Jump to content

Recommended Posts

Posted

Note:

1. This will not give you hero skills or allow you to buy a hero weapon. It will just give you the heroic glow.

2. Tested, working properlly.

3. If you dont know how to add a pack use search...Dont ask here

4. Credits to l2jforum.

 

Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 1901)

+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy)

@@ -488,6 +488,11 @@

 

private boolean _noble = false;

private boolean _hero = false;

+

+ /** Special hero aura values */

+ private int heroConsecutiveKillCount = 0;

+ private boolean isPermaHero = false;

+ private boolean isPVPHero = false;

 

/** The L2FolkInstance corresponding to the last Folk wich one the player talked. */

private L2FolkInstance _lastFolkNpc = null;

@@ -1971,6 +1976,13 @@

public void setPvpKills(int pvpKills)

{

_pvpKills = pvpKills;

+

+ // Set hero aura if pvp kills > 100

+ if (pvpKills > 100)

+ {

+ isPermaHero = true;

+ setHeroAura(true);

+ }

}

 

/**

@@ -4678,6 +4690,14 @@

 

stopRentPet();

stopWaterTask();

+

+ // Remove kill count for special hero aura if total pvp < 100

+ heroConsecutiveKillCount = 0;

+ if (!isPermaHero)

+ {

+ setHeroAura(false);

+ sendPacket(new UserInfo(this));

+ }

return true;

}

 

@@ -4897,6 +4917,13 @@

     {

         // Add karma to attacker and increase its PK counter

         setPvpKills(getPvpKills() + 1);

+       

+        // Increase the kill count for a special hero aura

+        heroConsecutiveKillCount++;

+       

+        // If heroConsecutiveKillCount > 4 (5+ kills) give hero aura

+        if(heroConsecutiveKillCount > 4)

+        setHeroAura(true);

 

         // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter

         sendPacket(new UserInfo(this));

@@ -8715,6 +8742,22 @@

{

return _blockList;

}

+

+ public void reloadPVPHeroAura()

+ {

+ sendPacket(new UserInfo(this));

+ }

+

+ public void setHeroAura (boolean heroAura)

+ {

+ isPVPHero = heroAura;

+ return;

+ }

+

+ public boolean getIsPVPHero()

+ {

+ return isPVPHero;

+ }

 

public void setHero(boolean hero)

{

Index: java/net/sf/l2j/gameserver/serverpackets/UserInfo.java

===================================================================

--- java/net/sf/l2j/gameserver/serverpackets/UserInfo.java (revision 1901)

+++ java/net/sf/l2j/gameserver/serverpackets/UserInfo.java (working copy)

@@ -337,7 +337,7 @@

 

         writeD(_activeChar.getClanCrestLargeId());

         writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I

-        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); //0x01: Hero Aura

+        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); //0x01: Hero Aura

 

         writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode

         writeD(_activeChar.getFishx()); //fishing x

 

I personally modded it to give more than heroic glow...Something like on 5 pvps - hero glow, 10 pvps - +5k HP, 50 pvps - UD effect...and so on...When Ill finish it Ill post that one too

 

 

Also some info in case you dont really know what's there...

 

+ // Set hero aura if pvp kills > 100

+ if (pvpKills > 100)

 

This will give you hero glow on 1st pvp if you got over 100...Like you log in, you got 100 and on the 101th youre hero.

 

 

-------------

 

+        // If heroConsecutiveKillCount > 4 (5+ kills) give hero aura

+        if(heroConsecutiveKillCount > 4)

 

This will give you hero glow on pvp kills ONLY if you have done more than 4 in a row...Once you died, the count is reloaded and your shine is gone. Feel free to change it.

 

Posted

i just read all and i have 1 question what the hell is boolean?

 

btw nice addons u have done... also we can just edit it to make it harder like

 

+      // Set hero aura if pvp kills > 300

+      if (pvpKills > 300) 

 

xD nice work

 

now i just want to know what the ... minds boolean and what happend if i change any of those xD

Posted

First of thanx for the karma ^^

 

Boolean is the type of the function...

Boolean means that the function is true/false.

 

as could be seen here...

 

    private boolean _noble = false;

    private boolean _hero = false;

 

Or here...

 

+   private boolean isPermaHero = false;

+   private boolean isPVPHero = false;

 

Posted

ye...I miss-spelled it in the first post. If you got more than 100 pvp kills and you make the 101th you will get hero glow. There isnt a 5 killing spree needed anymore. Altho if you delog it will dissapear and you must make the 102th kill and so on. Im not really sure about it but as far as there is no code in the EnterWorld, the code should be as I said above.

 

About the skills, no...you get no skills.

 

Yes, after restart you lose your hero glow...If you want it to still be there you can add a code in EnterWorld.java

 

Something like

 

if (activeChar.getPvpKills() > 500)

{

setHeroAura(true);

}

 

 

Posted

at revision (actual one) 2465

the java/net/sf/l2j/gameserver/serverpackets/UserInfo.java  DONT exist !

 

I found only : \java\net\sf\l2j\gameserver\network\serverpackets\UserInfo.java

 

Is the same ?

 

How I can do it ? LoL ?

 

 

EDIT :

 

Here is the Error I got :

 

untitledJYkVKRV.JPG

 

 

I used this Version of your code :

 

Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java  (revision 2465)

+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java  (working copy)

@@ -488,6 +488,11 @@

 

    private boolean _noble = false;

    private boolean _hero = false;

+  /** Special hero aura values */

+  private int heroConsecutiveKillCount = 0;

+  private boolean isPermaHero = false;

+  private boolean isPVPHero = false;

 

    /** The L2FolkInstance corresponding to the last Folk wich one the player talked. */

    private L2FolkInstance _lastFolkNpc = null;

@@ -1971,6 +1976,13 @@

    public void setPvpKills(int pvpKills)

    {

      _pvpKills = pvpKills;

+     

+      // Set hero aura if pvp kills > 100

+      if (pvpKills > 100)

+      {

+        isPermaHero = true;

+        setHeroAura(true);

+      }

    }

 

    /**

@@ -4678,6 +4690,14 @@

 

      stopRentPet();

      stopWaterTask();

+     

+      // Remove kill count for special hero aura if total pvp < 100

+      heroConsecutiveKillCount = 0;

+      if (!isPermaHero)

+      {

+        setHeroAura(false);

+        sendPacket(new UserInfo(this));

+      }

      return true;

    }

 

@@ -4897,6 +4917,13 @@

    {

        // Add karma to attacker and increase its PK counter

        setPvpKills(getPvpKills() + 1);

+     

+        // Increase the kill count for a special hero aura

+        heroConsecutiveKillCount++;

+     

+        // If heroConsecutiveKillCount > 4 (5+ kills) give hero aura

+        if(heroConsecutiveKillCount > 4)

+          setHeroAura(true);

 

        // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter

        sendPacket(new UserInfo(this));

@@ -8715,6 +8742,22 @@

    {

      return _blockList;

    }

+  public void reloadPVPHeroAura()

+  {

+      sendPacket(new UserInfo(this));

+  }

+  public void setHeroAura (boolean heroAura)

+  {

+      isPVPHero = heroAura;

+      return;

+  }

+  public boolean getIsPVPHero()

+  {

+      return isPVPHero;

+  }

 

    public void setHero(boolean hero)

    {

Index: java/net/sf/l2j/gameserver/serverpackets/UserInfo.java

===================================================================

--- java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java  (revision 2465)

+++ java/net/sf/l2j/gameserver/network/serverpackets/UserInfo.java  (working copy)

@@ -337,7 +337,7 @@

 

        writeD(_activeChar.getClanCrestLargeId());

        writeC(_activeChar.isNoble() ? 1 : 0); //0x01: symbol on char menu ctrl+I

-        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA)) ? 1 : 0); //0x01: Hero Aura

+        writeC((_activeChar.isHero() || (_activeChar.isGM() && Config.GM_HERO_AURA) || _activeChar.getIsPVPHero()) ? 1 : 0); //0x01: Hero Aura

 

        writeC(_activeChar.isFishing() ? 1 : 0); //Fishing Mode

        writeD(_activeChar.getFishx()); //fishing x

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • LINEAGE2.SK Summer Season is Comming! GRAND OPENING - 14.08.2026 at 20:00 GMT+1  OBT - 07.08.2025 at 20:00 GMT+1   Website :https://lineage2.sk Discord : https://discord.gg/gj7AC5juGP       Server Features and Rates Xp – 20x Sp – 20x Adena – 10x Drop – 15x Spoil - 15x  Epic Raid Boss  - 1x Regular RB - 5x  Quest - 5x Fame - 2x Epaulette - 15x Manor - 15x     Special Features Somik Interface Limited AutoFarm Vote System Champions System Achievement System And more in information below     Enchant Settings  Safe Enchant: +3  Max Enchant: +16 Enchant Chance: 63%  Attribute Stone Chance: 50%  Attribute Crystal Chance: 30%     NPC Buffer all buffs, songs, dances including 3rd prof + resists Buff Slots: 24 (+4) / 12 Buff Duration: 2 Hours     Epic Bosses & Respawns Queen Ant: 24 hours +/-8h Core: 3 days +/-8h Orfen: 2 days +/-8h Baium: 5 days +/-8h Beleth: 7 days +/-8h Antharas: 7 days +/-8h Valakas: 7 days +/-8h     Instances Zones Zaken: 6 players Normal Freya: 6 players Hard Freya: 12 Players Frintezza: 6 Players Tiat: 6 Players Beleth: 12 Players     GM Shop weapon/armor/jwl (max S grade) shots/spiritshots (max S grade) mana potions (1000 MP, 10s)      Global Gatekeeper all towns including cata/necro ToI Gracia Hellbound ...     Olympiad period 7 days (Monday) no class participants min 6 base class participants min 6 max enchant +6 Start points 20     Class Transfer for Adena     Subclass Quest Not required Max Subclass 3 Subclass Max LvL 85     Events Team vs Team Capture the Flag Death Match Last Hero Korean Style Treasure Hunt      Clans All new clans start with Clan LvL 5! Clan Skills/LvL for Clan Coins     Others  max 3 windows per HWID  BoM/MoM spawned in towns Auto-learn skills Autoloot Retail LvL of Epic Bosses Cancellation return buff system (30sec) Cancellation return buff -  not effect olympiad
    • LINEAGE2.SK Summer Season is Comming! GRAND OPENING - 14.08.2026 at 20:00 GMT+1  OBT - 07.08.2025 at 20:00 GMT+1   Website :https://lineage2.sk Discord : https://discord.gg/gj7AC5juGP       Server Features and Rates Xp – 20x Sp – 20x Adena – 10x Drop – 15x Spoil - 15x  Epic Raid Boss  - 1x Regular RB - 5x  Quest - 5x Fame - 2x Epaulette - 15x Manor - 15x     Special Features Somik Interface Limited AutoFarm Vote System Champions System Achievement System And more in information below     Enchant Settings  Safe Enchant: +3  Max Enchant: +16 Enchant Chance: 63%  Attribute Stone Chance: 50%  Attribute Crystal Chance: 30%     NPC Buffer all buffs, songs, dances including 3rd prof + resists Buff Slots: 24 (+4) / 12 Buff Duration: 2 Hours     Epic Bosses & Respawns Queen Ant: 24 hours +/-8h Core: 3 days +/-8h Orfen: 2 days +/-8h Baium: 5 days +/-8h Beleth: 7 days +/-8h Antharas: 7 days +/-8h Valakas: 7 days +/-8h     Instances Zones Zaken: 6 players Normal Freya: 6 players Hard Freya: 12 Players Frintezza: 6 Players Tiat: 6 Players Beleth: 12 Players     GM Shop weapon/armor/jwl (max S grade) shots/spiritshots (max S grade) mana potions (1000 MP, 10s)      Global Gatekeeper all towns including cata/necro ToI Gracia Hellbound ...     Olympiad period 7 days (Monday) no class participants min 6 base class participants min 6 max enchant +6 Start points 20     Class Transfer for Adena     Subclass Quest Not required Max Subclass 3 Subclass Max LvL 85     Events Team vs Team Capture the Flag Death Match Last Hero Korean Style Treasure Hunt      Clans All new clans start with Clan LvL 5! Clan Skills/LvL for Clan Coins     Others  max 3 windows per HWID  BoM/MoM spawned in towns Auto-learn skills Autoloot Retail LvL of Epic Bosses Cancellation return buff system (30sec) Cancellation return buff -  not effect olympiad
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..