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Posted

Hello i so far i work in L2 OFF and i know well about C++ and Assembly.Now i have this Java Acis pack that i wanna work on, one of the latest revs but custom made by me in many codes. However due to lack of time i want someone who :
1) has worked on Acis before and is good at it, i mean that he knows where every stuff is located so he can work

2) Knows about Java of course.

So the things i need to do is,
a) fix something about my code ( i made an npc that reads the current time and does an action but it does not calculate the time properly for some reason )
b) Can import some things, i have the codes for everything , some are for Frozen, some for H5.

I pay 50 euros in total, ( 5 for each import, ( 9 imports) and 5 for the fix of my code ). If you can have the work done post it here and pm me your skype. 

Many people know me here , know that i am trusted and not a scammer of course. 

Posted

Please don't spam and keep the topic clean , some moderator clean my topic..... Also to answer about my coding skills , i guess some people can not understand the not-object-oriented-language and the object oriented ones' differences..... Also of course i can write a code that works but i need to write it in a right form too, i do not wanna place trash on my pack. And to initialise that i need some time, time that i do not have so.....i pay for it.

Posted (edited)

Please don't spam and keep the topic clean , some moderator clean my topic..... Also to answer about my coding skills , i guess some people can not understand the not-object-oriented-language and the object oriented ones' differences..... Also of course i can write a code that works but i need to write it in a right form too, i do not wanna place trash on my pack. And to initialise that i need some time, time that i do not have so.....i pay for it.

 

Spam? Im just proving that you are full of shit, and that your coding "skills" are non-existing. You know c++ lmao..

 

So let me ask a question that covers both c/c++ and OOP vs noOOP as you mentioned.

 

Do you even know what makes c++ OOP over classic c ?

 

 

PS: You just said, that if you code something for your pack it will be shit.

Edited by ’Insider
Posted

So the answer to your question is that C++ is designed to support OOP. First of all there are classes, inheritance and polymorphism which are basic concepts of object oriented programming.

* And yet you are still off-topic by asking me those questions in this topic.

Posted

So the answer to your question is that C++ is designed to support OOP. First of all there are classes, inheritance and polymorphism which are basic concepts of object oriented programming.

 

* And yet you are still off-topic by asking me those questions in this topic.

 

LMAO 

Posted

http://prntscr.com/6y56zlyou are just an loser man. A moderator please ban him for abuse .... he spams into my topic for off-topic stuff you can see that i am right here.....I just asked for someone to hire cause i got no time and all those losers appear and spam..... Clean and Ban them please.

Posted

http://prntscr.com/6y56zlyou are just an loser man. A moderator please ban him for abuse .... he spams into my topic for off-topic stuff you can see that i am right here.....I just asked for someone to hire cause i got no time and all those losers appear and spam..... Clean and Ban them please.

 

They really need to ban you for your stupidity and failure..

Posted

http://prntscr.com/6y56zlyou are just an loser man. A moderator please ban him for abuse .... he spams into my topic for off-topic stuff you can see that i am right here.....I just asked for someone to hire cause i got no time and all those losers appear and spam..... Clean and Ban them please.

 

i dont understand the point of highlighting that

what are you trying to show? that google gives you results really fast?

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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