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Posted (edited)

ok i think im in love...

Today we reveal Referral system where people can earn $ that can be spent in donation dervices, E shop ( soon released ) or you can take money out. It's nothing big deal but if you got alot of friends that follow you, then theese players deserve to take % of their referrals when ever they donate ( system is automated,  we are not greedy ). Basically when example person refers with his referral link 25+ players, each time one of theese players make donation , your account will recive the %.

 

Today we will finish up uploading Client to torrent & final translation on website that will be used, and its ready to go. Beta in 4 days.

Edited by 4Gamers
Posted

Today we reveal Referral system where people can earn $ that can be spent in donation dervices, E shop ( soon released ) or you can take money out. It's nothing big deal but if you got alot of friends that follow you, then theese players deserve to take % of their referrals when ever they donate ( system is automated,  we are not greedy ). Basically when example person refers with his referral link 25+ players, each time one of theese players make donation , your account will recive the %.

 

Today we will finish up uploading Client to torrent & final translation on website that will be used, and its ready to go. Beta in 4 days.

 

Great system. Good luck with server!

You did nice promotion so you shouldnt have any problem!

Posted (edited)

 

Great system. Good luck with server!
You did nice promotion so you shouldnt have any problem!


thankyou, we're doing our best to create an good server, that has player driven economy.

 


-Information for streamers ( Since 18.06 )

 

If you are streamer, contact me via skype ( EST.REF from Estonia ). I have great news for you, managed to partner up with Hitbox.tv and everyone who will stream under L2Dorn, will recive personal subscription button and ad revenue share between all streamers ( subscription button will be your personal ). Also stream will be viewed on main page of hitbox.tv and on our forums. IF you have good PC gear and you think you want to earn some extra with this, let me know.

 

*by partner i mean , we have contract and they are allowing us to create Network of stream on hitbox. ( not like some here call them selves partner with innova ... *Sigh* )

 


This will be just for players, i had long discussions and some prooving to do just for you streamers, you want to stream for huge community with lots of viewers, and earn instantly from your subscription button, thats a gift for you.

 

 

 


For nonstreamer we will release something special tonight! Stay tuned

Edited by MeVsYou
Posted

thankyou, we're doing our best to create an good server, that has player driven economy.

 

-Information for streamers ( Since 18.06 )

 

If you are streamer, contact me via skype ( EST.REF from Estonia ). I have great news for you, managed to partner up with Hitbox.tv and everyone who will stream under L2Dorn, will recive personal subscription button and ad revenue share between all streamers ( subscription button will be your personal ). Also stream will be viewed on main page of hitbox.tv and on our forums. IF you have good PC gear and you think you want to earn some extra with this, let me know.

 

*by partner i mean , we have contract and they are allowing us to create Network of stream on hitbox. ( not like some here call them selves partner with innova ... *Sigh* )

 

This will be just for players, i had long discussions and some prooving to do just for you streamers, you want to stream for huge community with lots of viewers, and earn instantly from your subscription button, thats a gift for you.

 

 

 

For nonstreamer we will release something special tonight! Stay tuned

Ok but avoid to spread bad words about stallonky at every single post

you have to look profressional, atm most of your post hare full of hatred for stallonky and is not good for your apparance

Posted

Ok but avoid to spread bad words about stallonky at every single post

you have to look profressional, atm most of your post hare full of hatred for stallonky and is not good for your apparance

 

true, ill take your advice to hear.

Posted (edited)

Ok but avoid to spread bad words about stallonky at every single post

you have to look profressional, atm most of your post hare full of hatred for stallonky and is not good for your apparance

he was at tales gm team, what u want from him?

 

he also scammed 50e :OOOOOOOOOOOOO

Edited by AchYleek
Posted

he was at tales gm team, what u want from him?

 

he also scammed 50e :OOOOOOOOOOOOO

 

talesky scammed? Gj :happyforever: :happyforever:  i love that server

Posted

We just finished launching the website & now you are able to download our Client. Our Game client works with Windows 10 & has language interface between Russian & English. Beta will be opened on 22 may 20:00 +4 GMT.

Posted

looks very nice to me indeed. the beta so far has been productive. will be joining the grand opening for sure. hopping for a different kind of server, at least different than what we are used to see arround... good luck for u guys with this project... keep on making good things...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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