wanted to make a.testtypecommand theyhada way ofputting typehtm,butit wasinown codeandnot in normalfiles astest.htmwantedwithin theown code.
public class Test implements IVoicedCommandHandler {
private String[] _commandList = new String[] { "test" };
@Override
public boolean useVoicedCommand(String command, Player activeChar, String target)
{
if (command.equals("test"))
{
HERE DID NOT WANT FOR HTM, I WANTED BY FIXED CODE
}
return true;
}
@Override
public String[] getVoicedCommandList() {
return _commandList;
}
}
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Hello everyone!
I have a problem with editing mobs. I took some Mobs from here without sound and added them,
they looked good !!! BUT BUT !
When I hit him it does generate the effect, but when he hits it it doesn't.
Is this effect controlled from Npcgrp.dat?
PD_ I add capture of the event / effect I mention.
I await your answers, thank you!
Alguém que saiba trabalhar com Engine.dll e Core.dll? Tenho hwid no servidor o código adaptado, mas não tenho parte do cliente, pois meu cliente é c4.. Alguém que faça esse tipo de serviço
Question
nery
hi, I ask for help to friends.
wanted to make a .test type command they had a way of putting type htm, but it was in own code and not in normal files as test.htm wanted within the own code.
Ex:
npcHtmlMessage.setHtml("<html><title>Exemple</title><body><center></center></body></html>"); ? ? ?
or
text = "<html><body>" + text + "</body></html>";
Edited by nery5 answers to this question
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