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Posted

Hello, 
I decided to try my luck there maybe someone would like to research in this with me :)
So my problem is know to many, Weapons doesn't attach to the hands.

So I know already how to fix it in H5 client with simple .dat modding.
But this doesn't work in C3

So here a preview of that bug ->
(Yes that C3 client, No I will not work on another client but if my problem is fixed then it would work for all I guess)

My goal is to put old Prelude-C1-C2 weapon with C4 one in C3 client (old god blade or dragon slayer, and co
No I don't want to download the already made one as i got them already just I wanna put things together with Draconic bow for example.
 

 

 

Shot01000.jpg

Shot01007.jpg

 

 



So here a few things I tried.
 

So Weapons doesn't use Attach at all
(check them with umodel and press A to show attach And no any weapon have attach)
only armor have attach to tell the game the hand to handle weapons >.> ...
 
Weapon can't have animation set. (even with postal 2 editor.)
 
No any param could influance it in Unreal Editor (2003 & 2004 I tried both).
not any "UNK_x" Change it in Weapongrp.dat in C3.
 
Files name and PSK name doesn't change the thing (LineageWeapons.Weaponname_m00_wp) 
 
L2OAUX doesn't work for C3 (or I haven't the correct build? (even the one that said to work for C3-C6))
but does for Interlude.
So I tried compare them in Hexa as we can't open L2oaux ukx over unreal ed...
And I seen nothing yet.
But that must be there.
 
That like Gildor patch doesn't save properly a thing (that guessing only) 
 
What else it could be beside Expresso?

So if anyone wanna do research with me, you can contact me over skype or there. 
Yes solution if find it will be posted, For free! 

So you 'seller" of hacked solution just please ignore it I wanna speak with peoples that do it for fun/research/skills and not for money like I can see many time.
Once this is found trust me port between chronicle will be soooo easy and clean in one package. (yes that also my goal make things clean)
So hope someone want to play around with me in it , you can contact me over Skype (in my profil you can find it :))
Posted

Heya ^^
I tried and it seem to be a oaux UKX ^^
It does same problem than it and the ukx version is the same.

Unable to open it via umodel and gildor patched ut or postal 2 editor ^^
And the game throw that error :
 

OS: Windows NT 6.2 (Build: 9926)
CPU: GenuineIntel PentiumPro-class processor @ 3400 MHz with 2047MB RAM
Video: NVIDIA GeForce 210  (4135)
 
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 183]
 
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TLazyArray<< <- TArray<< <- USkeletalMesh::Serialize <- (SkeletalMesh KNL01.La2onix_knuckle_m00) <- LoadObject <- (SkeletalMesh KNL01.La2onix_knuckle_m00 500==500/78483 186 78267) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.SkeletalMesh KNL01.La2onix_Knuckle_m00 NULL) <- IsLoadedResource <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Posted (edited)

 

Heya ^^

I tried and it seem to be a oaux UKX ^^

It does same problem than it and the ukx version is the same.

 

Unable to open it via umodel and gildor patched ut or postal 2 editor ^^

And the game throw that error :

 

OS: Windows NT 6.2 (Build: 9926)
CPU: GenuineIntel PentiumPro-class processor @ 3400 MHz with 2047MB RAM
Video: NVIDIA GeForce 210  (4135)
 
Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 183]
 
History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- TLazyArray<< <- TArray<< <- USkeletalMesh::Serialize <- (SkeletalMesh KNL01.La2onix_knuckle_m00) <- LoadObject <- (SkeletalMesh KNL01.La2onix_knuckle_m00 500==500/78483 186 78267) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.SkeletalMesh KNL01.La2onix_Knuckle_m00 NULL) <- IsLoadedResource <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

guys if you have not idea about what unreal format is, dont ever try to fix something you dont know, 

 

for example i know what is neccesary to make an ukx from UT2004 that would work on Interlude with material ids and all that stuff, but for now i dont need it. cause i dont have any request to make like 20-30 accesories from other games, in one package so noone could steal them, or like animated accesory.

I'l post a video conserning animated accessory properly maded by u2004, in Interlude Chronicles, when i'l have time, now i dont have any reasons and time.

Edited by LightFusion
Posted

And where did you see that I need help on Accessories ?:)
I can make them without any problem on any chronicles.

If you're so smart show me a encrypted UKX with one weapon that work for C3 then I can be sure you know the format too cause you're judging me way to easly.
I know how to make anything on Interlude already but who care of Interlude my main thread was about C3 so please don't show off interlude stuff ^^
Cause yeah in Ut2004 I can make animated stuff with custom effect, sound and what ever you want for interlude so don't waste your time on it for me :)

If you have any information about UKX for weapons in C3 then I would heard without problem ^^

(I may sound bad or angry but no that not the goal it just I don't have proper english to tell it as I wanted ^^)
 

Posted (edited)

huh lol and why should i waiste time on making a tool that would convert ut2004 ukx properly to l2 fromat c0 or c3 or c6 no matter.

told you allready if i hade an request with payment more then 200$, then i might think on waisting time over this. but for now i dont care

 

P.S.

And you cant create animated accessory in interlude, unless you use my method with uvv

 

And im not even talking about it, new method is much more qualified like here 

,

so

Edited by LightFusion
Posted

Sincerly for me that not hard for me :)
Also I never requested anything I told not to waste your time on making a video on some I knew :) 
But thanks for the eye candy :P

Btw I have a similar cloak on C3 take a look : 
A little show off on C3 things I made myself, Also I don't make custom armor with animated things simply it would not fit the server I player on, an old school server doesn't require shiny things that foro me ruin the game :)

 

Posted (edited)

lol simulation via 3ds max, it took a lot time i guess :D

 

P.S.

Thats not proving your have any knowledge in l2 ukx format, thats only proves you know some tricks. And these all doesnt matter at all because your "Customs" would be easly stealed by some leachers, and get that stuff in public, cause you have not idea how to crypt them, or protect in other way.

Edited by LightFusion
Posted

who said I wanted to crypt them?
I am not a closed source guy. 
I love sharing and these are actually shared ! 
Yep that simulation but that better than nothing, also that out thread we ill stop there cause like you said I don't see how to are great at ukx you too but still not on thread :P

Posted

ummm as far remember you are partner of L2SMOD right? is possible fix this problem with attachment no via .dat ofc :D but is necessary how say LightFusion know UKX format, is good read some tutos from Epic, and you got the answer with testings, about cloacks you post guys look to ugly, this simulation via 3ds max fuck them, and really I prefer leave this mods for l2, the clock look to ugly in character, and the simulation too, but anyway some ppl don't care about that.

Posted

L2SMod ? no I am alone, that why after months I asked help or tips ^^
About cloak that the only way you can do it on C3 cause of engine limitation, i don't hae advanced cloths system like in god or something, I made it to show it was possible to make something I never told it is perfect cause things I think are perfect I keep it for a futur video :P
About the fix of weapon can you point a bit where to look if you know ?^^

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