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Posted

i play an interlude server that adrenaline works! if anyone has script for tatteosian quest in hotsprings "egg delivery" please share it!! thanks a lot

Posted

thanks a lot my friend! but i have a problem i cant understand what exactly need to change

if server use quest named at npc in english not russ then i think no need change

Posted (edited)

HI all

 

adr.bot i need ur help i have red error at the end of the script "end." is in red and scripte doesn't start :/

ty for ur help :)

 

HI all

 

adr.bot i need ur help i have red error at the end of the script "end." is in red and scripte doesn't start :/

var
item: TL2Item;

function buffCheck: Boolean;
var buff: TL2Buff;
begin
    if not User.Buffs.ByID(1204, buff) then begin
        Result:=true;
        Print('sa rebuff poto');
        Engine.MoveTo(87181,-143445,-1288);
        Delay(500);
        Engine.SetTarget(35650); // NPC ID
        Delay(500);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('buff');
        Delay(500);
        Engine.bypasstoserver('custom_dobuff MakeBuffs WindWalk231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Shield231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Might231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs MagicBarrier231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs BerserkerSpirit231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs VampiricRage231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs BlessedBody231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff Chat 1');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Haste231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Focus231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DeathWhisper231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Guidance231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs ResistShock231');
        Delay(1000);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('Songs');
        Delay(500);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofEarth231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofWarding231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofWind231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofVitality231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofHunter231');
        Delay(1000);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('Dances');
        Delay(500);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofWarior231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofFire231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofFury231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DanceoftheVampire231');
        Delay(1000);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('Etc Buff');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs ChantofVictory231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs GreaterMight231');
        Delay(1000);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('HP/MP/CP');
        Delay(1000);        
        Print('ok chui paré.');
        Engine.MoveTo(87130,-143446,-1319);        
    end;
Result:=false;
end;

function deadCheck: Boolean;
function GoHome(ResType: TRestartType = rtClanHoll): Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GOHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

if User.inrange(86574,-141897,-1323, 250, 150) then begin    // ch
        Engine.MoveTo(86780,-142217,-1320);
        Engine.MoveTo(87103,-142760,-1320);
        Engine.MoveTo(87164,-143449,-1288);
    end;
    if user.inrange(87164,-143449,-1288, 500) then begin
        buffCheck;
    end;    
    
    if user.inrange(87164,-143449,-1288, 150) and User.Buffs.ByID(1204, buffCheck) then begin
        Engine.SetTarget(31964);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('teleport');
        Delay(500);
        Engine.DlgSel('Town of Goddard');
        Delay(10000);
        Engine.SetTarget(31275);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('teleport');
        Delay(500);
        Engine.DlgSel('Hot Springs');
        Delay(1000);
    end;    
                          
    if user.inrange(149575,-112710,-2060, 500) then begin
        Print('cest parti');
      Engine.MoveTo(149606,-110577,-2298);
      Engine.MoveTo(149161,-109035,-2529);
      Engine.MoveTo(147956,-108811,-2836);
      Engine.MoveTo(145523,-109075,-3449);
      Engine.MoveTo(143923,-110626,-3597);
        Print('Yatta');
        Delay(500);
        Engine.FaceControl(0, true);
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;
end.

ty for ur help :)

Edited by BouKipiKe
Posted (edited)

you need to try, now no red line

var
item: TL2Item;

function buffCheck: Boolean;
var buff: TL2Buff;
begin
    if not User.Buffs.ByID(1204, buff) then begin
        Result:=true;
        Print('sa rebuff poto');
        Engine.MoveTo(87181,-143445,-1288);
        Delay(500);
        Engine.SetTarget(35650); // NPC ID
        Delay(500);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('buff');
        Delay(500);
        Engine.bypasstoserver('custom_dobuff MakeBuffs WindWalk231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Shield231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Might231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs MagicBarrier231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs BerserkerSpirit231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs VampiricRage231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs BlessedBody231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff Chat 1');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Haste231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Focus231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DeathWhisper231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Guidance231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs ResistShock231');
        Delay(1000);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('Songs');
        Delay(500);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofEarth231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofWarding231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofWind231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofVitality231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofHunter231');
        Delay(1000);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('Dances');
        Delay(500);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofWarior231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofFire231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofFury231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DanceoftheVampire231');
        Delay(1000);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('Etc Buff');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs ChantofVictory231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs GreaterMight231');
        Delay(1000);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('HP/MP/CP');
        Delay(1000);        
        Print('ok chui paré.');
        Engine.MoveTo(87130,-143446,-1319);        
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GOHome(rtTown);  ///here change to town or other
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

if User.inrange(86574,-141897,-1323, 250, 150) then begin    // ch
        Engine.MoveTo(86780,-142217,-1320);
        Engine.MoveTo(87103,-142760,-1320);
        Engine.MoveTo(87164,-143449,-1288);
    end;
    if user.inrange(87164,-143449,-1288, 500) then begin
        buffCheck;
    end;    
    
    if user.inrange(87164,-143449,-1288, 150) and User.Buffs.ByID(1204, buffCheck) then begin
        Engine.SetTarget(31964);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('teleport');
        Delay(500);
        Engine.DlgSel('Town of Goddard');
        Delay(10000);
        Engine.SetTarget(31275);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('teleport');
        Delay(500);
        Engine.DlgSel('Hot Springs');
        Delay(1000);
    end;    
                          
    if user.inrange(149575,-112710,-2060, 500) then begin
        Print('cest parti');
      Engine.MoveTo(149606,-110577,-2298);
      Engine.MoveTo(149161,-109035,-2529);
      Engine.MoveTo(147956,-108811,-2836);
      Engine.MoveTo(145523,-109075,-3449);
      Engine.MoveTo(143923,-110626,-3597);
        Print('Yatta');
        Delay(500);
        Engine.FaceControl(0, true);
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;
end.
Edited by adr.bot
Posted (edited)

if server l2redemption then dont work

 

A cannot use any bot/walker/sniffer on this server (here is the patch)  is H5 oficial files. with cliext shield 1.0.0.9.

 

Any idea for this server?

 

PD: patch is .exe if you dont want it i can upload my system in .rar

 

 

Pd2: for problem with antivirus, firewall, pin use, the GM disable the anticheat for 2 days for make a loging in 101 guide.

 

Hvusvoa.png

Edited by mariuda
Posted

Thx Again Adr.bot U so pro all work perfect :)

Ty vm for ur help :good sir:

np  

 

 

 

 

A cannot use any bot/walker/sniffer on this server (here is the patch)  is H5 oficial files. with cliext shield 1.0.0.9.

 

Any idea for this server?

 

PD: patch is .exe if you dont want it i can upload my system in .rar

 

 

Pd2: for problem with antivirus, firewall, pin use, the GM disable the anticheat for 2 days for make a loging in 101 guide.

 

Hvusvoa.png

 give test account or something, becouse your server language.....

Posted (edited)

var
item: TL2Item;

function buffCheck: Boolean;
var buff: TL2Buff;
begin
     if not User.Buffs.ByID(1204, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        
        Delay(500);
        Engine.SetTarget(35650); // NPC ID
        Engine.MoveToTarget(-20);
        Delay(500);
        Engine.DlgOpen;
        Delay(1000);
        Engine.BypassToServer('custom_dobuff Chat 99');
        Delay(1000);
        Engine.BypassToServer('custom_dobuff ProfBuffs th');
        delay(1000);
        Engine.DlgOpen;
        Engine.BypassToServer('custom_dobuff RestoreAll');
        delay(1000);
        Print('Buffed.');
        Engine.MoveTo(147970, -55256, -2759);
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(1);
    end;
end;

begin
while true do begin
delay(150);

    if user.inrange(146272, -58176, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147593, -58103, -3007);
        Engine.MoveTo(147727, -57141, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;
        if user.inrange(145264, -57680, -2976, 250, 150) then begin
        Engine.FaceControl(0,false);
        Engine.MoveTo(145588, -56926, -3007);
        Engine.MoveTo(146673, -56095, -2807);
        Engine.MoveTo(147543, -56054, -2807);
        Engine.MoveTo(147936, -55368, -2760);  
    end;  
    if user.inrange(145696, -57696, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(145510, -56930, -3007);
        Engine.MoveTo(146499, -56202, -2807);
        Engine.MoveTo(147481, -56031, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;  
    if user.inrange(144944, -55392, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(145153, -56813, -3007);
        Engine.MoveTo(145569, -56855, -3007);
        Engine.MoveTo(146467, -56271, -2807);
        Engine.MoveTo(147566, -56034, -2807);
        Engine.MoveTo(147936, -55368, -2760);   
    end;  
    if user.inrange(144752, -56752, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(145534, -56884, -3007);
        Engine.MoveTo(146265, -56418, -2807);
        Engine.MoveTo(147407, -56063, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;  
    if user.inrange(149120, -58064, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147706, -58107, -3007);
        Engine.MoveTo(147751, -56737, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;  
    if user.inrange(150400, -56752, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(149935, -56870, -3007);
        Engine.MoveTo(149139, -56390, -2807);
        Engine.MoveTo(147929, -56063, -2807);
        Engine.MoveTo(147936, -55368, -2760);   
    end;  
    if user.inrange(150704, -55744, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(149935, -56870, -3007);
        Engine.MoveTo(149139, -56390, -2807);
        Engine.MoveTo(147929, -56063, -2807);
        Engine.MoveTo(147936, -55368, -2760);   
    end;  
    if user.inrange(147680, -58208, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147727, -57141, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;  
    if user.inrange(148288, -58304, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147738, -58050, -3007);
        Engine.MoveTo(147727, -57141, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;  
    if user.inrange(147232, -58480, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147677, -58063, -3007);
        Engine.MoveTo(147727, -57141, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;  
    if user.inrange(149088, -56256, -2776, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147854, -56054, -2807);
        Engine.MoveTo(147934, -55354, -2760);   
    end;
    if user.inrange(146832, -55904, -2776, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147529, -56046, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;
    if user.inrange(146368, -56256, -2776, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147529, -56046, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;
    if user.inrange(147664, -56464, -2776, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147936, -55368, -2760);
    end;
    if user.inrange(147680, -56928, -2776, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147810, -56110, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;
    if user.inrange(148560, -55904, -2776, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147936, -55368, -2760);
    end;
    if user.inrange(149872, -57424, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(149897, -56910, -2979);
        Engine.MoveTo(149230, -56412, -2779);
        Engine.MoveTo(147939, -55999, -2772);
        Engine.MoveTo(147936, -55368, -2760);
    end;
    if user.inrange(144960, -56224, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(145458, -56853, -2979);
        Engine.MoveTo(146343, -56326, -2779);
        Engine.MoveTo(147625, -55995, -2772);
        Engine.MoveTo(147936, -55368, -2760);
    end;   
    if user.inrange(144496, -55088, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(145327, -56873, -2979);
        Engine.MoveTo(146337, -56445, -2779);
        Engine.MoveTo(147533, -55963, -2766);
        Engine.MoveTo(147936, -55368, -2760);
    end;
    if user.inrange(145392, -56960, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(146347, -56305, -2779);
        Engine.MoveTo(147514, -56003, -2772);
        Engine.MoveTo(147936, -55368, -2760);
    end;
    if user.inrange(147917, -55358, -2759, 250) then begin
    Engine.FaceControl(0,false);
        buffCheck;
   
    end;                                                
    
    if user.inrange(147936, -55368, -2760, 150) and User.Buffs.ByID(1204, buffCheck) then begin
        Print('Teleport to Apostate.');
        Engine.SetTarget(31275);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel(1);
        Delay(500);
        Engine.DlgSel(9);
        Delay(5000);
    end;    
                          
    if user.inrange(125537, -40961, -3748, 150) then begin
        Print('Apostate. Moving to spot');
      Engine.MoveTo(125737, -41087, -3749);
    Engine.MoveTo(125000, -41957, -3573);
    Engine.MoveTo(124310, -42993, -3379);
    Engine.MoveTo(123386, -44432, -3273);
    Engine.MoveTo(122475, -45692, -3012);
    Engine.MoveTo(120522, -46382, -2888);
        Print('AA farm: ON!');
        Delay(500);
        Engine.FaceControl(0, true);
        while not deadCheck do delay(1); //while not dead, do nothing and wait.
    end;
end;
end.

 

 

(rewrite for back to varka)

 

its mine script for back to location
 why when i run it bot got pause in fight 5-6 sec
 target mobs,kiling pause 5,6sec and target next mobs

Edited by marcin1987

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    • Website: https://l2aurum.com/ Discord: https://discord.gg/ngaD9DJRjE   Dear Players, We are excited to announce that the x300 Summer Season Beta server will open on 19‑06‑2026 at 20:00 GMT+2. As previously mentioned, there will be no wipe and no account deletion. All accounts, characters, items, and progress from Season 1 will remain completely safe. To ensure a fair and competitive start for new players, all Season 1 accounts will be temporarily locked. The official Summer Season launch will take place on 26‑06‑2026 at 20:00 GMT+2. A few weeks after the official launch, Season 1 accounts will be unlocked so previous players can access their characters and continue their journey. This approach allows new players to enjoy a fresh start while preserving the progress and achievements of our long-term community. Thank you for your continued support, and we look forward to welcoming everyone to the new Summer Season. L2Aurum Team   Explore L2 Aurum Features Discover the Enhancements that set us apart!   Information Server Version: Interlude - PvP Server Client Interface: Unique Interface   Rates     Additional Features and changes When you create a new character, you will start in Giran Harbor at Level 1, equipped with full No-Grade items. Auto Farm is available for free for 2 hour daily without VIP. VIP players receive 4 hours of Auto Farm per day. The Auto Farm time resets with the server restart at 5:30 AM. Status Noblesse: Last hit Barakiel. Player Spawn Protection: 7 seconds. Geodata + Pathnodes: Enabled. All commands are available in the Community Board. Maximum 3 Bishops Per Party: Enabled. Boss Protect - Anti-Zerg: Enabled. Shift + click on monsters to see the droplist. Offline shop. Mana Potion Restores 1000 MP with a cooldown of 8 seconds. Inventory Slots: 250.   Weapon Information Lv1 Black Chaotic Weapons. Lv2 Aurum Weapons.   Armor Information Lv1 Blue Apella Armor. Lv2 Aurum Apella Armor. Misc additions Accessories +50 and +150 pdef|mdef. Tattoos: Resolve | Soul | Avadon. Agathions: Cosmetic only (no stats).   Buffs / Dances / Songs / Prophecies Duration: 2 hours. Total Buff Slots: 32 + 4 (Divine Inspiration). Vote Buff: You must vote on 3 of 6 vote sites to get the vote buff blessing. Castle Reward Every clan that captures a castle receives the castle owner clan blessing buff. To receive it, the clan leader must be online.   Events   Raid Bosses Epic Bosses Final Bosses     For full server information please visit website PvP: Server Features   Website: https://l2aurum.com/ Discord: https://discord.gg/ngaD9DJRjE      
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