Index: java/net/sf/l2j/gameserver/model/actor/instance/L2ClanManagerInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2ClanManagerInstance.java (revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2ClanManagerInstance.java (working copy)
@@ -0,0 +1,116 @@
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.actor.instance;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
import net.sf.l2j.util.Rnd;
/**
* @author Debian
*
*/
public class L2ClanManagerInstance extends L2NpcInstance
{
public L2ClanManagerInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("levelup"))
{
if(player.getClan() != null)
{
if (!player.isClanLeader())
{
player.sendMessage("Only clan leaders, can use this service.");
}
if (player.isClanLeader() && player.getClan().getReputationScore() > 50000)
{
player.getClan().takeReputationScore(50000);
player.getClan().changeLevel(8);
player.sendMessage("Your clan successfully changed to level 8.");
}
else
{
player.sendMessage("Your clan must have 50000 clan reputation points in order to buy level 8.");
}
}
else
{
player.sendMessage("You don't have a clan.");
}
}
}
@Override
public void onAction(L2PcInstance player)
{
if (this != player.getTarget()) {
player.setTarget(this);
player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
player.sendPacket(new ValidateLocation(this));
}
else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
SocialAction sa = new SocialAction(this, Rnd.get(8));
broadcastPacket(sa);
player.setCurrentFolkNPC(this);
showMessageWindow(player);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
else {
player.getAI().setIntention(CtrlIntention.INTERACT, this);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
private void showMessageWindow(L2PcInstance player)
{
NpcHtmlMessage debian = new NpcHtmlMessage(5);
StringBuilder tb = new StringBuilder("");
tb.append("<html><head><title>Clan Manager</title></head><body>");
tb.append("<center>");
tb.append("<img src=\"L2Font-e.replay_logo-e\" width=256 height=80>");
tb.append("<br>");
tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
tb.append("<br>");
tb.append("<font color=\"FFAA00\">Clan Manager</font>");
tb.append("<br>");
tb.append("</center>");
tb.append("<center>");
tb.append("<a action=\"bypass -h npc_" + getObjectId() + "_levelup\">Get your clan at level 8.</a><br>");
tb.append("<font color=\"FFAA00\">It costs 50.000 clan reputation points.</font>");
tb.append("<br>");
tb.append("</center>");
tb.append("<center>");
tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>");
tb.append("<br>");
tb.append("<font color=\"FFAA00\">" + Config.SERVER_NAME + "</font>");
tb.append("</center>");
tb.append("</body></html>");
debian.setHtml(tb.toString());
player.sendPacket(debian);
}
}
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As for the project - the forum is packed with feedback from the testers, the lads are spending every spare moment fixing even the tiniest typo in an NPC’s text. I’ll share the links as soon as I get the green light.
Added: a brand-new default dashboard template.
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Full support for running both PTS & L2J servers simultaneously, with switching between them.
Payment systems: added OmegaPay and Pally (new PayPal-style API).
Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account.
Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.
Look demo site: demo
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SQL Developer
As titlle say anyone have this code for frozen?
21 answers to this question
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