sellis Posted June 2, 2015 Posted June 2, 2015 i play an interlude server that adrenaline works! if anyone has script for tatteosian quest in hotsprings "egg delivery" please share it!! thanks a lot
adr.bot Posted June 3, 2015 Posted June 3, 2015 hi, how i can make repeat one script? while true do begin
adr.bot Posted June 4, 2015 Posted June 4, 2015 any answer about tts quest script?? http://www.maxcheaters.com/topic/191641-l2-adrenaline-script-problem/
sellis Posted June 4, 2015 Posted June 4, 2015 thanks a lot my friend! but i have a problem i cant understand what exactly need to change
adr.bot Posted June 4, 2015 Posted June 4, 2015 thanks a lot my friend! but i have a problem i cant understand what exactly need to change if server use quest named at npc in english not russ then i think no need change
BouKipiKe Posted June 4, 2015 Posted June 4, 2015 (edited) HI all adr.bot i need ur help i have red error at the end of the script "end." is in red and scripte doesn't start :/ ty for ur help :) HI all adr.bot i need ur help i have red error at the end of the script "end." is in red and scripte doesn't start :/ var item: TL2Item; function buffCheck: Boolean; var buff: TL2Buff; begin if not User.Buffs.ByID(1204, buff) then begin Result:=true; Print('sa rebuff poto'); Engine.MoveTo(87181,-143445,-1288); Delay(500); Engine.SetTarget(35650); // NPC ID Delay(500); Engine.DlgOpen; Delay(500); Engine.DlgSel('buff'); Delay(500); Engine.bypasstoserver('custom_dobuff MakeBuffs WindWalk231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs Shield231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs Might231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs MagicBarrier231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs BerserkerSpirit231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs VampiricRage231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs BlessedBody231'); Delay(1000); Engine.bypasstoserver('custom_dobuff Chat 1'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs Haste231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs Focus231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs DeathWhisper231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs Guidance231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs ResistShock231'); Delay(1000); Engine.DlgOpen; Delay(500); Engine.DlgSel('Songs'); Delay(500); Engine.bypasstoserver('custom_dobuff MakeBuffs SongofEarth231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs SongofWarding231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs SongofWind231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs SongofVitality231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs SongofHunter231'); Delay(1000); Engine.DlgOpen; Delay(500); Engine.DlgSel('Dances'); Delay(500); Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofWarior231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofFire231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofFury231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs DanceoftheVampire231'); Delay(1000); Engine.DlgOpen; Delay(500); Engine.DlgSel('Etc Buff'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs ChantofVictory231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs GreaterMight231'); Delay(1000); Engine.DlgOpen; Delay(500); Engine.DlgSel('HP/MP/CP'); Delay(1000); Print('ok chui paré.'); Engine.MoveTo(87130,-143446,-1319); end; Result:=false; end; function deadCheck: Boolean; function GoHome(ResType: TRestartType = rtClanHoll): Boolean; begin Result := false; if User.Dead then begin Result := true; Print('Dead. Pressing to village.'); Delay(1000); Engine.FaceControl(0,false); Engine.GOHome; Delay(10000); end; end; begin while true do begin delay(150); if User.inrange(86574,-141897,-1323, 250, 150) then begin // ch Engine.MoveTo(86780,-142217,-1320); Engine.MoveTo(87103,-142760,-1320); Engine.MoveTo(87164,-143449,-1288); end; if user.inrange(87164,-143449,-1288, 500) then begin buffCheck; end; if user.inrange(87164,-143449,-1288, 150) and User.Buffs.ByID(1204, buffCheck) then begin Engine.SetTarget(31964); Engine.DlgOpen; Delay(500); Engine.DlgSel('teleport'); Delay(500); Engine.DlgSel('Town of Goddard'); Delay(10000); Engine.SetTarget(31275); Engine.DlgOpen; Delay(500); Engine.DlgSel('teleport'); Delay(500); Engine.DlgSel('Hot Springs'); Delay(1000); end; if user.inrange(149575,-112710,-2060, 500) then begin Print('cest parti'); Engine.MoveTo(149606,-110577,-2298); Engine.MoveTo(149161,-109035,-2529); Engine.MoveTo(147956,-108811,-2836); Engine.MoveTo(145523,-109075,-3449); Engine.MoveTo(143923,-110626,-3597); Print('Yatta'); Delay(500); Engine.FaceControl(0, true); while not deadCheck do delay(1000); //while not dead, do nothing and wait. end; end; end. ty for ur help :) Edited June 15, 2015 by BouKipiKe
adr.bot Posted June 4, 2015 Posted June 4, 2015 (edited) you need to try, now no red line var item: TL2Item; function buffCheck: Boolean; var buff: TL2Buff; begin if not User.Buffs.ByID(1204, buff) then begin Result:=true; Print('sa rebuff poto'); Engine.MoveTo(87181,-143445,-1288); Delay(500); Engine.SetTarget(35650); // NPC ID Delay(500); Engine.DlgOpen; Delay(500); Engine.DlgSel('buff'); Delay(500); Engine.bypasstoserver('custom_dobuff MakeBuffs WindWalk231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs Shield231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs Might231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs MagicBarrier231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs BerserkerSpirit231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs VampiricRage231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs BlessedBody231'); Delay(1000); Engine.bypasstoserver('custom_dobuff Chat 1'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs Haste231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs Focus231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs DeathWhisper231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs Guidance231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs ResistShock231'); Delay(1000); Engine.DlgOpen; Delay(500); Engine.DlgSel('Songs'); Delay(500); Engine.bypasstoserver('custom_dobuff MakeBuffs SongofEarth231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs SongofWarding231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs SongofWind231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs SongofVitality231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs SongofHunter231'); Delay(1000); Engine.DlgOpen; Delay(500); Engine.DlgSel('Dances'); Delay(500); Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofWarior231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofFire231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs DanceofFury231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs DanceoftheVampire231'); Delay(1000); Engine.DlgOpen; Delay(500); Engine.DlgSel('Etc Buff'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs ChantofVictory231'); Delay(1000); Engine.bypasstoserver('custom_dobuff MakeBuffs GreaterMight231'); Delay(1000); Engine.DlgOpen; Delay(500); Engine.DlgSel('HP/MP/CP'); Delay(1000); Print('ok chui paré.'); Engine.MoveTo(87130,-143446,-1319); end; Result:=false; end; function deadCheck: Boolean; begin Result := false; if User.Dead then begin Result := true; Print('Dead. Pressing to village.'); Delay(1000); Engine.FaceControl(0,false); Engine.GOHome(rtTown); ///here change to town or other Delay(10000); end; end; begin while true do begin delay(150); if User.inrange(86574,-141897,-1323, 250, 150) then begin // ch Engine.MoveTo(86780,-142217,-1320); Engine.MoveTo(87103,-142760,-1320); Engine.MoveTo(87164,-143449,-1288); end; if user.inrange(87164,-143449,-1288, 500) then begin buffCheck; end; if user.inrange(87164,-143449,-1288, 150) and User.Buffs.ByID(1204, buffCheck) then begin Engine.SetTarget(31964); Engine.DlgOpen; Delay(500); Engine.DlgSel('teleport'); Delay(500); Engine.DlgSel('Town of Goddard'); Delay(10000); Engine.SetTarget(31275); Engine.DlgOpen; Delay(500); Engine.DlgSel('teleport'); Delay(500); Engine.DlgSel('Hot Springs'); Delay(1000); end; if user.inrange(149575,-112710,-2060, 500) then begin Print('cest parti'); Engine.MoveTo(149606,-110577,-2298); Engine.MoveTo(149161,-109035,-2529); Engine.MoveTo(147956,-108811,-2836); Engine.MoveTo(145523,-109075,-3449); Engine.MoveTo(143923,-110626,-3597); Print('Yatta'); Delay(500); Engine.FaceControl(0, true); while not deadCheck do delay(1000); //while not dead, do nothing and wait. end; end; end. Edited June 4, 2015 by adr.bot
adr.bot Posted June 5, 2015 Posted June 5, 2015 i open the dialog viewer but dont work why? if server l2redemption then dont work
BouKipiKe Posted June 5, 2015 Posted June 5, 2015 Thx Again Adr.bot U so pro all work perfect :) Ty vm for ur help :good sir:
mariuda Posted June 5, 2015 Posted June 5, 2015 (edited) if server l2redemption then dont work A cannot use any bot/walker/sniffer on this server (here is the patch) is H5 oficial files. with cliext shield 1.0.0.9. Any idea for this server? PD: patch is .exe if you dont want it i can upload my system in .rar Pd2: for problem with antivirus, firewall, pin use, the GM disable the anticheat for 2 days for make a loging in 101 guide. Edited June 5, 2015 by mariuda
adr.bot Posted June 5, 2015 Posted June 5, 2015 Thx Again Adr.bot U so pro all work perfect :) Ty vm for ur help :good sir: np A cannot use any bot/walker/sniffer on this server (here is the patch) is H5 oficial files. with cliext shield 1.0.0.9. Any idea for this server? PD: patch is .exe if you dont want it i can upload my system in .rar Pd2: for problem with antivirus, firewall, pin use, the GM disable the anticheat for 2 days for make a loging in 101 guide. give test account or something, becouse your server language.....
marcin1987 Posted June 7, 2015 Posted June 7, 2015 (edited) varitem: TL2Item;function buffCheck: Boolean;var buff: TL2Buff;begin if not User.Buffs.ByID(1204, buff) then begin Result:=true; Print('Buffs are needed. Buffing...'); Delay(500); Engine.SetTarget(35650); // NPC ID Engine.MoveToTarget(-20); Delay(500); Engine.DlgOpen; Delay(1000); Engine.BypassToServer('custom_dobuff Chat 99'); Delay(1000); Engine.BypassToServer('custom_dobuff ProfBuffs th'); delay(1000); Engine.DlgOpen; Engine.BypassToServer('custom_dobuff RestoreAll'); delay(1000); Print('Buffed.'); Engine.MoveTo(147970, -55256, -2759); end;Result:=false;end;function deadCheck: Boolean;beginResult := false; if User.Dead then begin Result := true; Print('Dead. Pressing to village.'); Delay(1000); Engine.FaceControl(0,false); Engine.GoHome; Delay(1); end;end;beginwhile true do begindelay(150); if user.inrange(146272, -58176, -2976, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(147593, -58103, -3007); Engine.MoveTo(147727, -57141, -2807); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(145264, -57680, -2976, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(145588, -56926, -3007); Engine.MoveTo(146673, -56095, -2807); Engine.MoveTo(147543, -56054, -2807); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(145696, -57696, -2976, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(145510, -56930, -3007); Engine.MoveTo(146499, -56202, -2807); Engine.MoveTo(147481, -56031, -2807); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(144944, -55392, -2976, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(145153, -56813, -3007); Engine.MoveTo(145569, -56855, -3007); Engine.MoveTo(146467, -56271, -2807); Engine.MoveTo(147566, -56034, -2807); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(144752, -56752, -2976, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(145534, -56884, -3007); Engine.MoveTo(146265, -56418, -2807); Engine.MoveTo(147407, -56063, -2807); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(149120, -58064, -2976, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(147706, -58107, -3007); Engine.MoveTo(147751, -56737, -2807); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(150400, -56752, -2976, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(149935, -56870, -3007); Engine.MoveTo(149139, -56390, -2807); Engine.MoveTo(147929, -56063, -2807); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(150704, -55744, -2976, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(149935, -56870, -3007); Engine.MoveTo(149139, -56390, -2807); Engine.MoveTo(147929, -56063, -2807); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(147680, -58208, -2976, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(147727, -57141, -2807); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(148288, -58304, -2976, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(147738, -58050, -3007); Engine.MoveTo(147727, -57141, -2807); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(147232, -58480, -2976, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(147677, -58063, -3007); Engine.MoveTo(147727, -57141, -2807); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(149088, -56256, -2776, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(147854, -56054, -2807); Engine.MoveTo(147934, -55354, -2760); end; if user.inrange(146832, -55904, -2776, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(147529, -56046, -2807); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(146368, -56256, -2776, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(147529, -56046, -2807); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(147664, -56464, -2776, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(147680, -56928, -2776, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(147810, -56110, -2807); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(148560, -55904, -2776, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(149872, -57424, -2976, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(149897, -56910, -2979); Engine.MoveTo(149230, -56412, -2779); Engine.MoveTo(147939, -55999, -2772); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(144960, -56224, -2976, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(145458, -56853, -2979); Engine.MoveTo(146343, -56326, -2779); Engine.MoveTo(147625, -55995, -2772); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(144496, -55088, -2976, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(145327, -56873, -2979); Engine.MoveTo(146337, -56445, -2779); Engine.MoveTo(147533, -55963, -2766); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(145392, -56960, -2976, 250, 150) then begin Engine.FaceControl(0,false); Engine.MoveTo(146347, -56305, -2779); Engine.MoveTo(147514, -56003, -2772); Engine.MoveTo(147936, -55368, -2760); end; if user.inrange(147917, -55358, -2759, 250) then begin Engine.FaceControl(0,false); buffCheck; end; if user.inrange(147936, -55368, -2760, 150) and User.Buffs.ByID(1204, buffCheck) then begin Print('Teleport to Apostate.'); Engine.SetTarget(31275); Engine.DlgOpen; Delay(500); Engine.DlgSel(1); Delay(500); Engine.DlgSel(9); Delay(5000); end; if user.inrange(125537, -40961, -3748, 150) then begin Print('Apostate. Moving to spot'); Engine.MoveTo(125737, -41087, -3749); Engine.MoveTo(125000, -41957, -3573); Engine.MoveTo(124310, -42993, -3379); Engine.MoveTo(123386, -44432, -3273); Engine.MoveTo(122475, -45692, -3012); Engine.MoveTo(120522, -46382, -2888); Print('AA farm: ON!'); Delay(500); Engine.FaceControl(0, true); while not deadCheck do delay(1); //while not dead, do nothing and wait. end;end;end. (rewrite for back to varka) its mine script for back to location why when i run it bot got pause in fight 5-6 sec target mobs,kiling pause 5,6sec and target next mobs Edited June 7, 2015 by marcin1987
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