attacker and increase its PK counter

         setPvpKills(getPvpKills() + 1);

+       

+        // Increase the kill count for a special hero aura

+        heroConsecutiveKillCount++;

+       

+        // If heroConsecutiveKillCount > 4 (5+ kills) give hero aura

+        if(heroConsecutiveKillCount > 4)

+        setHeroAura(true);

 

         // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter

         sendPacket(new UserInfo(this));

@@ -8715,6 +8742,22 @@

{

return _blockList;

}

+

+ public void reloadPVPHeroAura()

+ {

+ sendPacket(new UserInfo(this));

+ }

+

+ public void setHeroAura (boolean heroAura)

+ {

+ isPVPHero = heroAura;

+ return;

+ }

+

+ public boolean getIsPVPHero()

+ {

+ return isPVPHero;

+ }

 

public void setHero(boolean hero)

{

Index: java/net/sf/l2j/gameserver/serverpackets/UserInfo.java

===================================================================

--- java/net/sf/l2j/gameserver/serverpackets/UserInfo.java (revision 1901)

+++ java/net/sf/l2j/gameserver/serverpackets/UserInfo.java (working copy)

@@ -337,7 +337,7 @@

 

         writeD(_activeChar.getClanCrestLargeId());

         writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I

-        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); //0x01: Hero Aura

+        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); //0x01: Hero Aura

 

         writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode

         writeD(_activeChar.getFishx()); //fishing x

 

I personally modded it to give more than heroic glow...Something like on 5 pvps - hero glow, 10 pvps - +5k HP, 50 pvps - UD effect...and so on...When Ill finish it Ill post that one too

 

 

Also some info in case you dont really know what's there...

 

+ // Set hero aura if pvp kills > 100

+ if (pvpKills > 100)

 

This will give you hero glow on 1st pvp if you got over 100...Like you log in, you got 100 and on the 101th youre hero.

 

 

-------------

 

+        // If heroConsecutiveKillCount > 4 (5+ kills) give hero aura

+        if(heroConsecutiveKillCount > 4)

 

This will give you hero glow on pvp kills ONLY if you have done more than 4 in a row...Once you died, the count is reloaded and your shine is gone. Feel free to change it.

 

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i just read all and i have 1 question what the hell is boolean?

 

btw nice addons u have done... also we can just edit it to make it harder like

 

+      // Set hero aura if pvp kills > 300

+      if (pvpKills > 300) 

 

xD nice work

 

now i just want to know what the ... minds boolean and what happend if i change any of those xD

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First of thanx for the karma ^^

 

Boolean is the type of the function...

Boolean means that the function is true/false.

 

as could be seen here...

 

    private boolean _noble = false;

    private boolean _hero = false;

 

Or here...

 

+   private boolean isPermaHero = false;

+   private boolean isPVPHero = false;

 

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ye...I miss-spelled it in the first post. If you got more than 100 pvp kills and you make the 101th you will get hero glow. There isnt a 5 killing spree needed anymore. Altho if you delog it will dissapear and you must make the 102th kill and so on. Im not really sure about it but as far as there is no code in the EnterWorld, the code should be as I said above.

 

About the skills, no...you get no skills.

 

Yes, after restart you lose your hero glow...If you want it to still be there you can add a code in EnterWorld.java

 

Something like

 

if (activeChar.getPvpKills() > 500)

{

setHeroAura(true);

}

 

 

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at revision (actual one) 2465

the java/net/sf/l2j/gameserver/serverpackets/UserInfo.java  DONT exist !

 

I found only : \java\net\sf\l2j\gameserver\network\serverpackets\UserInfo.java

 

Is the same ?

 

How I can do it ? LoL ?

 

 

EDIT :

 

Here is the Error I got :

 

untitledJYkVKRV.JPG

 

 

I used this Version of your code :

 

Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java  (revision 2465)

+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java  (working copy)

@@ -488,6 +488,11 @@

 

    private boolean _noble = false;

    private boolean _hero = false;

+  /** Special hero aura values */

+  private int heroConsecutiveKillCount = 0;

+  private boolean isPermaHero = false;

+  private boolean isPVPHero = false;

 

    /** The L2FolkInstance corresponding to the last Folk wich one the player talked. */

    private L2FolkInstance _lastFolkNpc = null;

@@ -1971,6 +1976,13 @@

    public void setPvpKills(int pvpKills)

    {

      _pvpKills = pvpKills;

+     

+      // Set hero aura if pvp kills > 100

+      if (pvpKills > 100)

+      {

+        isPermaHero = true;

+        setHeroAura(true);

+      }

    }

 

    /**

@@ -4678,6 +4690,14 @@

 

      stopRentPet();

      stopWaterTask();

+     

+      // Remove kill count for special hero aura if total pvp < 100

+      heroConsecutiveKillCount = 0;

+      if (!isPermaHero)

+      {

+        setHeroAura(false);

+        sendPacket(new UserInfo(this));

+      }

      return true;

    }

 

@@ -4897,6 +4917,13 @@

    {

        // Add karma to attacker and increase its PK counter

        setPvpKills(getPvpKills() + 1);

+     

+        // Increase the kill count for a special hero aura

+        heroConsecutiveKillCount++;

+     

+        // If heroConsecutiveKillCount > 4 (5+ kills) give hero aura

+        if(heroConsecutiveKillCount > 4)

+          setHeroAura(true);

 

        // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter

        sendPacket(new UserInfo(this));

@@ -8715,6 +8742,22 @@

    {

      return _blockList;

    }

+  public void reloadPVPHeroAura()

+  {

+      sendPacket(new UserInfo(this));

+  }

+  public void setHeroAura (boolean heroAura)

+  {

+      isPVPHero = heroAura;

+      return;

+  }

+  public boolean getIsPVPHero()

+  {

+      return isPVPHero;

+  }

 

    public void setHero(boolean hero)

    {

Index: java/net/sf/l2j/gameserver/serverpackets/UserInfo.java

===================================================================

--- java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java  (revision 2465)

+++ java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java  (working copy)

@@ -337,7 +337,7 @@

 

        writeD(_activeChar.getClanCrestLargeId());

        writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I

-        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); //0x01: Hero Aura

+        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); //0x01: Hero Aura

 

        writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode

        writeD(_activeChar.getFishx()); //fishing x

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