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Posted

i play an interlude server that adrenaline works! if anyone has script for tatteosian quest in hotsprings "egg delivery" please share it!! thanks a lot

Posted

thanks a lot my friend! but i have a problem i cant understand what exactly need to change

if server use quest named at npc in english not russ then i think no need change

Posted (edited)

HI all

 

adr.bot i need ur help i have red error at the end of the script "end." is in red and scripte doesn't start :/

ty for ur help :)

 

HI all

 

adr.bot i need ur help i have red error at the end of the script "end." is in red and scripte doesn't start :/

var
item: TL2Item;

function buffCheck: Boolean;
var buff: TL2Buff;
begin
    if not User.Buffs.ByID(1204, buff) then begin
        Result:=true;
        Print('sa rebuff poto');
        Engine.MoveTo(87181,-143445,-1288);
        Delay(500);
        Engine.SetTarget(35650); // NPC ID
        Delay(500);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('buff');
        Delay(500);
        Engine.bypasstoserver('custom_dobuff MakeBuffs WindWalk231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Shield231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Might231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs MagicBarrier231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs BerserkerSpirit231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs VampiricRage231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs BlessedBody231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff Chat 1');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Haste231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Focus231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DeathWhisper231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Guidance231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs ResistShock231');
        Delay(1000);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('Songs');
        Delay(500);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofEarth231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofWarding231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofWind231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofVitality231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofHunter231');
        Delay(1000);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('Dances');
        Delay(500);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofWarior231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofFire231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofFury231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DanceoftheVampire231');
        Delay(1000);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('Etc Buff');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs ChantofVictory231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs GreaterMight231');
        Delay(1000);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('HP/MP/CP');
        Delay(1000);        
        Print('ok chui paré.');
        Engine.MoveTo(87130,-143446,-1319);        
    end;
Result:=false;
end;

function deadCheck: Boolean;
function GoHome(ResType: TRestartType = rtClanHoll): Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GOHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

if User.inrange(86574,-141897,-1323, 250, 150) then begin    // ch
        Engine.MoveTo(86780,-142217,-1320);
        Engine.MoveTo(87103,-142760,-1320);
        Engine.MoveTo(87164,-143449,-1288);
    end;
    if user.inrange(87164,-143449,-1288, 500) then begin
        buffCheck;
    end;    
    
    if user.inrange(87164,-143449,-1288, 150) and User.Buffs.ByID(1204, buffCheck) then begin
        Engine.SetTarget(31964);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('teleport');
        Delay(500);
        Engine.DlgSel('Town of Goddard');
        Delay(10000);
        Engine.SetTarget(31275);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('teleport');
        Delay(500);
        Engine.DlgSel('Hot Springs');
        Delay(1000);
    end;    
                          
    if user.inrange(149575,-112710,-2060, 500) then begin
        Print('cest parti');
      Engine.MoveTo(149606,-110577,-2298);
      Engine.MoveTo(149161,-109035,-2529);
      Engine.MoveTo(147956,-108811,-2836);
      Engine.MoveTo(145523,-109075,-3449);
      Engine.MoveTo(143923,-110626,-3597);
        Print('Yatta');
        Delay(500);
        Engine.FaceControl(0, true);
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;
end.

ty for ur help :)

Edited by BouKipiKe
Posted (edited)

you need to try, now no red line

var
item: TL2Item;

function buffCheck: Boolean;
var buff: TL2Buff;
begin
    if not User.Buffs.ByID(1204, buff) then begin
        Result:=true;
        Print('sa rebuff poto');
        Engine.MoveTo(87181,-143445,-1288);
        Delay(500);
        Engine.SetTarget(35650); // NPC ID
        Delay(500);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('buff');
        Delay(500);
        Engine.bypasstoserver('custom_dobuff MakeBuffs WindWalk231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Shield231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Might231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs MagicBarrier231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs BerserkerSpirit231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs VampiricRage231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs BlessedBody231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff Chat 1');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Haste231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Focus231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DeathWhisper231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs Guidance231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs ResistShock231');
        Delay(1000);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('Songs');
        Delay(500);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofEarth231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofWarding231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofWind231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofVitality231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs SongofHunter231');
        Delay(1000);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('Dances');
        Delay(500);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofWarior231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofFire231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofFury231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs DanceoftheVampire231');
        Delay(1000);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('Etc Buff');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs ChantofVictory231');
        Delay(1000);
        Engine.bypasstoserver('custom_dobuff MakeBuffs GreaterMight231');
        Delay(1000);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('HP/MP/CP');
        Delay(1000);        
        Print('ok chui paré.');
        Engine.MoveTo(87130,-143446,-1319);        
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GOHome(rtTown);  ///here change to town or other
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);

if User.inrange(86574,-141897,-1323, 250, 150) then begin    // ch
        Engine.MoveTo(86780,-142217,-1320);
        Engine.MoveTo(87103,-142760,-1320);
        Engine.MoveTo(87164,-143449,-1288);
    end;
    if user.inrange(87164,-143449,-1288, 500) then begin
        buffCheck;
    end;    
    
    if user.inrange(87164,-143449,-1288, 150) and User.Buffs.ByID(1204, buffCheck) then begin
        Engine.SetTarget(31964);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('teleport');
        Delay(500);
        Engine.DlgSel('Town of Goddard');
        Delay(10000);
        Engine.SetTarget(31275);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel('teleport');
        Delay(500);
        Engine.DlgSel('Hot Springs');
        Delay(1000);
    end;    
                          
    if user.inrange(149575,-112710,-2060, 500) then begin
        Print('cest parti');
      Engine.MoveTo(149606,-110577,-2298);
      Engine.MoveTo(149161,-109035,-2529);
      Engine.MoveTo(147956,-108811,-2836);
      Engine.MoveTo(145523,-109075,-3449);
      Engine.MoveTo(143923,-110626,-3597);
        Print('Yatta');
        Delay(500);
        Engine.FaceControl(0, true);
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;
end.
Edited by adr.bot
Posted (edited)

if server l2redemption then dont work

 

A cannot use any bot/walker/sniffer on this server (here is the patch)  is H5 oficial files. with cliext shield 1.0.0.9.

 

Any idea for this server?

 

PD: patch is .exe if you dont want it i can upload my system in .rar

 

 

Pd2: for problem with antivirus, firewall, pin use, the GM disable the anticheat for 2 days for make a loging in 101 guide.

 

Hvusvoa.png

Edited by mariuda
Posted

Thx Again Adr.bot U so pro all work perfect :)

Ty vm for ur help :good sir:

np  

 

 

 

 

A cannot use any bot/walker/sniffer on this server (here is the patch)  is H5 oficial files. with cliext shield 1.0.0.9.

 

Any idea for this server?

 

PD: patch is .exe if you dont want it i can upload my system in .rar

 

 

Pd2: for problem with antivirus, firewall, pin use, the GM disable the anticheat for 2 days for make a loging in 101 guide.

 

Hvusvoa.png

 give test account or something, becouse your server language.....

Posted (edited)

var
item: TL2Item;

function buffCheck: Boolean;
var buff: TL2Buff;
begin
     if not User.Buffs.ByID(1204, buff) then begin
        Result:=true;
        Print('Buffs are needed. Buffing...');
        
        Delay(500);
        Engine.SetTarget(35650); // NPC ID
        Engine.MoveToTarget(-20);
        Delay(500);
        Engine.DlgOpen;
        Delay(1000);
        Engine.BypassToServer('custom_dobuff Chat 99');
        Delay(1000);
        Engine.BypassToServer('custom_dobuff ProfBuffs th');
        delay(1000);
        Engine.DlgOpen;
        Engine.BypassToServer('custom_dobuff RestoreAll');
        delay(1000);
        Print('Buffed.');
        Engine.MoveTo(147970, -55256, -2759);
    end;
Result:=false;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(1);
    end;
end;

begin
while true do begin
delay(150);

    if user.inrange(146272, -58176, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147593, -58103, -3007);
        Engine.MoveTo(147727, -57141, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;
        if user.inrange(145264, -57680, -2976, 250, 150) then begin
        Engine.FaceControl(0,false);
        Engine.MoveTo(145588, -56926, -3007);
        Engine.MoveTo(146673, -56095, -2807);
        Engine.MoveTo(147543, -56054, -2807);
        Engine.MoveTo(147936, -55368, -2760);  
    end;  
    if user.inrange(145696, -57696, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(145510, -56930, -3007);
        Engine.MoveTo(146499, -56202, -2807);
        Engine.MoveTo(147481, -56031, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;  
    if user.inrange(144944, -55392, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(145153, -56813, -3007);
        Engine.MoveTo(145569, -56855, -3007);
        Engine.MoveTo(146467, -56271, -2807);
        Engine.MoveTo(147566, -56034, -2807);
        Engine.MoveTo(147936, -55368, -2760);   
    end;  
    if user.inrange(144752, -56752, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(145534, -56884, -3007);
        Engine.MoveTo(146265, -56418, -2807);
        Engine.MoveTo(147407, -56063, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;  
    if user.inrange(149120, -58064, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147706, -58107, -3007);
        Engine.MoveTo(147751, -56737, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;  
    if user.inrange(150400, -56752, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(149935, -56870, -3007);
        Engine.MoveTo(149139, -56390, -2807);
        Engine.MoveTo(147929, -56063, -2807);
        Engine.MoveTo(147936, -55368, -2760);   
    end;  
    if user.inrange(150704, -55744, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(149935, -56870, -3007);
        Engine.MoveTo(149139, -56390, -2807);
        Engine.MoveTo(147929, -56063, -2807);
        Engine.MoveTo(147936, -55368, -2760);   
    end;  
    if user.inrange(147680, -58208, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147727, -57141, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;  
    if user.inrange(148288, -58304, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147738, -58050, -3007);
        Engine.MoveTo(147727, -57141, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;  
    if user.inrange(147232, -58480, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147677, -58063, -3007);
        Engine.MoveTo(147727, -57141, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;  
    if user.inrange(149088, -56256, -2776, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147854, -56054, -2807);
        Engine.MoveTo(147934, -55354, -2760);   
    end;
    if user.inrange(146832, -55904, -2776, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147529, -56046, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;
    if user.inrange(146368, -56256, -2776, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147529, -56046, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;
    if user.inrange(147664, -56464, -2776, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147936, -55368, -2760);
    end;
    if user.inrange(147680, -56928, -2776, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147810, -56110, -2807);
        Engine.MoveTo(147936, -55368, -2760);
    end;
    if user.inrange(148560, -55904, -2776, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(147936, -55368, -2760);
    end;
    if user.inrange(149872, -57424, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(149897, -56910, -2979);
        Engine.MoveTo(149230, -56412, -2779);
        Engine.MoveTo(147939, -55999, -2772);
        Engine.MoveTo(147936, -55368, -2760);
    end;
    if user.inrange(144960, -56224, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(145458, -56853, -2979);
        Engine.MoveTo(146343, -56326, -2779);
        Engine.MoveTo(147625, -55995, -2772);
        Engine.MoveTo(147936, -55368, -2760);
    end;   
    if user.inrange(144496, -55088, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(145327, -56873, -2979);
        Engine.MoveTo(146337, -56445, -2779);
        Engine.MoveTo(147533, -55963, -2766);
        Engine.MoveTo(147936, -55368, -2760);
    end;
    if user.inrange(145392, -56960, -2976, 250, 150) then begin
    Engine.FaceControl(0,false);
        Engine.MoveTo(146347, -56305, -2779);
        Engine.MoveTo(147514, -56003, -2772);
        Engine.MoveTo(147936, -55368, -2760);
    end;
    if user.inrange(147917, -55358, -2759, 250) then begin
    Engine.FaceControl(0,false);
        buffCheck;
   
    end;                                                
    
    if user.inrange(147936, -55368, -2760, 150) and User.Buffs.ByID(1204, buffCheck) then begin
        Print('Teleport to Apostate.');
        Engine.SetTarget(31275);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel(1);
        Delay(500);
        Engine.DlgSel(9);
        Delay(5000);
    end;    
                          
    if user.inrange(125537, -40961, -3748, 150) then begin
        Print('Apostate. Moving to spot');
      Engine.MoveTo(125737, -41087, -3749);
    Engine.MoveTo(125000, -41957, -3573);
    Engine.MoveTo(124310, -42993, -3379);
    Engine.MoveTo(123386, -44432, -3273);
    Engine.MoveTo(122475, -45692, -3012);
    Engine.MoveTo(120522, -46382, -2888);
        Print('AA farm: ON!');
        Delay(500);
        Engine.FaceControl(0, true);
        while not deadCheck do delay(1); //while not dead, do nothing and wait.
    end;
end;
end.

 

 

(rewrite for back to varka)

 

its mine script for back to location
 why when i run it bot got pause in fight 5-6 sec
 target mobs,kiling pause 5,6sec and target next mobs

Edited by marcin1987

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    • L2Lusty 50x Essence High Version Open day 27/06  12:00 GMT London WebSite: https://l2lusty.com/ General Information If you are looking for a High Five retail server, this project is not for you, our gameplay and farming system is based on the Essence version. If you are looking for something new and different to play, this server is for you. Our server is using its own version that mixes High Five and the latest Essence version. With this, we have a good part of the items from the Lineage2 Essence version, with classes and bosses from High Five. An auto-balance system in onlympiad games, which will bring greater equality in combats. We added the Chaos Zone and Peace Zone events, for a better LCoin farm, these events are 24h and can be accessed with the commands .chaos or .peace. All essence items are purchased in our alt+b and cost an average of 300k LCoins. LCoins are obtained by killing any mob, with better drops in the Chaos zone and the Peace Zone. Server Version High Five + Essence Game Play Experience 50x Spoil 8x Drop 8x Adena 8x Normal Enchant 50% (+3 to +12) (40% 12 to 20) Blessed Enchant 50% (+3 to +12) (40% 12 to 20) Safe Enchant +3 Max Enchant +20 Max Windows / IP 6 Accounts Anti-Bot system ON Champions System ON TerritoryWar Saturday 20:00 Siege Every Sunday Olympiads 18:00 / 23:50 Oly End Days 1, 11 and 22 Max Register 1 For IP Minimum Players for Start 4 Players Subclass FREE MAX LVL 85 SHOP GRADE-S Party Diff 30 Level 55/85   Essence Items Price   Items Lvl 1 300k / 1.200kk LCoins Upgrade to Lvl 2 2 items Lvl 1 + 2b Adenas Upgrade to Lvl 3 2 items Lvl 2 + 2b Adenas Upgrade to Lvl 4 2 items Lvl 3 + 2b Adenas Upgrade Chance 25%   Exchange Items   As in other MMORPGs, we have a system of exchanging items for better items.       GrandBoss All Grand Boss Time Fixed Raids Status 50% Change Drop Queen Ant / Core / Orfen / Baium Queen ant Level: 80 Every day 18:30 / Drop Jewel 40% Core Level: 80 Every day 18:40 / Drop Jewel 90% Orfem Level: 80 Every day 18:50 / Drop Jewel 90% Baium Level: 80 Every Friday 18:00 / Drop Jewel 100% Beleth Every Friday 22:00 / Drop Jewel 100% Valakas Every Saturday 18:00 / Drop Jewel 100% Antharas Every Sunday 17:00 / Drop Jewel 100% Max Character in Zone Boss 1 For IP   Instances Party All Intances 5 Players Raids Status 50% Zaken Day 61 5 Players / Jewel Chance 10% Zaken Day Hard 83 5 Players / Jewel Chance Normal / 10% / Blessed 1.9% Zaken Nightmare 61 5 Players / Jewel Chance 90% Frintezza 5 Players / Jewel Chance 40% Freya Normal 5 Players / Jewel Chance 40% Freya Hard 5 Players / Jewel Chance 40% Tiat 5 Players / Weapon Chance 10%   Instances Solo   All Intances Drop S84 Up Crystal Level 10 / 17 Baylor Solo Drop Moirai Set / Vesper Weapons Darion Solo Weapon Chance 1% Tiat Solo Weapon Chance 1% Frintezza Solo Jewel Chance 2% Freya Solo Jewel Chance 2% Zaken Solo Jewel Chance 2% Core Solo Jewel Chance 2% Orfen Solo Jewel Chance 2% Beleth Solo Jewel Chance 1%   Special Events Event Boss Lindvior Every day 16:40 - 22:40 Event Pig Invazion Every day 15:40 - 23:40 Event Dragon Invazion Every day 18:40 - 01:40 Event City War Every day 19:40 - 02:40   Commands .ach .achievements Opens the achievements interface .buffshield (anti-buff) .away .back (stay away / back) .menu .cfg (Character control panel) .combine .talisman (Combine all Talismans) .dressme (Visual Armor Added +1000 HP) .party .invite .partylist Our custom party creation system .offline (off line shop) .repair (repair character) .siege (See the siege time or register your clan) .stats (character status)   .offbuff (Open store buffs) .autofarm (Open Auto Farm Interface) .report (Report a suspicious bot player) .buffshop (Invoke a summon to sell your buffs.) .vote (Opens our vote system.) .aa (Exchange your seal stones for AA automatically.) .oly (Shows all players who are first in the oly ranking.) .status (See a player's status, he has to be in your target) .seeres (Look at a player's resistance, he has to be in his target) .equip (See all of a player's items, they have to be in their target) .regoly (Register with oly wherever you are.) .bagclean Delete all items from your inventory, use it knowing that you will lose everything that is not equipped!   WebSite: https://l2lusty.com/
    • Our sales are ongoing. Bump. 22 June 2025 Telegram: ContactDiscordAccS
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