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Posted

Hello i so far i work in L2 OFF and i know well about C++ and Assembly.Now i have this Java Acis pack that i wanna work on, one of the latest revs but custom made by me in many codes. However due to lack of time i want someone who :
1) has worked on Acis before and is good at it, i mean that he knows where every stuff is located so he can work

2) Knows about Java of course.

So the things i need to do is,
a) fix something about my code ( i made an npc that reads the current time and does an action but it does not calculate the time properly for some reason )
b) Can import some things, i have the codes for everything , some are for Frozen, some for H5.

I pay 50 euros in total, ( 5 for each import, ( 9 imports) and 5 for the fix of my code ). If you can have the work done post it here and pm me your skype. 

Many people know me here , know that i am trusted and not a scammer of course. 

Posted

Please don't spam and keep the topic clean , some moderator clean my topic..... Also to answer about my coding skills , i guess some people can not understand the not-object-oriented-language and the object oriented ones' differences..... Also of course i can write a code that works but i need to write it in a right form too, i do not wanna place trash on my pack. And to initialise that i need some time, time that i do not have so.....i pay for it.

Posted (edited)

Please don't spam and keep the topic clean , some moderator clean my topic..... Also to answer about my coding skills , i guess some people can not understand the not-object-oriented-language and the object oriented ones' differences..... Also of course i can write a code that works but i need to write it in a right form too, i do not wanna place trash on my pack. And to initialise that i need some time, time that i do not have so.....i pay for it.

 

Spam? Im just proving that you are full of shit, and that your coding "skills" are non-existing. You know c++ lmao..

 

So let me ask a question that covers both c/c++ and OOP vs noOOP as you mentioned.

 

Do you even know what makes c++ OOP over classic c ?

 

 

PS: You just said, that if you code something for your pack it will be shit.

Edited by ’Insider
Posted

So the answer to your question is that C++ is designed to support OOP. First of all there are classes, inheritance and polymorphism which are basic concepts of object oriented programming.

* And yet you are still off-topic by asking me those questions in this topic.

Posted

So the answer to your question is that C++ is designed to support OOP. First of all there are classes, inheritance and polymorphism which are basic concepts of object oriented programming.

 

* And yet you are still off-topic by asking me those questions in this topic.

 

LMAO 

Posted

http://prntscr.com/6y56zlyou are just an loser man. A moderator please ban him for abuse .... he spams into my topic for off-topic stuff you can see that i am right here.....I just asked for someone to hire cause i got no time and all those losers appear and spam..... Clean and Ban them please.

Posted

http://prntscr.com/6y56zlyou are just an loser man. A moderator please ban him for abuse .... he spams into my topic for off-topic stuff you can see that i am right here.....I just asked for someone to hire cause i got no time and all those losers appear and spam..... Clean and Ban them please.

 

They really need to ban you for your stupidity and failure..

Posted

http://prntscr.com/6y56zlyou are just an loser man. A moderator please ban him for abuse .... he spams into my topic for off-topic stuff you can see that i am right here.....I just asked for someone to hire cause i got no time and all those losers appear and spam..... Clean and Ban them please.

 

i dont understand the point of highlighting that

what are you trying to show? that google gives you results really fast?

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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