luzzifer Posted April 26, 2015 Posted April 26, 2015 Hello, someone would have some code in order to adapt to 340. ACIS server?I'm interested that after killing 100 players become the weapon +1.After 1000 after killing players become the weapon +2That is by way of example, excuse my English. As it was in the Good vs Evil server. Quote
0 SweeTs Posted April 26, 2015 Posted April 26, 2015 (edited) Create a switch which checks pvp count and add a method to enchant the equipped weapon. Edited April 26, 2015 by SweeTs Quote
0 luzzifer Posted April 28, 2015 Author Posted April 28, 2015 I found this code for frozen, someone help me adapt to acis 340 ?, have no idea that changes to the code to work properly in ACIS. ### Eclipse Workspace Patch 1.0 #P trunk2 Index: gameserver/head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- gameserver/head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java (revision 1004) +++ gameserver/head-src/com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -678,7 +678,8 @@ private int heroConsecutiveKillCount = 0; private boolean isPVPHero = false; - + /** Pvp enchant System **/ + private int rewardConsecutiveKillCount = 0; /** character away mode **/ private boolean _awaying = false; private boolean _isAway = false; @@ -6822,6 +6823,10 @@ // Increase the kill count for a special hero aura heroConsecutiveKillCount++; + + // Increase item +1 enchant as a reward + rewardConsecutiveKillCount++; + // If heroConsecutiveKillCount == 30 give hero aura if(heroConsecutiveKillCount == Config.KILLS_TO_GET_WAR_LEGEND_AURA && Config.WAR_LEGEND_AURA) { @@ -6830,6 +6835,85 @@ } + //====================== Enchant PvP ============================= + //=========== Adaptacion y Modificacion CaiFacu ================== +if (rewardConsecutiveKillCount >= Config.PVP_COUNT_TILL_ENCHANTMENT && Config.ENABLE_PVP_ENCHANTMENT) + { + + switch (Rnd.get(9)) + { + case 0: + { + /** Weapon **/ + final L2ItemInstance pvpwep = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); + + if (pvpwep.getEnchantLevel() < Config.ENCHANT_WEAPON_MAX) + { + pvpwep.setEnchantLevel(pvpwep.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + } + } + case 1: + { + /** Armor **/ + final L2ItemInstance pvphead = getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD); + if (pvphead.getEnchantLevel() < Config.ENCHANT_ARMOR_MAX) + { + pvphead.setEnchantLevel(pvphead.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + }} + case 2: + { + /** Armor **/ + final L2ItemInstance pvpgloves = getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES); + if (pvpgloves.getEnchantLevel() < Config.ENCHANT_ARMOR_MAX) + { + pvpgloves.setEnchantLevel(pvpgloves.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + }} + case 3: + { + /** Armor **/ + final L2ItemInstance pvpchest = getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST); + if (pvpchest.getEnchantLevel() < Config.ENCHANT_ARMOR_MAX) + { + pvpchest.setEnchantLevel(pvpchest.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + }} + case 4: + { + /** Armor **/ + final L2ItemInstance pvplegs = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS); + if (pvplegs.getEnchantLevel() < Config.ENCHANT_ARMOR_MAX) + { + pvplegs.setEnchantLevel(pvplegs.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + }} + case 5: + { + /** Armor **/ + final L2ItemInstance pvpfeet = getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET); + if (pvpfeet.getEnchantLevel() < Config.ENCHANT_ARMOR_MAX) + { + pvpfeet.setEnchantLevel(pvpfeet.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + }} + case 6: + { + /** Jewel **/ + final L2ItemInstance pvpneck = getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK); + if (pvpneck.getEnchantLevel() < Config.ENCHANT_JEWELRY_MAX) + { + pvpneck.setEnchantLevel(pvpneck.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + }} + case 7: + { + /** Jewel **/ + final L2ItemInstance pvplf = getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER); + if (pvplf.getEnchantLevel() < Config.ENCHANT_JEWELRY_MAX) + { + pvplf.setEnchantLevel(pvplf.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + }} + case 8: + { + /** Jewel **/ + final L2ItemInstance pvprf = getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER); + if (pvprf.getEnchantLevel() < Config.ENCHANT_JEWELRY_MAX) + { + pvprf.setEnchantLevel(pvprf.getEnchantLevel() + 1); + sendMessage("Your " + getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) + "has been enchanted by +1 due to your pvp kills"); + rewardConsecutiveKillCount = 0; + break; + }} + } + } } + //====================== Enchant PvP ============================= + //=========== Adaptacion y Modificacion CaiFacu ================== if(Config.PVPEXPSP_SYSTEM) { Index: gameserver/head-src/com/l2jfrozen/Config.java =================================================================== --- gameserver/head-src/com/l2jfrozen/Config.java (revision 1004) +++ gameserver/head-src/com/l2jfrozen/Config.java (working copy) @@ -2091,6 +2091,8 @@ public static String PM_TEXT1; public static String PM_TEXT2; public static boolean NEW_PLAYER_EFFECT; + public static boolean ENABLE_PVP_ENCHANTMENT; + public static int PVP_COUNT_TILL_ENCHANTMENT; //============================================================ @@ -2113,7 +2115,9 @@ PM_TEXT1 = frozenSettings.getProperty("PMText1", "Have Fun and Nice Stay on"); PM_TEXT2 = frozenSettings.getProperty("PMText2", "Vote for us every 24h"); NEW_PLAYER_EFFECT = Boolean.parseBoolean(frozenSettings.getProperty("NewPlayerEffect", "True")); - + ENABLE_PVP_ENCHANTMENT = Boolean.parseBoolean(frozenSettings.getProperty("EnablePvpEnchantSystem", "False")); + PVP_COUNT_TILL_ENCHANTMENT = Integer.parseInt(frozenSettings.getProperty("PvpCountTillEnchanment", "20")); + } catch(Exception e) { //============================================================ public static void loadL2JFrozenConfig() @@ -2467,6 +2475,10 @@ FARM2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm2CustomMeesage", "You have been teleported to Farm Zone 2!"); PVP1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP1CustomMeesage", "You have been teleported to PvP Zone 1!"); PVP2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!"); + + SKILL_GIVER_SKILL_ID = Integer.parseInt(L2JFrozenSettings.getProperty("SkillGiverSkillId", "1")); + SKILL_GIVER_SKILL_LEVEL = Integer.parseInt(L2JFrozenSettings.getProperty("SkillGiverSkillLevel", "1")); + SKILL_GIVER_ID = Integer.parseInt(L2JFrozenSettings.getProperty("SkillGiverItemId", "3470")); } catch(Exception e) { Index: gameserver/config/frozen/frozen.properties =================================================================== --- gameserver/config/frozen/frozen.properties (revision 1004) +++ gameserver/config/frozen/frozen.properties (working copy) @@ -21,4 +21,17 @@ # New players get fireworks the first time they log in # Default: False -NewPlayerEffect = False \ No newline at end of file +NewPlayerEffect = False + +#=================================# +#=Elfocrash's Pvp Enchant System==# +#=================================# +#By enabling this then every X pvp +#in a row the player will get randomly +#a part of his armor,weapon or jewel that +#is currently equiped automatically enchanted +#To enable the system set True below +EnablePvpEnchantSystem = True +#Every how many kills you want the chars to be +#awared with +1? +PvpCountTillEnchanment = 20 \ No poner lineas nuevas al final del codigo Quote
0 Tryskell Posted April 30, 2015 Posted April 30, 2015 That piece of code probably throw NPEs, because it doesn't check if you currently wear such piece of equipement (missing != null check). The switch can be shortcuted by 75% (3 cases instead of 9). Quote
Question
luzzifer
Hello, someone would have some code in order to adapt to 340. ACIS server?
I'm interested that after killing 100 players become the weapon +1.
After 1000 after killing players become the weapon +2
That is by way of example, excuse my English.
As it was in the Good vs Evil server.
3 answers to this question
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